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Assetto Corsa EVO: updates & patch Early Access (da Gennaio 2025)


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Posted

Update 0.2.1 is LIVE for Assetto Corsa EVO!

Restart Steam to download the update.

Changelog:

Backend

  • improved Special Events retrieve time,,

Graphics

  • visual fixes for the Alfa Romeo Giulia Sprint,,
  • visual fixes for the Porsche 964 Turbo upgrade parts,,

Rendering

  • automatically detect and set texture pool size based on GPU video memory,,
  • DOF can now be disabled from the video settings,,
  • fixed trees popping on certain track and car combinations,,
  • fixed triple monitor glitch,,

UI

  • fixed potential scrambled font issue in Steam builds, round robin update disabled in showroom and when the session is paused to restore frame rate in the, car selection showroom - fixed erroneous post remove car focus assignment,,
  • general controller navigation pathfinding behaviour corrections,,
  • video settings - texture pool size option hidden,,
  • fix for missing car on thumbnails in some cases after customization (when apply is chosen after back or when hitting esc after apply),
  • fix for dynamic thumbnails not taking into account showroom position offsets, per-item scrolling in certain scrollable lists (model selection, grid editor, car preset selector),,

Gameplay

  • fixed R3-01 Academy event,,
  • fixed license requirements in dealership,,
  • fixed update of dealership licenses after unlocking a new license,,
  • added error message if documents folder is not writable,,
  • updated car prices for 0.2 content,,
  • stability control is now off by default on all assist presets,,
  • pit limiter assist is now on by default in all presets, with the exception of Pro,,

Physics

  • fixed out of range values sent to the Force Feedback,,
  • fixed erroneous setup limits,,
  • updates to the Porsche 964 Turbo handling,,

Audio

  • fixed Alfa Romeo 75 Evoluzione low exterior sound
  • 3 months later...
Posted

update 0.3.1

- Fixed a sporadic crash when joining MP sessions
- Server list fix to only show unique servers
- AI: additional global tweaks to the AI
- AI: bugfixes for less player hits
- Fixed crash when finishing the SE-01 and SE-03 events
- Fixed replay not showing tyre dirt/damage correctly
- Fixed replay continuously playing the dirt vfx
- Added versioning to camera settings and fixed a bug that zeroed the onboard movements
- Controls: electronics direct inputs: TC/TCC and ABS now have more input stages and TC input no longer only working when the car has TCC as well
- UI: mitigating penalty pop-ups remaining on screen when quickly restarting a session
- UI: corrected FOV slider for VR mode
- UI: vehicle setup - hide units when defined; pause menu
- added ingame session info; replay menu
- made "next session in" timer visible
- UI: fixed Academy failed result label missing in academy events
- UI: fixed an issue in the paintshop not showing the selected wheel design as the actual selection when changing to an optional wheel
- UI: fixed a likely crash when backing off from the tutorial of the career mode
- UI: fixed licence stars being visible in the leaderboard on some occasions
- UI: fixed an issue when the replay saved message was showing up incorrectly
- UI: fixed a couple of localization-related issues (spacing or missing items)
- UI: fix for being able to have the displayed number of opponents exceed the number of pitstalls by mode-switching
- Handling: fixed fuel limits on the Caterham Academy
- Handling: tweaked inconsistent ABS behaviour on a number of cars, including earlier content
- Minor updates to the BMW M4 GT3 Evo model
- Fixed visual stance of the Caterham Academy ingame

Posted

speriamo che faccia quello che promette. Altro che "sporadici crash"! 

Posted

Version 0.3.2 is now up on Steam, multiplayer-beta (Open Beta) Steam branch only.
That includes fixes on the client, including the FFB peak on disconnection/collisions. Also, there is a fix which is now being ported also on its server counter part, which is supposed to address the disconnection issues that were widely affecting users. Also please note, we introduced tweaks to the tyre damping, a bug in that area is suspected as the cause for many FFB reports and vehicle handling criticism, let us know if you find handling improved!
We encourage you to have a read at the changelog to see all changes compared to 0.3.1

Netcode/MP:
- Removed spammy log and collision cooldown after big server time resync
- Rework for setup messages in netcode
- Safety check for results index

