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    • Walker™
      Walker™

      Assetto Corsa Competizione: rilasciato hotfix versione 1.5.1

         (0 reviews)

       

      Dopo il tanto atteso aggiornamento 1.5 che ha portato con sè il GT4 Pack ecco che arriva il primo hotfix di aggiornamento, che corregge alcuni bug e porta alcuni miglioramenti. L'aggiornamento dal peso di circa 370 MB è già disponibile per il download, in caso non l'abbiate ancora ricevuto provate a riavviare il client di Steam.

      Ecco di seguito il changelog. Commenti nel topic dedicato

      v1.5.1 changelog

      Graphics:

      • Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
      • Minor updates to the 2020 WRT liveries.
      • Minor corrections on the BMW M4 GT4 custom designs.

      UI:

      • MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
      • HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
      • Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
      • Fixed corrupted UI driver headshot and team logo image items.
      • Fixed timetable continuous refresh in MP race sessions (caused the table to be non-responsive when lap-by-lap breakdown requested).
      • Added missing car group indicators for ST & CUP cars on the Timetables page.
      • Drive button now only pulsates during the last 30 seconds of the race session countdown.
      • Broadcast MFD now has standings pages for all available car groups (previously the only GT3/GT4) when in a multiclass session.
      • Improved lapped values for the real-time widget to be more consistent.

      Audio:

      • Spotter end-race position message now respects car groups.
      • Removed splitter gain spotter messages for different car groups.
      • New best lap message removed at the end of the first lap.

      Multiplayer:

      • Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase. Set this line to 1 explicitly in the settings.json to prevent drivers from not participating in qualifying from joining before gridding.

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