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Announcing F1® Manager 2023 - Drive Every Decision This Summer!


VELOCIPEDE

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  • VELOCIPEDE

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UPDATE 1.6 CHANGES:

Team Switching feature added

  • Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season.

Some Teams have had their season objectives adjusted to align better with other teams [NEW SAVES ONLY]

  • Mercedes
  1. Initial season objective: 2nd -> 3rd
  2. Constructor's championship target season: 2024 -> 2025
  • Alpha Romeo
  1. Initial season objective: 7th -> 8th
  • Alpha Tauri
  1. Initial season objective: 7th -> 8th

Fixed an issue with Automatic mode in qualifying not using driver commands in an optimal way

Fixed an issue with Focus slider settings not providing expected results for Car Part Research Projects

Fixed an issue with AI teams only using one tyre compound after mid-session save

Fixed widescreen UI

THE FOLLOWING TOPICS ARE UNDER INVESTIGATION:

  • Balance of Track Grip Impact on Lap Times [Qualifying]
  • Unfair Penalties
  • Issue with cars colliding with static cars on track
  • [NEW] Balance of 'Avoid High Risk Kerbs' tactic.

THE FOLLOWING ARE RESOLVED / AS INTENDED:

  • Race Start Balance – Our investigation into race start behaviour confirms that the AI has no inherent advantage over the player and can only gain an edge by pushing hard with the same strategic/tactical options available to the player. Players can work to counter this by setting their Driver Options before the race begins to better prepare for the opening laps.
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  • 3 weeks later...

NEW FEATURES

  • Added Team Switching
  • Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season
  • Added DLSS support for NVIDIA GPUs
  • Added FSR support for AMD GPUs

CAR MODELS

  • Updated Aston Martin car model
  • Updated Haas car model
  • Added the blue marking to George Russell's Mercedes
  • Corrected Williams Halo at lower levels of detail

GAME STABILITY

  • General stability improvements
  • Fixed PC-only crash related to DX12
  • Fixed an issue where Epic Store players could not access Deluxe Edition Scenarios after a network error

GAME BALANCE

Some teams have had their season objectives adjusted [NEW SAVES ONLY]

Mercedes

  • Initial Season Objective: 2nd -> 3rd
  • Constructor’s Championship target season: 2024 -> 2025

Alfa Romeo

  • Initial season objective 7th -> 8th

Alpha Tauri

  • Initial season objective: 7th -> 8th

TEAM MANAGEMENT

  • Fixed an issue that could prevent the user being able to continue when hiring a reserve driver at end of season
  • Fixed an issue where car part design and research projects were not generating the appropriate amount of expertise gain when the sliders were moved
  • Fixed an issue where Research Complete emails were not showing an increase in next year's car stats
  • Fixed an issue where the email about Factory fires ending was sent before the factory reopened

RACE SIM

  • Fixed an issue where drivers did not need to use two different tyre compounds after a mid-session save
  • Fixed an issue where drivers would not start pushing for their flying laps early enough on circuits with long straights in Automatic mode
  • Fixed tyre warming behaviour in qualifying so that drivers' tyres are warm when starting their flying laps
  • Fixed an issue where some drivers were missing driver codes on the standings tower (Sorry Mick!)
  • Fixed an issue where the 'Need to Refuel' dilemma in Practice and Qualifying would not pause the game
  • Fixed an issue where rain VFX was not present on PlayStation 4 and Xbox One consoles
  • Fixed a rare soft lock if there was a red flag in Practice or Qualifying while the player team's cars were exiting the pit lane
  • Fixed an issue where Oscar Piastri could be referred to as "Alex" in team comms

USER INTERFACE

  • Fixed an issue where the UI was not anchored to the left/right side of the screen when widescreen is enabled
  • Fixed a soft lock when scrolling through the standings lists in Data View
  • Fixed a rare soft lock when enabling manual control in Qualifying while the tutorial was enabled
  • Fixed an issue where the Data View lists could appear blank during races
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