Physics:
- Global tyre revision with adjusted tyre damping
- Caterham Academy base setup mitigating snappy rear
- Porsche 718 GT4 Clubsport base setup tweaks
- BMW M4 GT3 fixed front suspension geometry
- Fixed Porsche 964 X88 engine rev limiter
- Fixed inconsistent ABS between the different Porsche Cup variants
- Updated default setup for the Mazda MX5 Cup
- Increased default FFB gain for the Dallara

AI:
- Improved braking abilities for a number of cars
- Increased safety in entry situations
- Improved overtake ability with large speed differences
- Improved AI ability to leave pitlane in crowded situations

Gameplay/UI:
- Added replay metadata and replay gallery item tagging
- Defaulted v-sync settings to Off
- Server list updates
- Added "no replay recorded" message and prevent modal confirmation in case of zero-length replays
- Session name display showing wrong event type when switching between different game modes
- Corrected localization for a number of items
- Set non-localizable font for certain texts in various menus
- Added parts categories in the paintshop
- MFD electronics navigation arrows are now visible at all times
- Triple screen setup no longer disables the right mirror by default (when using a fresh config file)
- Tweaked all car onboard cameras (F6)

Controls:
- New controls settings FFB default values
- Fix for ideal line not diplayed on a fresh profile with beginner assists
- Fix for triple screen settings appearing off-screen in view settings
- Disabled FFB soft lock until further improvements
- Input manager softset fix
- Logitech Trueforce audio fix

Graphics:
- Fixed the slightly offset steering wheel in the Ferrari 296 GTB
- Increased sponsors texture resolutions on the F2004
- Multi mirror default centre mirror pitch values adjusted for fixed capture
- Fixed Audi RS 6 Avant single mirror capture being flipped
  • 3 months later...
Posted

Assetto Corsa EVO 0.4 is OUT NOW - and it’s our biggest Early Access update yet! This release delivers more content, more improvements, and a brand new competitive platform designed to itch that competitive racing scratch.

INTRODUCING DAILY RACING & THE COMPETITIVE ECOSYSTEM

Say hello to acevo.gg, the new Daily Racing Portal. Browse upcoming races, register instantly, and join directly from your browser or in-game. Experience Ranked Racing with automatic split placement based on your GridRating, all within a platform built to grow with leagues, community features, and detailed driver statistics.

10 NEW CARS (plus variants)

  • BMW M3 (E46) CSL,
  • BMW M8 Competition Coupé (F92),
  • Ferrari SF-25 (Modern F1),
  • Ferrari Daytona SP3,
  • Ferrari F40 LM,
  • Mini John Cooper S Mk VI (+ B16 conversion),
  • Peugeot 205 T16,
  • Porsche 718 Cayman GT4 RS,
  • Renault 5 GT Turbo,
  • Toyota Supra Turbo RZ (Mk IV) + drift-spec variant,

5 NEW TRACKS (with multiple layouts)

  • Autodromo Nazionale di Monza,
  • Michelin Raceway Road Atlanta,
  • Nordschleife – 3 layouts (including Touristenfahrten),
  • Nürburgring GP – 2 layouts,
  • Oulton Park – 2 layouts,

PLUS MAJOR GAME ENHANCEMENTS

Gameplay refinements, tyre and drivetrain physics updates, visual and graphical upgrades, improved audio, and an updated UI and HUD for a more polished experience.

 

Update 0.4.1 is OUT NOW! Close the game and restart Steam to download the update.

