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ffb vs. circuiti...ocio!


2slow4u

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Ahime', oggi dopo un paio di acquisti, devo dire che e' cominciato a calare l'entusiasmo...

Ho acquistato mid-ohio e suzuka, e in entrambi il ffb e' piattissimo, al volante non arriva la benche' minima percezione delle ondulazioni dell'asfalto. :sad:

Pare che ci siano quindi circuiti di serie A e circuiti di serie B...voglio sperare vivamente, che sia una situazione transitoria, nel frattempo vi allerto... :pulotto:

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G25, Albim, e lo riscontro con auto che in altri tracciati mi danno un buon feedback.

Sei sicuro siano aggiornate tutte le piste?
Mid-Ohio in particolare e' veramente priva di caratterizzazione dell'asfalto (ma anche Suzuka non scherza affatto), al volante sento solo una sorta di molla di centratura, ma non ricevo alcun input circa la strada, piatta come un biliardo, veramente deludente... :sad:

Prima di caricarci dentro un bel po' di vrp (cosa che stavo per fare ieri), vorrei capire meglio la situazione a questo punto...

Edited by 2slow4u
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tutte le piste hanno il road mesh aggiornato, da quanto mi risulta.

Volevo cercare di replicare il problema prima di smuovere il mondo.

se puoi, mandami i settaggi del volante e che macchina hai guidato.

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Come auto puoi provare quelle del DTM92, la Capri Gr.5 e la Corvette prototipo, con quest'ultima la piattezza e' particolarmente evidente.

Salvo un paio di punti del tracciato, in cui si avverte una sorta di "scalino" con conseguente sussulto al volante, il resto (saliscendi a parte) e' piatto come un biliardo, e il ffb non trasmette a mio parere la sensazione di auto in movimento.

Questi sono i miei settaggi, in altre piste mi ci trovo abbastanza bene.

 

FFB Device Name="LOGITECH G25 RACING WHEEL USB"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.95" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.0" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.65" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.1" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.1" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="1.2" // Multiplier for vertical load on front tires.  Range: 0 - infinity
FFB steer lateral multiplier="0.5" // Multiplier for lateral forces.  Range: 0 - infinity
FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
FFB steer load change exponent="1.0" // Exponent for the change in load on front tires.  Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="6.0" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.0" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.05" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.3" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.2" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.08" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="2.0" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

 

 

Grazie! :wink:

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ho copiato per quanto potevo i parametri presi da GSC, per me il risultato e' migliore, se lo volete provare

 

FFB Device Name="LOGITECH G25 RACING WHEEL USB"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.0" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.035" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.7" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
FFB steer update thresh="1.500000e-004" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.1" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.1" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="0.55" // Multiplier for vertical load on front tires.  Range: 0 - infinity
FFB steer lateral multiplier="0.6" // Multiplier for lateral forces.  Range: 0 - infinity
FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
FFB steer load change exponent="1.0" // Exponent for the change in load on front tires.  Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
FFB throttle vibe freq mult="0.4" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="-2.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.9" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.5" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.7" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.075" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.9" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

 

EDIT

sisi decisamente meglio, io ho risolto con l FFB

Edited by oppolo
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ho copiato per quanto potevo i parametri presi da GSC, per me il risultato e' migliore, se lo volete provare

Provato rapidamente, non mi sembra particolarmente diverso (come sensazioni) dal mio...

Tra l'altro, io continuo a non sentire il sottosterzo al volante, nonostante sia settato al massimo, succede solo a me?

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ho copiato per quanto potevo i parametri presi da GSC, per me il risultato e' migliore, se lo volete provare

Provato rapidamente, non mi sembra particolarmente diverso (come sensazioni) dal mio...

Tra l'altro, io continuo a non sentire il sottosterzo al volante, nonostante sia settato al massimo, succede solo a me?

 

io ho molto meno buco al centro

succede pure a me, sottosterzo sul volante zero anche se settato al max nel gioco..vabbe ci siamo capiti dove

 

EDIT

dimenticavo, profiler

115

0

0

0

900

Edited by oppolo
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