GG66 Posted April 28, 2015 Share Posted April 28, 2015 (edited) mille grazie!!! Provato con BMW Gr.5, direi ottimo risultato, anche perchè con il G25 penso non si possa ottenere di meglio da questo gioco, il volante lo sento un po pastoso (ho ridotto in game la forza a 80) per il resto con quest'auto non ci sono ondeggiamenti in rettilineo e l'ingresso in curva riesce con buona precisione, peccato... questo gioco mi attira parecchio ma l'immediatezza nel setting di un iracing o un assetto corsa sono impagabili e tra l'altro anche con i controller più datati le sensazioni sono spettacolari, forse è il caso che anche R3E ci lavori un po su. Edited April 28, 2015 by GG66 Link to comment Share on other sites More sharing options...
2slow4u Posted April 28, 2015 Author Share Posted April 28, 2015 Purtroppo e' cosi', in R3E il ffb te lo danno in scatola di montaggio... Link to comment Share on other sites More sharing options...
oppolo Posted June 11, 2015 Share Posted June 11, 2015 Continuano gli spippolamenti... Al momento uso questi settaggi, il ffb non sara' ancora perfetto, ma per me cosi' e' decente. FFB Device Name="LOGITECH G25 RACING WHEEL USB" FFB Device Name Alternative="none" FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Gain="0.9" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.44" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.87" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight. FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight. FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.0" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.0" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.0" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2) FFB steer load multiplier="0.2" // Multiplier for vertical load on front tires. Range: 0 - infinity FFB steer lateral multiplier="0.2" // Multiplier for lateral forces. Range: 0 - infinity FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0 FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0 FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="6.0" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.0" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.05" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.3" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="0.2" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.08" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0. me gusta, tengo questo, thanks for sharing Link to comment Share on other sites More sharing options...
2slow4u Posted June 11, 2015 Author Share Posted June 11, 2015 Bene! Io non ho neanche provato l'ultima build, 2hot4drive... Link to comment Share on other sites More sharing options...
oppolo Posted June 11, 2015 Share Posted June 11, 2015 Quello che mi ha colpito di piu è il rumore di ferraglia generalizzato, ora non cè da spippolare solo i parametri del ffb, ma snche quelli del suoni Link to comment Share on other sites More sharing options...
Nexus7 Posted June 12, 2015 Share Posted June 12, 2015 (edited) Confermo. Pensavo fosse da regolare il livello suono avversari ma invece ... Ho provato la Saleen x curiosità ma da interno abitacolo si sente un discreto casino che confonde un pò, il rumore meccanica poi forse è un attimino troppo invasivo. Edited June 12, 2015 by Nexus7 Link to comment Share on other sites More sharing options...
Nexus7 Posted June 12, 2015 Share Posted June 12, 2015 Ho un G27 e da qualche tempo ho problemi, ovvero nella schermata controller insieme al g27 mi segnala 'unknown device' e il G27 non va. Se esco, disattivo il profiler e rientro come x magia torna tutto ok. Il profiler l'ho sempre tenuto attivo, x questo e tutti gli altri sim quindi è qualcosa introdotto recentemente in RRE che crea il conflitto ... Qualcuno ha lo stesso problema? Link to comment Share on other sites More sharing options...
oppolo Posted June 12, 2015 Share Posted June 12, 2015 per i suoni di ferraglia troppo invasivi credo e spero si possa spippolare su tutti quei settaggi dei suoni. per il tuo problema al G27, io ho un G25 e faccio partire raceromm col profiler logitech spento da sempre, altrimenti ho problemi Link to comment Share on other sites More sharing options...
baronesbc Posted June 12, 2015 Share Posted June 12, 2015 Bene! Io non ho neanche provato l'ultima build, 2hot4drive... è cambiato il ffb, ora è piu simile a quello di gtr2. c'è solo un po di buco al centro, ma almeno ci si sente piu connessi per i suoni di ferraglia troppo invasivi credo e spero si possa spippolare su tutti quei settaggi dei suoni.si si puo, non ricordo pero la voce esatta, forse effetti strada o qualcosa di simile Link to comment Share on other sites More sharing options...
oppolo Posted June 12, 2015 Share Posted June 12, 2015 Bene! Io non ho neanche provato l'ultima build, 2hot4drive... è cambiato il ffb, ora è piu simile a quello di gtr2. c'è solo un po di buco al centro, ma almeno ci si sente piu connessiper i suoni di ferraglia troppo invasivi credo e spero si possa spippolare su tutti quei settaggi dei suoni.si si puo, non ricordo pero la voce esatta, forse effetti strada o qualcosa di simile si, ora qualcosa si sente quando premi tutto sulle TA non avevo dubbi con tutti quei parametri, stasera mi ci metto...si vede che volevano stupirci con effetti speciali e calcano quello che hanno di buono, in questo caso i suoni...pero' non mi piace tutta quella ferraglia Link to comment Share on other sites More sharing options...
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