rdasisva Posted March 7, 2015 Share Posted March 7, 2015 ho copiato per quanto potevo i parametri presi da GSC, per me il risultato e' migliore, se lo volete provare FFB Device Name="LOGITECH G25 RACING WHEEL USB" FFB Device Name Alternative="none" FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.07" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.035" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.75" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.7" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight. FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight. FFB steer update thresh="1.500000e-004" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.1" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.0" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.1" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2) FFB steer load multiplier="0.55" // Multiplier for vertical load on front tires. Range: 0 - infinity FFB steer lateral multiplier="0.6" // Multiplier for lateral forces. Range: 0 - infinity FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0 FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity FFB throttle vibe freq mult="0.4" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="-2.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.9" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.09" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.02" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.5" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-0.7" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.075" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="0.9" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0. EDIT sisi decisamente meglio, io ho risolto con l FFB dov'è la cartella per andare a modificare il controller.ini ? Link to comment Share on other sites More sharing options...
oppolo Posted March 7, 2015 Share Posted March 7, 2015 documenti my games..cmq questo e' quello che uso http://www.drivingitalia.net/forum/index.php?showtopic=70068&p=796987 Link to comment Share on other sites More sharing options...
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