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Game Stock Car Extreme v1.21


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Main changelog for v1.21:

  • Corrected bug that caused CTD on startup in some systems (no longer requires adding a DEP exception for GSC.exe)
  • Lots of optimization work to improve FPS / stuttering issues
  • F-Extreme physics reviewed to rectify a few errors
  • AI revised for improved behavior and minimizing difficulties with tighter corners
  • Multiple qualifying rules introduced in v1.20 have been temporarily removed to fix some errors - it will be added back in the next update.

If you had already updated to v1.20:
Run GSC Sync to update, or unrar this package into your GSC2013 folder, overwriting files when prompted.



Game Stock Car Extreme v1.21 is now available

Mods that have loose files that conflict with original game files will cause trouble - make sure your "Shared" folder in particular is clean before you update. For the same reason mods & addon tracks might require some updating in order to work properly.

Full v1.21 installers will come shortly. In the meantime if you don´t have the game yet, head to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.21 with GSC Sync or one of the update packages below.
If you already have GSC2013 v1.15 installed, you may update to version 1.21 by running GSC Sync from your root GSC2013 folder.
Alternatively, download the update packages below (2.3GB in size) and unrar the contents into your GSC2013 folder, overwriting files when prompted:

GSC Extreme v1.21 UPDATE (link 1 - thanks to Sim Racing Evolution)
GSC Extreme v1.21 UPDATE (link 2 - thanks to NRT)
GSC Extreme v1.21 UPDATE (link 3)


Main changelog for v1.20:

-Added Stock Car V8 2014 season to Stock Car V8 series
-Added Formula Extreme series
-Added Formula Vee series
-Completed full Formula V12 field + updated graphics


-Buenos Aires (4 layouts)
-Spielberg (2 layouts)
-Spielberg Historic

Features & fixes:

-Added DRS functionality + rules (for F-Extreme / f-Reiza)
-Added multiple qualifying rules (F1 style / Stockv8)
-Added option to restrict prime / option tire compound selections per track
-Adjusted StockV8 tire change rules so only 1 tire is changed at a time as per real rules
-Revised tire physics on all cars in preparation to new tire model features currently in development
-Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
-Adjusted dirty air physics for more realistic behavior
-Adjusted engine cooling properties in all cars
-Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
-Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
-Increased rearview mirror resolution for all cars
-Corrected FOV / POV + tv cameras to the same standards for all cars
-Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
-Adjusted trackside cameras in all tracks for more realistic framing / tracking
-Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
-Various environmental / lightining enhancements (new skies / fog and other updated shaders);
-Introduced new Foliage shader which looks better & is more optimized to provide performance boost
-Added 3d tyre lods at Granja Viana to help ease performance issues
-Added 3d Armco at Interlagos

Known issues:

-The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;

-The AI for the F-Extreme does not use 8th gear or DRS;

-The hard compound for the F-Extreme & F-Reiza does ot have its proper grey Pirelli sidewall label.

All these should be sorted out in time for the next update.

Please direct your bug reports on v1.20 to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.

In need of support with Serial Number renewals or fingerprint mismatches? Please send an email to support@reizastudios.com or contact us via PM here supplying the email used in your purchase so we can better assist you.


Il team Reiza torna a farsi sentire, mostrandoci un gustoso video di anteprima di quello che ci attende con la prossima nuova versione aggiornata 1.20 del suo Game Stock Car Extreme: possiamo infatti ammirare in pista la monoposto Formula Extreme con il DRS in azione!

Short preview test showcasing the F-Extreme in action - upcoming free DLC for GSC Extreme v1.20 - WIP all around, AI still needs some callibrating... Some of the new rules such as DRS also showcased here. More to come soon...


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Reiza tramite Facebook:

la v1.20 di GSCE, è confermata nel mese di giugno, e conterrà F-Extreme, F-Vee, Spielberg e Buenos Aires. Alcune difficoltà con lo sviluppo della F-Extreme hanno causato il ritardo, ma includeremo quello che doveva essere incluso nella versione 1.25.
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Yes, the austrian hills of Spielberg were indeed and remain an incredible place for a race track - as we had already announced, the modern version of this track is on its way for GSC Extreme, and now we´re happy to confirm v1.20 will also include the sensational layout from the 70s!


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With two new car series (F-Extreme & F-vee) e 3 novas pistas (Spielberg Historic, Spielberg 2014 & Buenos Aires 2014) GSC Extreme v1.20 packs heavy weight new content, but the existing content has also received plenty of attention. Formula V12 (pictured here at Buenos Aires) has had an extensive graphics and physics revision, and features now a full grid of 12 teams and 24 drivers. Other cars also received updates.
Furthermore, we´ve redone several environment aspects of the sim (vegetation in particular), which both improves the visual as well as substantially boosts overall performance, with more FPS practically eliminating "stuttering" suffered by some systems with v1.15.


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We´re sorry for the delay in releasing GSCE v1.20 folks - we´ve encountered some difficulties getting all the new functionalities running smoothly and ready for release. We´re working hard to make that as short a delay as possible!
In the meantime, work is still going full steam ahead to develop new cars and tracks. This track will not be a part of v1.20, but should be ready in time for v1.25 that follows...


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