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Project Cars Official Patch


VELOCIPEDE

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chissà se con la prossima patch, nelle gare single player (non in carriera) metteranno le gare a tempo e non solo con i giri.

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Update 1.3 is now available for players on Xbox One that addresses some key issues identified by the community...
PROJECT CARS XBOX ONE PATCH 1.3 FIXED ISSUES

GAMEPAD CONTROLLERS
Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
Improved the efficiency of the controller rumble effect, to help make the steering more responsive
Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.

WHEEL CONTROLLERS
Fanatec wheels – Fixed the issue with steering jolts that some users experience.

ONLINE
Fixed an occasional crash when advancing from Qualifying to Race.
Fixed an occasional crash when returning from a race to the Race Central.

DRIVER NETWORK TIME TRIAL
Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.

DRIVER NETWORK GHOSTS
Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.

DRIVER NETWORK PROFILE
Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.

TRACKS
Sakitto and Summerton variations - Corrected track info regarding number of turns and track length.
Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration.
Cadwell variations - Fixed draw distance issues on various objects.
Oschersleben variations - Fixed odd lights around track and colour issues with the horizon.
Zolder - Fixed an issue where the player car would sometimes start in a closed garage.

AI
Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.

PIT STOPS
Pitstop strategy will now use the actual bar value for tyre pressures.
Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.

REPLAYS
Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.

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Important tips: Patch 1.3 - Project CARS-XBOX ONE
Patch 1.3 of Project CARS-XBOX ONE is now available.
Unfortunately, with this patch, Steering Deadzone is set to 15 (instead of 0).
Fortunately, this point is easy to solve Emoticon smile !
1) Go to OPTIONS / CONTROLS tab.
2) Press the Y button on your wheel to RESET, then press the A button (OK) to confirm = picture 1.
3) Go to CONFIGURATION and set STEERING DEADZONE to 0 = picture 2.
4) Return to CONTROLS and launch CALIBRATE WHEEL by pressing the X button.
- Press the A button to start the calibration.
- Turn the wheel completely to the left and completely to the right (number 100 will appear on the screen).
- When done, press the A button to go to Next Step.
- Now hold the wheel 90° clockwise (STEERING LOCK 900° for TX Wheel = picture 3 or STEERING LOCK 240° for SPIDER Wheel = picture 4).
- When done, press the A button to Finish and the A button again to Save.
YOU ARE READY TO PLAY!

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Ian Bell di Slightly Mad Studios, che aveva riferito sul forum di Project CARS che l'applicazione delle DirectX 12 avrebbe portato ad un incremento prestazionale di circa il 30-40%, "senza esagerazioni", ha chiarito che la dichiarazione riguarda la versione PC del gioco, in particolare grazie alle nuove possibilità di sfruttamento del multi-threading in un gioco piuttosto impegnativo per le CPU. Per quanto riguarda Xbox One, l'incremento sarà più contenuto, ovvero circa un 7%, o qualcosa di più, rispetto alla situazione attuale, da sommare ad un ulteriore incremento che dovrebbe venire fuori dalla nuova patch.

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si certo  come no hahhaa, cosa si inventano  i produttori pagati da microsoft e nvidia per vendere più console e schede grafiche  con la speranza  le direct x12, e il nuovo sistema operativo  gli aumenteranno le prestazioni.

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Project CARS - All Platforms - Upcoming Patch 1.4 - Release notes

Hi guys,

Here are the release notes for the upcoming Patch 1.4. We will update you with a release date as soon as we have the date confirmed by the various external parties.

Project CARS –Patch 1.4 – Release Notes 

General

* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.

* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.

* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.

* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements

* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.

* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.

* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI

* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.

* The AI will now show much more realistic grip loss when running on slick tyres in the rain.

* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups

* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.

* Fixed an issue where custom vehicle setups were lost when progressing through sessions.

* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.

* Ensure that the AI always pit when they need to change tyres based on the weather conditions.

* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.

* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.

* Tyre pressures will now be correctly set when the player changes to a new set of tyres.

* The currently-active Pit strategy will now remain in action when advancing through race sessions. 

Online

* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.

* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.

* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.

* Fixed and issue where the Track Location popup would at times appear on some screens.

* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.

* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.

* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.

* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.

* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.

* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms

* Fixed pedals and triggers that vibrates during replays.

* Fixed an issue that causes the wheel centring spring to be active during driving.

* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.

* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.

* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4

* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

* Fixed the Fanatec CSS so that it works correctly in sequential mode.

* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

* Fixed the Fanatec CSP ABS rumble.

* Fixed the Fanatec CSW handbrake.

* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles

* Adjusted handbrake strength on vehicles which are equipped with handbrakes. 

Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session. 

Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.

* Fixed fuel pressure gauge calibration in several cars.

* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.

* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.

* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries. 

* Lykan Hypersport -Statistics updated to latest manufacturer specification.

* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience. 

* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.

* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.

* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.

* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.

* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling. 

* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing. 

* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks

* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.

* Watkins Glen – Fixed a number of accuracy issues around the track. 

* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.

* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.

* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.

* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI

* Driver Network Profile - Visual tidy up to improve usability.

* Fixed an issue where very thin lines would not always appear.

* Added support for better info display on the Community Events page.

* Fixed the issue where HUD customization was not saved on exiting a session.

* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed. 

* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

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Dopo faró la traduzione è vedrò ben benino cosa è cambiato

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CARS Progetto - Tutte le piattaforme - Prossime Patch 1.4 - Note di rilascio

Ciao ragazzi, Qui ci sono le note di rilascio per la prossima patch 1.4. Vi aggiorneremo con una data di uscita non appena abbiamo la data confermata dalle diverse parti esterne. 
Project Cars -Patch 1.4 - Note sulla versione  
Generale
 * Pagani Monza Clubday evento di invito - non causa più il gioco crash quando si utilizza una livrea specifica sulla Pagani Huayra. * PC -. Corretto un problema che causava il crash del gioco mentre si guarda i replay salvati, quando la memoria condivisa è abilitato * PS4 - il filtro anisotropico è stato aumentato per contribuire a ridurre texture sfocate. * PS4 - temporale anti-aliasing è stata ulteriormente ottimizzata. Questo riduce l'effetto ghosting e additionaly dà al giocatore il pieno controllo tramite un cursore per modificare l'immagine risultante in base alle preferenze personali. 
I miglioramenti delle prestazioni
 * Xbox One - Varie ottimizzazioni delle prestazioni, aggiungendo fino a una media del 5-6% il miglioramento delle prestazioni. Ciò si traduce in un'esperienza complessiva agevole. * PS4 -. Tutti shader sono state ricostruite utilizzando il nuovo compilatore di ombreggiature, dando un significativo incremento delle prestazioni in alcune aree * PS4 -. miglioramento delle prestazioni della CPU a causa di nuove ottimizzazioni di codice più aggressive 
Fisica e AI
 * L'IA perdita di aderenza che deriva dalla degradazione del pneumatico a seguito di usura è ora più evidente. * L'IA ora mostrare molto più realistico perdita di aderenza durante il funzionamento a gomme slick sotto la pioggia. * prima passata miglioramenti su binari diversi per migliorare le prestazioni AI e la capacità (Azure Circuit, GP di Donington, Watkins Glen, Bathurst, Nordschliefe) 
Pitting, tuning, configurazioni
 * Risolto un problema per cui alcuni tram sarebbero box per cambio gomme in caso di pioggia, quando già avevano le gomme corrette montati. * Risolto un problema in cui configurazioni di veicoli personalizzati sono stati persi quando progredendo attraverso le sessioni. * Migliorato il sistema utilizzato per selezionare i pneumatici più appropriati in base attuale e previsto le condizioni atmosferiche. * Verificare che l'IA fossa sempre quando hanno bisogno di cambiare le gomme in base alle condizioni meteorologiche. * L' strategia di default mostrerà ora correttamente le gomme che verranno montati sul veicolo giocatore durante un pit stop. * La fermata di routine pit non si avvierà più durante le gare on-line fino a quando il giocatore chiude il menu pit-stop. Questo assicura che il giocatore ha abbastanza tempo per selezionare o configurare un insieme appropriato di azioni prima del pit-stop iniziare a lavorare sulla vettura. * La pressione dei pneumatici saranno ora impostati correttamente quando il giocatore si trasforma in un nuovo set di pneumatici. * L'currently- Pit strategia attiva rimarrà ora in azione quando avanzando attraverso le sessioni di gara.  
in linea
 * Risolto un problema in cui il giocatore è stato a volte un calcio di rigore grande momento in cui uscire dalla pit lane. * Risolto un problema in cui il tempo della sessione rimanente visualizzato un valore non corretto nel Ottimizzazione schermo. * Risolto un problema che a volte impedisce ad un giocatore di entrare in una gara, dopo essere entrato una seconda hall on-line.* Risolto il problema per cui e Track posizione popup sarebbe a volte appaiono in alcune schermate. * PS4 - Il browser hall ora visualizza lobbies casuali invece di sempre delle lobby più antiche. * PS4 - Risolto un problema per cui le funzioni di rete non potevano essere utilizzati dopo il ripristino dalla modalità di riposo. * PC - Il browser hall ora estende automaticamente la distanza di ricerca di lobby quando non abbastanza di loro si trovano utilizzando il filtro predefinito. Lobbies che sono ospitati più lontano (e quindi hanno potenzialmente peggiore di latenza a tutti i peer) appaiono nella parte inferiore del browser, e sono colorati con icone gialle o arancio non indicano la qualità del collegamento. * PC - L'host sessione ora regolarmente imposta il timestamp corrente in un attributo di sessione, in modo che le sessioni con troppo vecchi timestamp non vengono visualizzati nel browser. Ciò impedisce sessioni stantie senza host attivo venga visualizzato nel browser sessione. * PC - Quando si entra in una sessione, il client tenta ora di chiedere il membro dettagli più volte prima di rinunciare. Ciò contribuisce a migliorare il tasso di successo di unirsi sessioni online. * Xbox One - Risolto un problema per cui matchmaking non filtrava la lunghezza corsa correttamente. 
