VELOCIPEDE Posted July 27, 2023 Author Share Posted July 27, 2023 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 29, 2023 Author Share Posted July 29, 2023 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 2, 2023 Author Share Posted August 2, 2023 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 2, 2023 Author Share Posted August 2, 2023 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 4, 2023 Author Share Posted August 4, 2023 Link to comment Share on other sites More sharing options...
Walker™ Posted August 11, 2023 Share Posted August 11, 2023 UPDATE 1.6 CHANGES: Team Switching feature added Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season. Some Teams have had their season objectives adjusted to align better with other teams [NEW SAVES ONLY] Mercedes Initial season objective: 2nd -> 3rd Constructor's championship target season: 2024 -> 2025 Alpha Romeo Initial season objective: 7th -> 8th Alpha Tauri Initial season objective: 7th -> 8th Fixed an issue with Automatic mode in qualifying not using driver commands in an optimal way Fixed an issue with Focus slider settings not providing expected results for Car Part Research Projects Fixed an issue with AI teams only using one tyre compound after mid-session save Fixed widescreen UI THE FOLLOWING TOPICS ARE UNDER INVESTIGATION: Balance of Track Grip Impact on Lap Times [Qualifying] Unfair Penalties Issue with cars colliding with static cars on track [NEW] Balance of 'Avoid High Risk Kerbs' tactic. THE FOLLOWING ARE RESOLVED / AS INTENDED: Race Start Balance – Our investigation into race start behaviour confirms that the AI has no inherent advantage over the player and can only gain an edge by pushing hard with the same strategic/tactical options available to the player. Players can work to counter this by setting their Driver Options before the race begins to better prepare for the opening laps. Link to comment Share on other sites More sharing options...
Walker™ Posted August 29, 2023 Share Posted August 29, 2023 NEW FEATURES Added Team Switching Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season Added DLSS support for NVIDIA GPUs Added FSR support for AMD GPUs CAR MODELS Updated Aston Martin car model Updated Haas car model Added the blue marking to George Russell's Mercedes Corrected Williams Halo at lower levels of detail GAME STABILITY General stability improvements Fixed PC-only crash related to DX12 Fixed an issue where Epic Store players could not access Deluxe Edition Scenarios after a network error GAME BALANCE Some teams have had their season objectives adjusted [NEW SAVES ONLY] Mercedes Initial Season Objective: 2nd -> 3rd Constructor’s Championship target season: 2024 -> 2025 Alfa Romeo Initial season objective 7th -> 8th Alpha Tauri Initial season objective: 7th -> 8th TEAM MANAGEMENT Fixed an issue that could prevent the user being able to continue when hiring a reserve driver at end of season Fixed an issue where car part design and research projects were not generating the appropriate amount of expertise gain when the sliders were moved Fixed an issue where Research Complete emails were not showing an increase in next year's car stats Fixed an issue where the email about Factory fires ending was sent before the factory reopened RACE SIM Fixed an issue where drivers did not need to use two different tyre compounds after a mid-session save Fixed an issue where drivers would not start pushing for their flying laps early enough on circuits with long straights in Automatic mode Fixed tyre warming behaviour in qualifying so that drivers' tyres are warm when starting their flying laps Fixed an issue where some drivers were missing driver codes on the standings tower (Sorry Mick!) Fixed an issue where the 'Need to Refuel' dilemma in Practice and Qualifying would not pause the game Fixed an issue where rain VFX was not present on PlayStation 4 and Xbox One consoles Fixed a rare soft lock if there was a red flag in Practice or Qualifying while the player team's cars were exiting the pit lane Fixed an issue where Oscar Piastri could be referred to as "Alex" in team comms USER INTERFACE Fixed an issue where the UI was not anchored to the left/right side of the screen when widescreen is enabled Fixed a soft lock when scrolling through the standings lists in Data View Fixed a rare soft lock when enabling manual control in Qualifying while the tutorial was enabled Fixed an issue where the Data View lists could appear blank during races Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 1, 2023 Author Share Posted September 1, 2023 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 5, 2023 Author Share Posted September 5, 2023 F1® Manager 23 Drivers Guide An introduction to finding, developing and managing drivers in F1® Manager 23. https://www.f1manager.com/2023/news/f1r-manager-23-drivers-guide Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 6, 2023 Author Share Posted September 6, 2023 Link to comment Share on other sites More sharing options...
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