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  • Announcing F1® Manager 2023 - Drive Every Decision This Summer!


    VELOCIPEDE

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    • 2 weeks later...
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    • VELOCIPEDE

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    • Walker™

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    RACE SIM

    • Fixed AI using same tyre compound for entire race after red flag in Sprints
    • Fixed AI using same tyre compound for entire race after saving on pre-race screen
    • Improved the level of impact of rubber on track across sessions
    • Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
    • Fixed cars slowing down in Singapore sector 3
    • Further improvements made to drivers avoiding crashed/stationary cars on track
    • Improvements made to traffic in Qualifying causing issues for cars on flying laps
    • Ensured Q3 soft tyre is unlocked for all drivers, including those that didn't make Q3
    • Fixed issue where optimal pit lap dilemma would sometimes not pause the race
    • Fixed issue where flying lap count set sometimes was not followed in the session

    RACE CALENDAR

    • Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]

    TEAM SWITCHING

    • Fixed issue where Board Confidence could show as 'Disappointing' after joining new team
    • Corrected body text of new team email when switching teams

    TEAM MANAGEMENT

    • Re-balanced Research/Design slider expertise gains
    • Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
    • Fixed Car Building attribute having inverse effect
    • Fixed hired F2/F3 drivers from still appearing in F2/F3 standings

    PIT CREW & PIT STOPS

    • Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
    • Adjusted pit crew xp gain and degradation rates
    • Fixed first day of month not counting toward stat degradation
    • Increased variation of AI pit stop times
    • Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown

    ANIMATION

    • Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
    • Fixed garage scene showing member of pit crew wearing drivers helmet
    • Fixed clipping in Marina Bay intro cinematic
    • Fixed clipping in garage shots

    PRESENTATION

    • F1 driver photos updated
    • Fixed projected cost cap UI not updating correctly
    • Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
    • Fixed code string appearing in Next Season Staff tooltip
    • Fixed 'Race Winner' appearing on event view in Practice and Qualifying
    • Fixed replaced driver being displayed next to 'Renewal' after changing driver position during contract renewal
    • Fixed 'Seasons as team principal' not updating on profile page
    • Fixed panel borders appearing incorrectly when 'Laps to go' notification appears
    • Updated run plan descriptions to clarify that out laps are counted in the run plan
    • Fixed email reading '0 days to go' after renewing contract on last day of year
    • Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
    • Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate

    GAME STABILITY

    Fixed crash that could occur when designing new suspension, then highlighting “Brake Cooling”

    • Fixed progression blocker when hiring a reserve driver at end of season
    • Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
    • Fixed softlock that could occur after pressing New Career with existing save games present
    • Fixed progression blocker that could occur when designing car part during tutorial
    • Game will now pause when Steam overlay is opened during a race
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    • 2 weeks later...

    GAME STABILITY

    • Optimised memory usage during cinematics
    • Intel GPUs without active driver development now default to DX11 for improved stability

    GAME DIFFICULTY

    • Added 'Career Difficulty' options for Race Sim AI and AI Car Development

    RACE SIM

    • Added penalty investigations
    • Added “Investigation: No penalty given” outcome for incidents not warranting a time penalty

    RACE WEEKEND

    • Enabled AI to fit new car parts between races, rather than only on race day; resulting in more informative car comparison data
    • Updated recommended strategies for Jeddah
    • Adjusted start times for P2 on Sprint weekends
    • Fixed audio reactions to constructor title win not triggering when won during a Sprint
    • Fixed audio reactions to dominant constructor title win referring to a "close" title win when won during a Sprint
    • Updated Singapore GP lap total from 63 to 62 [NEW SAVES ONLY]
    • Fixed Alonso Sprint win triggering Grand Prix win commentary lines
    • Fixed grid lights staying on after race start
    • Updated medium speed sections on Marina Bay circuit map
    • Updated DRS zones on Hermanos Rodríguez, Red Bull Ring, and Suzuka circuit maps
    • Updated circuit speed on Barcelona circuit map

