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Le Mans Ultimate: annunciato il videogioco ufficiale dedicato a Le Mans e al WEC


Walker™

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  • 2 weeks later...

General and Code Updates

  • Integrate crash reporting software to automatically collect crash reports
  • Fix crashes when no sound devices is available
  • Fixed an issue that would cause cars to collide if one of them teleported close to the other in an online session - disabled collision for teleporting cars if they end up in other cars
  • Fix for FFB oscillating during game freezes or change state
  • Fixed a bug to ensure the game is running at normal speed when exiting the pause menu
  • Quality of life changes for virtual fuel information display in the MFD and speedometer overlays (See UI for more details)
  • Fixed issues around fuel estimates at the start of a fast rolling race
  • Various fixes to AI fuel consumption
  • Fixed virtual energy usage - MGU deployment and higher gears will no longer drain energy faster
  • Fix for virtual fuel reporting as 100x the actual value when measured in KW in the pit menu.
  • AI toggle removed as not performing as this is not currently supported
  • Fixed some talent files failing to load
  • Reviewed Driving Aid Penalties implementation
  • Fixed Blue Flag in cockpit stating LMP incorrectly
  • Removed some unused cockpit LED options which were causing some crashes

AI

  • Improved AI ability to avoid other cars by both braking and turn in
  • AI are more careful in unclear situations (slow, unpredictable cars ahead)
  • Fixed an error in strategy causing fuel logging to fail along with wrong conditions being used for strategy calculations. This fixes various situations in which AI would behave incorrectly.
  • Improved AI full grid turn 1 situations - less contact, cars no longer occasionally come to a full stop
  • AI can predict better whether it is safe to lift before corners in order to carry more momentum for lapping another car on exit
  • AI can now pick closing gaps on flat out sections of the circuit and predicts whether the car ahead leaves space or not - should help in not-quite-straight situations that otherwise never have enough space in one go to overtake around a specific side
  • Lapped cars no longer immediately attempt to re-overtake when they get the chance
  • Much less aggressive overtaking attempts, so AI don't get out of shape as much anymore
  • AI no longer brake at the last possible moment when there is a car ahead, instead in situations that require it they'll be more careful
  • AI now try to carry a little bit more speed into braking zones when overtaking and lapping
  • Improved lift and brake logic to avoid getting too close to other cars
  • AI tyre wear is now hidden from player on HUD

UI

  • Boot sequence and registration
  1. Video is now skippable
  2. First time user difficulty select now better matches in-game settings
  3. Email validation is now less strict allowing “+” and other similar valid email characters
  4. Temporarily removed names being registered with symbols as it was causing backend issues. This will be returned when we have made the required changed
  • Race weekend
  1. Any session length can now be set
  2. Updated available class UI to be more clear
  3. Changing grid position option now loops from max to low again.
  • Virtual Energy and Fuel
  1. Garage
  2. Fuel capacity changed to fuel ratio
  3. Fuel carried shows the amount of fuel you will have when leaving the pit
  • HUD
  1. Virtual energy shows the number of laps you will have with it
  2. Replaced Fuel Capacity with Fuel Ratio for Hypercars
  3. The strategy section now shows the amount of fuel you will have after the next pit stop
  4. Speedo shows Fuel and NRG more clearly
  5. Updated fuel and energy usage on HUD to show to two decimal points.
  6. Removed option for relative refuelling and added fuel units (l or gal) to Pit Menu
  • Online
  1. “Special Event” cards show correct countdowns
  2. Added a notification for when your race results are ready
  3. Added a notification for when there is a server problem and the event is canceled
  4. Weather forecast should now be correct
  5. Updated available class UI to be clearer
  6. Loading into the race no longer has the standings on the screen until everything is loaded
  • Race
  1. AI-only cars now show their manufacturer logo in standing
  • General
  1. Added localisation and descriptions to more setting options
  2. Changing difficulty settings no longer changes your preset name in graphics preset name to custom

