Guest eclipsee Posted November 25, 2003 Share Posted November 25, 2003 BINGO! Link to comment Share on other sites More sharing options...
Guest Alan.DiDT Posted November 26, 2003 Share Posted November 26, 2003 Thanks Eclipsee! If you were a girl I could love you!! :eheh: :eheh: :eheh: :eheh: :eheh: Ciao! Alan Link to comment Share on other sites More sharing options...
Guest eclipsee Posted November 26, 2003 Share Posted November 26, 2003 LOL Link to comment Share on other sites More sharing options...
Guest eclipsee Posted December 1, 2003 Share Posted December 1, 2003 It's supposed that this sound is the one of the x1/9 but as I have no clue about german, well... my vocabulary is reduced to "danke, kartoffel, franckfurt and Ich liebe dich" so maybe Sven, Holger or Michael might confirm this cause the site is in german. http://www.x19berlin.de/motorsport.htm Link to comment Share on other sites More sharing options...
Guest eclipsee Posted December 1, 2003 Share Posted December 1, 2003 Maybe this trick is old but I've found that you can add more detail to the rims at low cost (0 polygons) simply painting them. Link to comment Share on other sites More sharing options...
Guest Audi 100 Coupe S Posted December 1, 2003 Share Posted December 1, 2003 Hi Ramon, it's really not new but looks good on your picture. Nevertheless I think real 3D rims are more nicely. The Ferrari rims only have around 380 polygons and compared with old GTR2002 ones (around 500 +) it's ok I think. So why not model the rims in 3D? Sven BTW can you send the template (with lights and grille) to KNG? Link to comment Share on other sites More sharing options...
Guest eclipsee Posted December 2, 2003 Share Posted December 2, 2003 The grilles & lights templates have been sent to Kng few minutes ago. About the wheels, I've tried to save some polys with that trick, concretely these wheels have 278 polys each one but if I model this bevel in 3D them will have 398 polys with the exactly same look as the originals so those 480 extra polygons (120x4) IMHO are not useful. Link to comment Share on other sites More sharing options...
Guest Audi 100 Coupe S Posted December 2, 2003 Share Posted December 2, 2003 The grilles & lights templates have been sent to Kng few minutes ago. About the wheels, I've tried to save some polys with that trick, concretely these wheels have 278 polys each one but if I model this bevel in 3D them will have 398 polys with the exactly same look as the originals so those 480 extra polygons (120x4) IMHO are not useful. I more meant the spokes of them Link to comment Share on other sites More sharing options...
Guest eclipsee Posted December 2, 2003 Share Posted December 2, 2003 Oooops, I misanderstood you. In fact, these rims aren't the originals of the Dallara, I was searching for those rims two afternoons without success, I found the actual ones, they are similiar and I think they fit ok with the car. Beyond those rims (8 spoke) is so dark that I think an almost flat surface covers that but if you want I can model something different. Link to comment Share on other sites More sharing options...
Guest Audi 100 Coupe S Posted December 2, 2003 Share Posted December 2, 2003 let's see how it will look like in game Link to comment Share on other sites More sharing options...
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