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  • VELOCIPEDE
    VELOCIPEDE

    rFactor 2: Lime Rock Park by ISI v2.0

       (0 reviews)

    CHANGELOG (v1.43 -> v2.0)

    NEW BITS

    Updated roads, curbs and concrete to use Real Road Shader

    Replaced trackside vehicles with more detailed ones

    Replaced all sector timing lines

    Redone all verges and fixed the most important mapping glitches

    Redone groove mapping

    Set new static reflection map position

    Filled hills with more treelines

    Applied new terrain shader and re-blended terrain

    Applied vertex-based terrain shading (Radiosity + manual tweaking)

    Added billboard weeds on terrain embankments

    Added collision object for vehicles (hit at own risk)

    Added crude –but effective– concrete wall to close off infield terrain gap

    Added (lightweight) RC Layout

    Increased number of pit spots

    Included Test Team RealRoad Preset Pack

    FIXES

    Fixed black faces on pit, paddock, Skip Barber and outer buildings

    Fixed vegetation Vertex Alpha

    Fixed crowd Vertex Alpha

    Fixed unusually odd glitches on building glass

    Fixed glowing marshals

    Fixed hard seams at treeline edges

    Fixed oil waste bin normal map

    Fixed curb mapping

    Fixed seam in curb mapping

    Fixed tree mapping

    Fixed gaps at T1, Podium and Paddock terrain

    Fixed smoothing issues on some trackside objects

    Fixed tyrewall popups

    Fixed vegetation popups

    Fixed tyre collision detection

    Fixed building collision detection

    Fixed floating crowd due to missing buildings on lower detail

    Fixed outstanding shadow popups

    Fixed some texture saturation

    Fixed Paddock stripes to line up with pit building

    Fixed Paddock cones to line up with pit building

    Attempted to reduce tree transparency issue

    IMPROVEMENTS AND ENHANCEMENTS

    Improved movable objects reaction

    Improved crowd material

    Improved pit building normal maps

    Improved outhouse normal and specular maps

    Improved vegetation materials and textures

    Improved and optimized glass materials

    Improved road and terrain texture sets

    Improved painted stripes

    Improved armco normal map

    Improved vegetation randomness through vertex shading

    Added bump/spec maps for fence-mounted ivy

    Added key terrain reflections

    Moved fire truck to narrow the incorrect pit exit shortcut

    Reduced aliasing on Barriers and Tyres

    Reduced aliasing on Terrain

    Reduced aliasing on Vegetation

    Reduced aliasing on Buildings

    Reduced aliasing on Structures

    Tweaked fog

    OPTIMIZATION

    Optimized roads, curbs and terrain for smoother performance

    Optimized road and verge decals for smoother performance

    Optimized armco for smoother and better performance

    Optimized fences for smoother performance

    Optimized tyres for smoother and better performance

    Optimized buildings for smoother performance

    Optimized structures for smoother performance

    Optimized small props for smoother performance

    Optimized vegetation for smoother performance

    Optimized crowds for smoother performance

    Optimized vehicles for smoother performance

    Optimized wet surface reflections

    Optimized environment reflection on carbody

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