Controlli - Tutte le piattaforme
 * pedali e trigger che vibra durante i replay fisse. * Risolto un problema che causa la Ruota di centraggio primavera sia attiva durante la guida. * Migliorata la forza ritorno di forza e ottimizzato i parametri di retroazione di forza di default per tutte le ruote supportati sulla base del feedback della comunità. * Ulteriori miglioramenti alla sensibilità dello sterzo - Maggiore fusione tra la primavera forza del pneumatico e la molla bloccasterzo . * Migliorato comportamento delle molle a forza ruota durante la navigazione il sistema di menu. 
Controlli - PS4
 . * Risolto un problema per cui il giocatore è rimasto bloccato sulla schermata carriera, quando si inserisce il nome del driver utilizzando un controller volante * Migliorata la realizzazione sostegno di varie ruote Fanatec anziani , come ad esempio la GT2, GT3, e la RSI. * Risolto il Fanatec CSS in modo che funzioni correttamente in modalità sequenziale. * Fixed i pedali Fanatec CSP per salvare la calibrazione correttamente se il giocatore calibrato soli pedali. * Risolto il rombo ABS Fanatec CSP. * Risolto il freno a mano Fanatec CSW. * Game Pad - sostegno Tilt controllo implementati per consentire controllore inclinazione per essere utilizzato per controllare i veicoli. 
I veicoli
 * resistenza freno a mano Adjusted sui veicoli che sono dotate di freno a mano.  Risolto un problema per cui lo stato dei tergicristalli pioggia 'ha fatto Non reimpostare correttamente al riavvio di una sessione. Risolto un problema per cui la luce brilla da un veicolo dietro il giocatore avrebbe talvolta apparire di fronte al giocatore. * calibrazione del manometro carburante fisso in diverse auto. * Risolto un problema in cui un bordo bianco sarebbe a volte appaiono attorno alla luce del freno bagliore di alcune automobili. * Ford Mk.IV - Migliorata il modello di collisione per evitare che i veicoli in incuneamento sotto altri veicoli. * Golfo Formula, Gumper Apollo, Formula Rookie - fissi e problema con i set di livrea che ha causato la livrea selezione per visualizzare livree sbagliate.  * Lykan Hypersport -Statistiche aggiornato per ultima specifica del produttore. * Lotus 72D - migliori caratteristiche distribuendo, urto esposto smette di essere regolabile in configurazione veicolo, ridotta sensibilità a freddo dei pneumatici slick, modificato la velocità AI, usura e gomme da bagnato per abbinare l'esperienza del giocatore.  * Karts - Reworked l'ottimizzazione Karts per aiutare le prestazioni indirizzo gocce con un sacco di Karts in pista. * McLaren 12C GT3 - Rettificato il veicolo posa per avvicinarsi di più della vettura reale. * BMW M3 GT4 - Migliorata la precisione dei livelli in cui le spie del petrolio e della temperatura dell'acqua si attivano. * Ford Escort RS1600 - Migliorato il modello contatto collisione e ruota per evitare che scavalcando altre autovetture in caso di collisione. * 250cc Superkart - Migliorata la configurazione di default per affrontare problemi del controller su piste più veloci, e migliorato la gestione AI.  * Lotus 49 -. Migliorata la gestione AI della vettura in curva e in stretta corse  * Pagani Huayra - Riduzione del consumo di carburante a circa 3mpg in uso in pista dura, e migliorato il raffreddamento a evitare il surriscaldamento del motore. 
Tracce
 * Bathurst - coni rimosso nella pit lane che stava causando auto per rimanere bloccati. * Watkins Glen - Corretto un certo numero di problemi di precisione intorno alla pista.  * Lemans 24 ore - Migliorata la linea di gara a pochi angoli per mantenere le vetture LMP fuori i cordoli come questo è stato la causa delle auto sporgersi su due ruote. * Silverstone Nazionale - Stage griglia Vehicle rielaborato per allineare più strettamente con le gabbie di partenza dipinte. * Hockenheim (diversi layout) - Reworked la riflessione mappatura pioggia per affrontare le riflessioni degli oggetti non corretti. * Willow Springs -. Risolto un problema in cui il veicolo può attraversare le barriere all'uscita dai box
GUI
 * Profilo driver di rete -. visivo riordinare per migliorare usabilità * Risolto un problema in cui le linee molto sottili non sarebbe sempre apparire. * Aggiunto il supporto per una migliore visualizzazione delle informazioni sulla pagina Eventi Comunità. * Risolto il problema per cui la personalizzazione HUD non è stata salvata in uscita da una sessione. * Risolto un problema in cui la visualizzazione del tempo sul giro potenziale sul giro Info consiglio sarebbe in contrasto con il visualizzati i tempi di settore.  * modalità Monitor / Spectate - Risolto un problema in cui il veicolo sta osservando avrebbe ritorna automaticamente il veicolo del giocatore di lasciare il monitor.





 

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  • 2 weeks later...

Patch 1.4 (11/6/15)
Project CARS –Patch 1.4 – Release Notes

General
* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen



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