Circuits

Bahrain International Circuit

  • Fixed fast rolling starts reporting left lane as right and vice versa
  • Minor adjustments to road surface grip properties
  • Updated rolex gantry fixing some minor issues
  • Updated camera files fixing some switch issues over the start finish and other updates

Fuji Raceway

  • Minor adjustments to road surface grip properties
  • Updated rolex gantry fixing some minor issues
  • Minor ambient occlusion fixes on some assets

Circuit de la Sarthe (Le Mans)

  • Minor adjustments to road surface grip properties
  • Adjusted AI block path into turn 1

Autodromo Nazionale Monza

  • Minor adjustments to road surface grip properties
  • AI adjustments to improve multi class racing
  • Track limits - minor fix on main straight

Algarve International Circuit (Portimāo)

  • Minor adjustments to road surface grip properties
  • Minor grandstand fix
  • Updated rolex gantry fixing some minor issues
  • Fixed floating pit props

Sebring International Raceway

  • Improved paddock area night lighting
  • Updated paddock tents and pit props
  • Updated pit lane entry with entry used in 2023 race
  • Fixed timing to work on first lap out of the pitlane
  • Tweaked grip levels, including increased grip at Sunset Bend

Spa Francorchamps

  • Updated camera file
  • Improved fix for AI avoiding clipping wall on pit entry
  • Increased separation for left and right AI paths so cars are less close together on fast rolling starts

Vehicles

GTE

General

  • Updated weight penalties for using ABS assist: 18kg for Low level and 30kg for High level
  • Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not
  • Minor correction to fuel density
  • Updated LODs
  • Fixed some cameras
  • Set view pitch to 0.0
  • Changed setup default engine mixture to Race (was Race lean before)

Aston Martin V8 Vantage GTE

  • BoP: 10kg reduction in weight penalty to both Le Mans and non-LM specification
  • Added emissive on the wheel
  • Added LEDs to cockpit
  • Added rain light
  • Small tweak to random delay for tyre change

Corvette C8R GTE

  • BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg for Le Mans specification
  • Added rain light
  • Fixed windows so they clear water
  • Headlights now reflect in puddles
  • Fixed hole around rear wing
  • Fixed issues with seat belt

Ferrari 488 GTE

  • Fixes to stop AI from track cutting
  • BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg to Le Mans specification.

Porsche 911 RSR GTE

  • Headlights now reflect in puddles

LMP2

Oreca 07 LMP2

  • Added weight penalties for using ABS assist: 14kg for Low level and 23kg for High level
  • Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
  • Tweak to how much time it takes to adjust/replace front splitter body part
  • Minor correction to fuel density
  • Fixed some cameras
  • Updated rim textures
  • Updated LODs
  • Fixed issues with LOD textures
  • Increased wiper effect texture resolution
  • Lowered AI grip on wet tires by ~4%

Hypercar

General

  • Added weight penalties for using ABS assist: 15kg for Low level and 25kg for High level
  • Tweaked wet tires to give more cooling on damp tracks, and made them degrade more when they’re overheated
  • Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
  • Tweak to how much time it takes to adjust/replace front splitter body part
  • Corrections to virtual energy estimates
  • Minor correction to fuel density
  • Fixed some cameras
  • Updated LODs

Cadillac V.Series R LMDh

  • Set view pitch to 0.0
  • Reduced AI cutting
  • Minor correction to fuel density

Ferrari 499P LMH

  • BoP: 40kg increase in weight penalty
  • Fixed window distortion in rain
  • Fixed gaps in cockpit when using onboard cameras
  • Fixed available range of settings for rear differential preload
  • Fixed available range of settings for rear differential preload
  • Reduced AI cutting

Glickenhaus SCG 007 LMH

  • Set view pitch to 0.0
  • Reduced AI cutting
  • Fixed available range of settings for rear differential preload

Peugeot 9X8 LMH

  • BoP: 10kg increase in weight penalty
  • Fixed missing LEDs in cockpit
  • Fixed available range of settings for rear differential preload

Porsche 963 LMDh

  • Made #75 pit light a bit darker
  • Fixed windscreen static wear texture

Toyota GR010 LMH

  • BoP: 30kg increase in weight penalty
  • Fixed rain drops on body and windows
  • Fixed available range of settings for rear differential preload

Vanwall Vandervell 680 LMH

  • Fixed smoothing issues on body
  • Fixed mirrors in cockpit view
  • Removed wing adjust from pit menu
  • Added replace brakes to pit menu
  • Removed brake map from pit menu
  • Fixed error in talent file
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  • 2 weeks later...