- incremented UI engine texture cache count - this was a source of potential stuttering
- potential optimization for stuttering caused by UI items
- potential fix for heavy stutter when an input device reconnects
- season definition penalties made consistent between quick race and race weekend race session
- controls: fix for dynamic damping setting changes only taking effect after game restart
- Caterham Academy setup limits and shift rpm led tweaks
- Toyota Supra engine visuals exposed (both variants)
- added line thickness to all Nordschleife layouts' full map in the map widget
- Mini tuned exhaust backfire position (partial fix only, will require additional code fix to hide the stock exhaust's emitter, which will come in the next major update)
- fixed Audi RS 3 rear door animation being playable while driving
- added passenger camera to all F6 (onboard TV) cameras
- Nürburgring minor visual fixes
- Mazda MX5 Cup wet tyre specified for wet setup
- fix for game crash when trying to launch R3 Academy events
- Serverlist - added filters for gamemode types, display "practice" gamemode servers as "trackday", match current car if no stored car is selected in eligible car list
- improved BMW M3 E46 CSL audio
- tweaked spectator sound zone volume
- BMW M3 CSL dash scripting updates
- fix in the Porsche 718 GT4 RS lights script
- Ferrari SF-25 aero updates, setup limits, fixed wing setting adjustments not taking effect correctly
- fixed a race server crash
- improved/fixed the pit entry/exit shapes to avoid offtrack false positives
- BMW M8 Competition brake force tweaks
- fixed electronics settings in Setup not loaded correctly
- Dallara Stradale engine and turbo tweaks
- Toyota Supra Drift variant with improved setup and setup limits
- BMW M3 E46 CSL throttle response and autoblip fix
- Toyota GR86 increased rear camber 
- suspension damage sanitization across all content
- AI cars will now have improved reaction to lower-pace opponents
- replay UI: removed redundant index when camera submode cycling
- fixed HUD elements not responding to the visibility toggles in HUD settings

  • 2 months later...
Posted

Update 0.5.1 is coming tomorrow at 10:00 GMT / 11:00 CET

  • Free camera is now functional in the paintshop (showroom) in the release build, together with the FOV modifier input that allows the FOV to be changed in free camera (modifier+scroll)
  • F5 resets the camera to the default showroom one,
  • Fixed current lap font exceeding lap time widget,,
  • Minor visual fixes for the new 0.5 cars,,
  • Minor visual fixes for the new 0.5 tracks,,
  • Removed duplicated dampers notification and added cleartext for in-car damper and differential adjustments,,
  • Fixed lobby page becoming momentarily unresponsive after server selection,,
  • Fixed missing tyre compound information in the leaderboard for netcars,,
  • Fixed invalid BMW M4 GT3 setup (please delete any previous 0.5 setup created for the car), period (.) now allowed in UI text fields (e.g. chat widget),,
  • M4 GT3 wet tyres selected for wet setup,,
  • Fix for game not starting with missing or corrupt redistributable package,,
  • Fix to "DRS closed" message appearing for all clients of the server instead of the player car,,
  • Fixes to various GFX glitches on Nvidia/Intel hardware - AMD-specific issues are still under investigation,,
  • Added collider to poles at the Nurburgring car park,,
  • Improvements to server list refresh time, ping management,,
  • Fixed stutters in MP sessions when another player joins (due to FMOD loading audio banks),,
  • BMW M2 and M8 aero updates (lift instead of downforce
Posted

Update 0.5.2 is now live! Changelog attached.
We are still actively working on a fix to the loading times
Note: the new location of the ACE folder is in Saved Games as per Microsoft's recommendation

- Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation existing settings files will transfer upon the first launch, this should fix issues where OneDrive and other similar applications could hold the game configuration files hostage when running out of space or when they change file read/write rules
NOTE: logs will now be located in the Save Games/ACE folder as well!
- fix for tyres sinking below ground when approaching the edge of track slowly
- particularly an issue at the Nordschleife
- M3 CSL updates
- camber gain, drag, brake bias tweaks
- Lamborghini Huracan STO updates
- aero balance, suspension, weight tweaks
- Alfa Junior less drastic FFB difference between power/coast
- fix to loading setups for Maserati GT2 and AMG GT2 crashing client and server
- AMG GT2 crash fix and less anti-dive/squat properties in suspension
- Maserati GT2 setup crash fix and updates, BOP alignment please remove previously created setups for both these cars
- Porsche Cayman GT4 setup limits and suspension updates
- Ferrari F40 aero fix to reduce likelihood of takeoff
- Toyota Supra: less suspension damage to avoid extreme values on drift variant
- fixed missing rubbering on a specific Nordschleife kerb
- fix to an incorrect AI spline at Spa
- fixed inability to navigate after applying a binding with a controller in the Controls page
- fixed wrong current car after special event
- fix for Dallara EXP not mixing with different AI opponents when using automatic grid

Posted

We're aiming to release hotfix 0.5.3 this morning.

