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F1 2017 Codemasters official patch - fix


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Patch 1.9 Notes

New Features

  • New Spectator UI has been added to game.
  • LAN Mode has been added to PS4 and PC versions.
  • New Grid editor available in custom multiplayer modes.
  • Photo Mode is now available on PS4 & Xbox One.
  • Sports Update – Updated car and driver liveries.
  • Sports Update – Updated car performance levels.

Bug Fixes

  • Fixed an issue where continuing an online championship resulted in a crash.
  • Fixed an issue in multiplayer where blue flags were occurring at the start of a race once OSQ had finished.
  • Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
  • Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
  • Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
  • Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
  • Fixed an issue with a flickering skybox during dynamic weather events.
  • Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
  • Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
  • Fixed an issue where a white object was clipping through the players helmet.
  • Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
  • Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
  • Fixed an issue where Jeff repeated that he didn’t receive your last message.
  • Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
  • Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
  • Improved AI drivers ability when defending the inside line.
  • Improvements to AI pace balance between qualifying and race sessions.
  • AI Difficulty is now applied correctly in multiplayer sessions.
  • AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
  • Player no longer told to catch SC when leading the race and already behind the SC.
  • Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
  • Increased the likelihood of SC & VSC periods occurring in online championships.
  • Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
  • In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
  • Fixed an issue which could show incorrect development time in weeks on R&D parts.
  • Driver number No 1 appears on car instead of 0 after winning drivers championship.
  • Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
  • Achievement / Trophy – Up to Eleven will now unlock correctly.
  • Added the 2nd DRS detection zone to Baku and updated track map video.
  • Added pre-set controls for Heusinkveld pedals.
  • Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
  • Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
  • Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
  • Rebalanced medium traction control performance.
  • Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
  • Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
  • Various other fixes and improvements
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  • 3 weeks later...

Codemasters ha appena rilasciato una nuova patch ufficiale per la versione PC del suo F1 2017 (come al solito le release PS4 ed XBox saranno aggiornate nei prossimi giorni). L'update porta il gioco alla nuova versione 1.10, correggendo vari bug, che trovate elencati qui di seguito.

Hi everyone, we're currently working on patch 1.10. Below are the patch notes as they stand and information on when we plan to release this patch. I will update this thread as new information becomes available. This patch has now gone live on PC and PS4, and we're expecting the Xbox One patch in the coming days.

Patch Notes

  • Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
  • Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
  • Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
  • Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car). 15 metres per second is ~33.5 miles per hour and ~54km/h.
  • Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
  • Added Xbox One X support. This includes 4K support, 60hz mirrors, upgraded car reflections, shadow filtering and texture filtering.
  • Fixed a bug that caused the delta to stop working during a virtual safety car period.
  • Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
  • A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.
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  • 1 month later...

Patch 1.11 is being released onto Xbox One, PlayStation4 and PC at 3pm GMT today. Here’s what’s 1.11 contains:

Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades.

- McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.

- A frequent network crash

- Crash when entering Multiplayer having played Time Trial.

- Crash when re-entering Multiplayer after having disconnected via Ethernet.

- Crash when loading into a post-race career hub with a specific save game.

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Se la smettessero di fare uscire un gioco all'anno e si concentrassero sullo sviluppo di uno solo, potrebbe davvero uscirne fuori un gran gioco di F1.

Cosa ne pensate?

Edited by End222
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  • 3 months later...

With new seasons come new beginnings – and with new beginnings, comes new things for us to talk about. We’ve been spending a lot of time listening to the feedback you’ve been giving us – so thank you to all of you who’ve sent us your race videos, tweets, and messages in to us. The vast majority of you have taken the time to provide us with thorough, extremely useful feedback – and we’ve appreciated it no end. Which leads us perfectly onto the following…

Patch 1.13

First up for you today is the news that we have a new patch coming to F1 2017! Patch 1.13 is aimed at improving the multiplayer experience, and will be coming to all platforms shortly. You can find the patch notes below:

  • Fixed bug where the AI pits every lap after multiple weather transitions
  • Fixed bug where players will spawn on top of each other on the grid if posting the same time in an online qualifying session
  • Reduced chance of collision occurring when cars intersect due to network latency

Looking forward to the future, the F1 team here at Codemasters have been working on the newest project. We can’t wait to share with you what’s being worked on – but in the meantime, we’ve some other news and opportunities we’d like to share with you…

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