looseether Posted January 12, 2014 Posted January 12, 2014 View File GTR2 F1 1967 F1 Classics conversion for GTR2 ------------------------------------------------------------------- Loose Ether : Conversion, testing deep-strike : Physics, testing GeeDee : Driver related stuff,enlarged steering wheels, testing BorekS : Technical assistance, class logo, rpm light logic and .gmt Special thanks : WildBill (Whipcracker) - who helped out with some physics early on. Cheers mate BorekS - For teaching me how it all works in the first place and his patience whilst I didn't have a clue. Much appreciated, thanks mate SlimJim - For allowing the conversion. V1.1 INFORMATION ===================================================================== F1-1967 GTR2 v1.1 - Jan 2015 ---------------------------------------------- Loose Ether : 2D/3D Update, testing deep-strike : Physics, testing Special Thanks to : GeeDee - cockpit tub re-texturing, skin re-painting, Cooper Dish Wheel alterations, enlarged external drivers, testing BorekS - Mirror meshes, technical assistance Thank you guys ! Please read included GTR2_F1-1967_v1.0.txt file for important and more detailed information about this mod, although genstring options have changed and other info may now be redundant. See .CAR and .CAS files for current genstring breakdown. I also highly recommend getting and using the excellent GTLCarTools program by Nappe1 to turn car slots on and off - this is available here : http://www.nogripracing.com/details.php?filenr=39022&page=2(need a login account to download) IMPORTANT ! ================= If you have v1.0 of this mod installed, remove the Gamedata\teams\F1-1967 folder before installing this version 1.1. Changes have been made to the way files are named and organised within the mod and so version 1.0 is now incompatible and should be deleted. You do not need to delete the gamedata\sounds\F1-1967, just allow to overwrite. INSTALLATION ---------------------------------------------- Copy SIM_67GPL.gdb, SIM_67GPL.txt and SIM_67GPL_Icon.tga to your GTR2\Gamedata folder. Copy the teams\F1-1967 folder to GTR2\Gamedata\teams\ Copy the sounds\F1-1967 folder to GTR2\Gamedata\sounds\ - allowing to overwrite. Simply put : 1. Delete GTR2\Gamedata\teams\F1-1967 2. Copy Gamedata folder to GTR2 location and allow to overwrite MAIN CHANGES - see Fixes and Changes in GTR2_F1-1967_v1.1.txt for details ------------------------------------------------------------------------------------------------------ New cars New mirrors New driver designations New gauge paints New dual gauges New genstring options Many fixes IMPORTANT ! ----------------- Before you can use this mod, you have to do a couple of things. NOTE : You may wish to create a new player for this mod as enabling the "Wheels Visible in Cockpit" can do strange things to your sedans and stock cars, like missing bonnets and other parts ! If you don't create a new player just remember to change the 'Wheels Visible In Cockpit="1"' back to 'Wheels Visible In Cockpit="0"' before driving non open wheel cars 1. PLR file - Add Wheels Visible In Cockpit="1" Next you need to edit your <player name>.PLR file. player name is the name you use to drive in GTR2 and the file is found in userdata\<player name>\<player name>.PLR i.e if your GTR2 driver name is Speedy then the file you need to edit is userdata\speedy\speedy.PLR You need to make sure that this file contains this line, found in the [ Graphic Options ] section : Wheels Visible In Cockpit="1" This will tell GTR2 to show the front wheels when in cockpit view, which is of course the only to drive an F1 mod If Wheels Visible In Cockpit="0" then just change the 0 to a 1 2. Up/Down, Forward/Back cockpit adjustment You may need to adjust the driver position up or down and/or forward or back when changing to different cars. To achieve this you have to set these operations to either keyboard keys or buttons on your steering wheel. Personally I assign up/down to U & J and forward/back to F & V. To set this up, whilst at the GTR2 main menu, select options->controls and select the extras box. then assign your buttons or keys to the following. Adjust Seat Fore - forward button/key Adjust Seat Aft - backward button/key Adjust Seat Up - up button/key Adjust Seat Down - down button/key I find this way a bit more accurate than using the mouse but of course it is up to you Options ----------- Damage .DMG files These are found in extras\damage folder and there are 3 options : 1. Hardcore - the original damage file from v1.0 of this mod. 2. None - no damage, for those like to bounce of of everything 3. Normal - default damage, provided if you ever change the damage file and want to go back to it. Genstring -------------- Mostly used to display the differences between models but at the end of the genstring are some user specific options. Detailed information is provided on the genstring options in each .CAR file and car group .CAS files. Notes - Issues ---------------------- *- Some flickering on cars. *- Some transparency issues under shadows - depends on track. *- Not perfect fit for internal driver bodies. *- No animated external drivers as they don't fit in cockpit. *- Gap between car bodies and cockpit in cockpit view, particularly the Honda. *- Sound levels could be better. *- Dashboard lights could be better. *- Some cars are a little fast. *- All talent files are identical. Have fun !! Submitter looseether Submitted 01/12/2014 Category Open wheel Mods
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