In order to release the hotfix we need to carry out server maintenance. As a result, you might experience some (disconnection) issues throughout the day/morning as the servers are being updated.

Changelog: 

Fixed car colours being stuck in customisation,
Fixed session overtime issue preventing session advance,
Fixed Dallara EXP not mixing with opponents of similar PR,
Optimization about the reuse of car presentations (render/audio) between sessions of a race weekend to prevent prolonged loading of cars after a session transition, especially in Multiplayer

  • 2 weeks later...
Posted

Update 0.5.4 is OUT NOW! This is a hotfix that specifically addresses this line:

Further optimization of car presenter logic to improve loading times

  • 4 weeks later...
Posted

UPDATE 0.6

General:
- Audi R8 LMS GT4 Evo
- Ferrari 296 GT3
- Ferrari 288 GTO
- Ford Mustang GT3
- Lamborghini Countach LP5000 QV
- Porsche 992 GT3 R Rennsport
- Sebring

- exceptions should now be more likely to print crash dumps
- reworked shared memory output with gameplay items
- physics mesh pointers for loading time optimisation
- overhaul on AI CPU performance, part of ongoing optimization work
- logs are now saved after every game launch with a timestamp in a Logs folder instead of a single log file being overwritten each time (capped at 10 files)
- official MoTec telemetry support

Multiplayer:
- introduced netcode updates with improved timing, prediction and more stable collisions
- fixed a crash that could occur to all clients connected to a server simultaneously
- improved CPU performance on servers as well as clients

Physics/Handling:
Suspension
- Added coilover direction modelling to suspension wishbones
- Implemented support for front multilink strut suspension
- Improved multilink suspension system with configurable coilover direction and optional chassis hinge joints
- Added scrub radius calculation for multilink strut suspensions
- Implemented roll center and pitch center calculations, with instantaneous tyre rotation center lines in the car data editor
Implemented more realistic coilover simulation, including:
- threaded collar position simulation
- bumpstop engagement windows that vary with collar position
- Hardened bumpstop collision handling and improved the bumpstop telemetry graph
Tyres
- Fixed tyre model instability that could cause crashes on some race cars
- Implemented a new tyre contact model using a triangular contact patch to prevent sinking issues (e.g., at Nürburgring)
- Raised the raycast starting point as an additional safeguard against tyre sinking
- Added progressive vertical spring behaviour to tyres
- Increased stiffness for race tyre compounds
- Improved and cleaned up hysteretic tyre damping
- Fixed issues in the tyre thermal model affecting IMO temperature development
- refreshed all wet tyres with nonlinear spring and correct groove factor
Telemetry
- Added new telemetry channels.
- Improved bumpstop telemetry graph.
- telemetry now saves automatically when teleporting to pit.
Other
- every car now defaults to the most performant tyre compound available for the car so you only have to change it for wet driving or if you want less grip
- new dampers for racing cars
- removed automatic throttle cut that was previously present in all manual gearboxes
- simplified engine restrictor model with torque scaling applied at the crankshaft
- reworked bumpstop logic for all cars, coilover and bumpstop ranges are now relative to car frame
- reduced excessive engine inertia in DCT/sequential cars to eliminate torque burst on upshifts
- AMG GT2 fixed toe and tyre pressure setup steps
- Audi SQ locked diff modes now with ABS off
- Audi RS 3 slightly smoother steering sensitivity for torque rear mode
- BMW M2 CS Racing suspension review, stiffer arbs
- BMW M4 GT3 aero balance and and overall updates
- BMW M3 CSL reworked suspension, updated setup
- Caterham 485 CSR stabilized bump steer, reduced shifting-induced torque burst
- Ferrari 296 GTB rear bump steer fix, progressive springs and better slow/fast damping transition, drivetrain efficiency tweaks
- Ferrari SP3 overall handling updates, drivetrain efficiency tweaks
- Ferrari 488 Challenge better differential logic for the 
- Lamborghini Huracan STO minor power and drag tweaks
- Mazda MX5 Cup revised engines for ND1 and ND2 variants, fixed autoshifter assist behaviour
- Porsche 718 GT4 RS aero and other updates
- Porsche 718 GT4 CS MR implemented original damper curves, stabilized bump steer
- Porsche 992 GT3 Cup reworked data, including aero, multilink suspension
- Porsche 992 GT3 RS reworked suspension and improved aero
- Toyota GR86, Lotus Exige V6 fix for automatic gearbox assist allowing the car to stall
- initial BOP pass for all GT3 cars (only engine balancing, no added ballast)
- GT2 overhaul - BOP, adjusted aero maps, weights, power
- adjusted Performance Index (PI) calculation with decreased gearing influence, which has slightly rebalanced all cars ingame

