Il nuovo titolo rallystico della Codemasters, nonostante sia ancora in versione beta su Steam, ha saputo già appassionare molti fans della derapata controllata. Vi propongo quindi la lettura di una interessante intervista fatta a Paul Coleman, lead designer di Dirt Rally.
“We've completely remodelled the physics engine and the simulation of how these cars are represented, and that’s given us an incredibly solid foundation on which to build from. We're getting a lot of this information out of reference books, manufacturers will correct us in some cases, or approve them in others, and we’re then using our new physics simulation engine. We're able to put those numbers in much more faithfully than we've ever done before, so that every car actually feels like it does in real life.”