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  • Giulio Scrinzi
    Giulio Scrinzi

    Automobilista 2 si aggiorna alla build 0.9.5.1

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    Manca pochissimo alla release finale di Automobilista 2, titolo di punta firmato Reiza Studios che oggi si aggiorna alla build 0.9.5.1: una versione preparatoria di quello che vedremo nella 1.0 e che migliora nuovamente AMS 2 a livello di force feedback, fisica di gioco (soprattutto in termini di gomme per alcune vetture) e IA, sempre più consistente e aggressiva. Tra le altre cose, ora funzionano a dovere anche le animazioni 3D dei tergicristalli, delle sospensioni e di altre parti mobili delle auto, per un'esperienza che si sta dimostrando, giorno dopo giorno, sempre più curata.

    Nell'attesa del "May Development Update", in uscita a brevissimo e dove Reiza ha annunciato anche alcune novità in fatto di contenuti, ecco il changelog completo della versione 0.9.5.1:

    UI

    • Fixed spectator leaderboard position text always being forced to wrong colour.
    • Applied HUD style leaderboard to Replay/Monitor Screens
    • Fixed disabled ‘View Replay’ button displaying instead of ‘Save Replay’ button in MP session results screen
    • Fixed Time Trial Pause Menu leaderboard not displaying correctly
    • Added identification for dedicated servers in browser list
    • Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players beign stuck in TV cam)
    • Fixed Monitor camera switcher not working after changing cars

    FORCE FEEDBACK

    • Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)
    • Fixed error in parking force script
    • Adjusted locktstop strength
    • Fixed issue with recently added FFB filter occasionally behaving unpredictably
    • Fine-tuned all car-specific max force & smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments

    PHYSICS

    • Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8
    • Slight adjustments to all wet tyre compounds
    • Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8
    • Fixed bug causing downshift protection system not to work properly
    • Adjusted shift tolerances for semiauto boxes (to avoid neutral – 1st gear not engaging in high revs)
    • Enabled antistall for cars with modern semi-automatic boxes & karts with torque converters / centrifugal clutches
    • Revised engine inertia for V8, V6 engines
    • Reduced default steering lock for light formula cars, prototypes & Super V8
    • AJR: Revised rear wing aero efficiency
    • MCR 2000: Revised rear wing aero efficiency
    • F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity
    • Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza
    • F-Vee: fixed front left rebound damper range
    • Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting
    • F-Reiza: Adjusted diffuser center of pressure, default caster setting
    • F-Classic Gen1&2: revised aero balance
    • Superkart: Adjusted default tyre pressure & ride height
    • Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height & tyre load stiffness
    • Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it
    • Adjusted Ultima GTR Street default differential, front ARB, CoG height & tyre load stiffness
    • Adjusted MIT Lancer roll bar stiffness

    AI

    • Further callibration of AI performance & rolling resistance for all cars
    • Improved AI pitlane manoeuvrability
    • Reduced Aggression scalar & brake performance for classic cars, club cars, GT & prototypes
    • Fixed AI tendency to oscillate steering erratically running down longer straights
    • Fixed Roco P3 excessive AI straight speed
    • Reduced thresholds for AI to attempt overtaking in improbable circunstances
    • Further reduced AI aggression scalars & brake power
    • Further reduced AI overtaking boost under braking

    AUDIO

    • F-V10: Adjusted Traction Control sounds
    • Sigma P1: revised engine sounds, engine / turbo / blowoff volume balanced

    TRACKS

    • Updated Livetrack racing groove shader to become more visible as track rubbers up

    VEHICLES

    • Further revisions to visual brake glow ranges
    • F-Reiza: Revised liveries & added different carbon materials, stickers and logos, t-cam colour, spec map for all cars
    • F-Trainer: Added suspension animation (external)
    • F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33

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