AI:
- replaced the AI's track-modelling with a more accurate system, especially noticeable in sections with slope and (de)compression
this is a new system and not compatible to the previous track finetuning so further adjustments are to be expected
- allowed AI->AI to attack with slightly less required predicted overlap, resulting in more action

Gameplay:
- reworked pit stop and penalty logic
- fixed serving stacked DT and SG incorrectly clearing when serving just the DT
- fixed various instances of ideal line mismatches
- fixed track limits logic misunderstanding U-turns and reversing and giving the player gain penalties
- fix for player getting stuck after clicking on a driver in timetables
- fixed ingame car number not respecting the selected one with the saved car
- COTA, Brands Hatch new track limits
- Sebring and Mt Panorama AI line tweaks
- fixed setup-adjusted wing animations not being visible in replay
- fixed dynamic weather not updating conditions correctly and some weather model tweaks
- fixed an issue in the weather model that caused a mismatch in physical vs. visual rain properties
this now results in more aligned visual representation of conditions - tweaks and updates are still to be expected to both the model and the visual effects in continuation

Graphics/Rendering:
- Nordschleife marshal fixes
- Laguna Seca minor visual fixes
- fixed a couple of minor customization errors (Lotus Exige, Dallara Stradale)
- Nurburgring 2026 season updates
- initial implementation of dynamic numberplates
- fixed tyre rotation speed in slowmotion replay
- updated Chevrolet Camaro ZL1 dash display graphics
- updated VW Golf Mk8 GTI dash display graphics

Audio:
- BMW M3 E46 CSL, Honda NSX, Porsche 718 GT4 RS and Porsche 992 GT3 RS soundsets remade through a novel approach that improves the accuracy of the engine tone, exclusive raspy exhaust sound, backfires specific for the car
this improved sound production approach was also applied to cars in the new release as well
- advanced Multichannel Management: we have moved to a much more professional approach to dynamically manages the mix of sounds coming from three specific sources
- improved reverb effect for underpasses
- volume distance scaling for opponent cars
- startup sequence sounds for all cars released so far, tweaked startup volumes
- horn and turn indicators sounds to relevant cars

UI:
- revised controls page to be more akin to ACC/ACR - it is now based around input type (DI, XI, Keyboard) instead of individual devices
- this includes a host of input-related fixes and finally adds the ability to map the shift modifier for combined inputs on DI and XI devices as well
- cleaned up obsolete input groups
- revised car selection page now applied in every relevant menu:
SP, MP car selection and vehicle hub use the same page, defaulting to the catalogue view, which should result in much speedier browsing, plus variants are now selectable inside the same page with clear separation instead of listed in a linear selection
My Cars section uses a showroom-focused version of the page, which defaults to the showroom view and it only shows player-saved cars
- vehicle selection customization return path fix, vehicle selection and paintshop routing
- added modal when adding new cars after customization
- fixes to various car subcategories
- fixed mirror adjustment not working when the active mirrors are central and either side (instead of left right only)
- telemetry output is now exposed in setup page via MoTeC
- view settings camera settings will now only be active when the active camera is a drivable one
- fixed view settings becoming unresponsive when "single" mirror rendering mode is used
- Replay now has direct route to settings menu
- ballast and engine restrictor added in the SP grid mixer
- UI now allows 3-digit custom numbers
- fixed a change in fonts paths that corrupted ingame texts in certain situations
- fixed a crash that was happening when remapping an input from a device that was no longer connected

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