General and Code Updates

  • Fixed a crash when whilst joining an online-session
  • Fixed allowed seat movement ranges not loading from cars
  • Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class
  • Car Rain Effects Issues
  • Various minor improvements and fixes in general to rain effects on cars
  • Fixed rain ripples not appearing on car bodies
  • Added max frame rate setting
  • Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
  • Improved robustness of alt-tab to ensure the game correctly takes and looses focus
  • Fixed an issue with unsupported characters in game chat causing results to not be processed
  • Virtual Energy usage is now logged in XML Result files
  • Possible crash fix when joining online practice servers
  • “Stop/Go” and “Damage” pit menu options are now hidden when not applicable.
  • Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
  • Fixed other car headlights not disabling in private sessions

UI and HUD

Quick Race

  • Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.

Race Weekend

  • Fixed an issue where some car logos aren’t displaying on the standing screen
  • Updated inconsistent naming for track and cars names

Online

  • Added your split to the monitor and to race results
  • Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
  • Added game chat to the monitor screen
  • A widget has been added to the nav bar showing the events you are registered for

Profile

  • Fixed issue where DQ'd users are being shown as DNF

HUD

  • Corrected HUD label for Fuel during pitstops with Hypercars
  • Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays)
  • Fixed driver overlay HUD hiding during end-of-race period
  • Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
  • Removed options that should not appear on MFD
  • Updated disqualification messages to be more clear

Settings

  • Fixed issues with inverted FFB settings
  • Removed redundant “Transparent Trainer” and “Lead Time” settings
  • Addressed issue with settings cycling setting to Maximum of minimum
  • Removed keybindings for Assists

UI & Localisation Updates

  • Fixed the styling for saving a setup
  • added units to some settings
  • Fixed issue with missing descriptions for Car Class
  • Fixed issue with Qualify laps per session setting removed, it’s now always unlimited
  • Fix Player Compound Displaying As Wet On Race Start

Tracks

Bahrain International Circuit

  • Fixed material settings on terrain puddle decals
  • Fixed some assets not being rendered in mirrors

Fuji Raceway

  • Added missing curb at T5
  • Corrected driving surface properties for pit building floor
  • Fixed material settings on terrain puddle decals
  • Minor camera updates

Circuit de la Sarthe (Le Mans)

  • Fixed some z fighting on roadlines at pit entry
  • Improved and optimised material properties on advertisements
  • Fixed material settings on terrain puddle decals

Autodromo Nazionale Monza

  • Fixed material settings on terrain puddle decals
  • Fixed some collidable assets not being rendered in mirrors
  • Fixed some advertisement detail types
  • Updated Rolex gantry asset
  • Minor camera updates

Algarve International Circuit (Portimāo)

  • Updated/Corrected Curbs at T3 and T5
  • Updated Track Limits boundaries
  • Fixed material settings on terrain puddle decals
  • Minor camera updates

Sebring International Raceway

  • Improved and optimised material properties on advertisements
  • Added missing no rain zone in paddock
  • Fixed some collidable assets not being rendered in mirrors
  • Fixed various issues with objects not lighting correctly at night
  • Fixed material settings on terrain puddle decals
  • Added details to Sunset Bridge often used for driving references
  • Tweaked tent colours in paddock

Spa Francorchamps

  • Fix for some AI (LMP2) hitting pit wall when leaving garages
  • Fixed missing collision mesh at final turn run off
  • Fixed some assets not being rendered in mirrors
  • Fixed material settings on terrain puddle decals
  • Minor camera updates