    PRESENTATION

    • Fixed main driver name appearing in replays instead of reserve driver when used in Practice
    • Fixed sponsor obligation targets not displaying when progressing to screen using R2 button
    • Fixed Recent History screen in Board Profile showing current drivers for previous seasons
    • Fixed Race Moment briefly, incorrectly displaying as "On Target" in data view
    • Fixed "Go to..." link not working when multiple fanfares are triggered simultaneously
    • Fixed Play/Stop Team Intro button not working when using a controller during new career setup
    • Updated "Last Lap" notification to say "Final Lap"
    • Fixed starting grid positions not displaying on Race Preparation screen
    • Fixed "DRS Disabled" message appearing instead of "DRS Enabled" after loading a mid-session save

    INBOX

    • Fixed rival team principal email stating signed driver is "with us for now" on Jan 1st, after driver is signed on Dec 31st
    • Fixed rival team principal stating "It could be going better" in F1 Monthly update, when in first place
    • Fixed repetition of "chassis" in email when rushed car part design project is delayed
    • Stopped "Skip sponsorship obligation" email dilemma being sent after final race

    ANIMATION

    • Improved lighting in garage scenes during night races
    • Fixed mechanic clipping through chair in garage
    • Adjusted cameras used for Bahrain intro cinematic
    • Fixed bottle clipping and shaking in Monaco podium scenes
    • Fixed camera view being obscured by set on post-race reaction cinematic
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    • 1 month later...
    • 2 weeks later...

    Update 1.10 is now rolling out across all platforms! This update brings general fixes and improvements.

    GAME STABILITY 

    • Fixed crash that could occur when multiple cars are involved a collision resulting in an investigation 
    • Further GPU stability improvements 

    RACE SIM 

    • Improved pit releases to prevent cars being held back from traffic unnecessarily 
    • 'Avoid Kerbs' command tweaked to reduce cornering speeds more appropriately 
    • Increased base tyre wear rate for Attack and Aggressive pace modes to improve strategy variety and authenticity 

    TEAM MANAGEMENT 

    • Fixed occurrences of design centre being shut down for 2 days longer than stated in email 

    PRESENTATION 

    • Updated car screens to improve presentation of various part states 
    • Added staff photo for Jonathan Wheatley 
    • Fixed Lance Stroll missing career history entry for 2022 
    • Added alert icons to Driver/Staff tab and screens when less than 3 months remaining on a contract 
    • Added "Data Not Available" state in Data View when no lap history present, rather than a blank screen 
    • Increased delay on mouse repeat button presses, to prevent potential photo sensitivity issues 
    • Fixed occurrences of fanfare is not displayed when driver rating changes 
    • Fixed occurrences of text on 'Design' and 'Research' buttons overrunning edges 
    • Fixed occurrences of 'Pit Options' button reducing in size 
    • Fixed disproportionately small edit button on Pit Crew screen on Xbox 
    • Fixed 'Restore Defaults' and 'Apply Settings' buttons not working when Settings is opened whilst in Pit Options, when using a controller 
    • Fixed new season fanfare appearing incorrectly when opting to switch team 
    • Added SFX for new season fanfare 
    • Fixed inconsistent Pit Lane Time Loss detail in Circuit Overview screens 

    ANIMATION 

    • Fixed occurrence of engineers clipping into car jack in race weekend background shots 
    • Fixed occurrence of engineers fiddling with empty air in race weekend background shots 

    ART 

    • Updated DRS zones on Miami circuit map 
    • Fixed grass appearing in front of camera at Barcelona 
    • Fixed static Rolex clock time display at Barcelona & Hungary 
    • Fixed distorted foliage appearing around Spa 

    RACE REPLAY 

    • Fixed Hungarian Starting Grid displaying polesitter as "undefined" 
    • Fixed player's best finishing position not being displayed after completing Monza Race Moment 
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