Decisamente a sorpresa, il team Studio 397 ha appena rilasciato la nuova versione aggiornata del suo rFactor 2. La nuova Build 1110 si preoccupa innanzi tutto di migliorare le performance grafiche, ma ci offre anche un nuovo HUD, migliorie sul sonoro e bugfixing vario.
It’s live! In the last couple of roadmap updates, we’ve made it no secret that we have been working hard on a set of performance upgrades. We’ve taken our time to get it right and took advantage of the DirectX 11 API as much as possible. Our focus was on performance, while keeping the actual look of the game the same. All of this centers around a concept called “frame time”, which is the time it takes to completely render a single frame to your screen(s). Obviously we want that time to be as low as possible, but we also want it to be as constant as possible as only the combination of both leads to a smooth display. In general there are three things that influence this: your video card (GPU), the processor you have (CPU) and the bus between them and their memory. Optimizing performance means looking at all three, and we’ll go into more detail on how we did that below.