Cars

General

  • Updated seat movement amount
  • Car Rain Effects Issues
  • Various minor improvements and fixes in general to rain effects on cars
  • Fixed rain ripples not appearing on car bodies
  • Balanced FFB between cars

GTE

Aston Martin Vantage GTE

  • Normalised FFB. Strength reduced ~36%
  • Updated default setups
  • Fixed an issue with #777 D’Station material
  • Fixed livery issue on #98 team
  • Fixed wet windshield textures
  • Fixed windshield wear not showing on inside
  • Fixed headlights not reflecting

Corvette C8.R GTE

  • Normalised FFB: reduced ~ 36%
  • BoP: +20kg weight penalty
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed windshield wear not showing
  • Reduced AI corner cutting

Ferrari 488 GTE

  • Normalised FFB: reduced ~ 36%
  • BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed decals on windows
  • Fixed Kessel exterior windows not showing tear off stickers

Porsche 911 RSR GTE

  • Normalised FFB: reduced ~ 36%
  • BoP +20kg weight penalty
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed wheel pivots
  • Fixed brake lights not reflecting in puddles
  • Fixed doubled headlight glass
  • Fixed #56 Rexy WEC livery
  • Fixed some issues with the rim and rim blur

LMP2

Oreca 07 LMP2

  • Normalised FFB. Reduced ~ 36%
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed main body AO map
  • Fixed position lights being on all the time
  • Fixed floating mesh when rear wing is detached
  • Updated seat movement amounts

Hypercar

General

  • Fixed wet windshield textures
  • Fixed fuel consumption estimate
  • Fixed virtual energy consumption estimate
  • Fixed Virtual Energy refill not being concurrent with refuelling
  • Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
  • Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures

Cadillac V.Series R LMDh

  • Normalised FFB: reduced ~0.7%
  • Updated default setups
  • Increased fuel consumption by about 24%
  • Fixed carbon on main livery material
  • Fixed headlights not reflecting
  • Updated cameras
  • Updated windshield dirt textures

Ferrari 499P LMH

  • BoP: +10kg weight penalty
  • FFB normalised: increased ~2.5%
  • Updated default setups
  • Adjusted fuel consumption to about +35%
  • Added track map (look up…)
  • Updated cameras
  • Updated rim blur
  • Fixed front differential settings going out of intended range

Glickenhaus SCG 007 LMH

  • FFB normalised: Increased ~14.2%
  • Updated default setups
  • Increased fuel consumption by about 24%
  • Fixed headlights not reflecting
  • Updated seat movement amounts
  • Updated cameras

Peugeot 9X8 LMH

  • BoP: -2.5kg weight penalty
  • FFB normalised: increased ~8.4%
  • Adjusted fuel consumption to about +25%
  • Updated default setups
  • Fixed TC/ABS lights
  • Fixed LOD issues on external cockpit instance
  • Fixed rear lights not always being on
  • Updated HUD brightness
  • Moved fuel displays to the left a small amount on HUD
  • Updated cameras
  • Fixed front differential settings going out of intended range

Porsche 963 LMDh

  • FFB normalised: decreased ~12%
  • BOP: +10kg weight penalty
  • Updated default setups
  • Increased fuel consumption by about +32%
  • Fixed Pit BoP docking time
  • Slightly adjusted mirror position

Toyota GR010 LMH

  • FFB normalised: increased ~9%
  • BoP: +10kg weight penalty
  • Adjust fuel consumption by about +33%
  • Updated default setups
  • Fixed front differential settings going out of intended range
  • Fixed wet windshield textures
  • Updated seat movement amounts
  • Updated cameras

Vanwall Vandervell 680 LMH

  • FFB normalised: increased ~5.7%
  • Increased fuel consumption by about +12%
  • Updated default setups
  • Fixed wrong Pit BoP docking time
  • Centered driving view
  • Updated seat movement amounts
  • Fixed windshield wear texture
  • Updated cameras
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