Project CARS Build 484 (31/05/13, Team Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Recommended Posts

Posted

Build 484 (31/5/13, Team Member+)
Render:
* x64 configurations now compiles cleanly
* DX11 fix for depricated 16bit texture formats loading bug
* Fixed 64 bit pointer warnings and depracated string warnings
* Enabled 64 bit config. Excluded OculusRift cpp from PS3 configs
* Fixed Oculus Rift VS props so that it displays properly in the Property Manager
Bug Fixes:
* Fix for online being stuck in a restart loop when pressing "Advance"
* Fixed the problem with the distorting AI engine sounds (now re-enabled) by changing how it recycles the instances (distance rather than volume-based), and fixed an issue with glitching during transitions
GUI:
* Fixed quad visibility applink
Base:
* Added PCH support
* Fixed options/settings
* Fixed warnings/errors reported by WiiU compiler
* Added ResetTickEvent to gManager
* Call ResetTickEvent automatically when either AutoDeactivateManagers, EnterGameMode or LeaveGameMode is called
* OculusRift removed from 64 bit config
Environment:
* Code to generate air pressure (pa) and altitude base air temp based on altitude of the track. Also added hooks so we can provide the altitude of a track via its trd
Game Modes:
* Race weekend enabled in Front-End
* Basically, now all the Quick Race game mode menu options are now working
-Quick race mode, is now Race Weekend mode.
-Re-enabled the TwoRaceFormat menu option
-Fixed a bug in the Custom Race GUI handler, so now the correct game mode options are enabled on first-time into the menu
-Fixed a bug in the number of laps being overridden by the previous sessions
-Fixed a round-tripping bug where the current session index wasn't being reset across seperate games
Physics:
* Tires: Adjustments to both FlashTread and ModalCarcass improving inclination (camber) behavior
Replays:
* Missing file from previous replay-fix added
Tracks:
* Azure Circuit: Added new Andreas sea/water,added bg mountain/remapped and retextured the terrain above the rascasse/saintdevote, added new cruiseship+new building from James, fixed few things here and there
* Azure Circuit: Initial trackside cameras and raceline added
Vehicles:
* BAC Mono: fixed up center camera position
* Ford Mustang Boss 302R: fixed steering sync on temporary driver anims
* Pirault Mega: Minor fix on CPIT body meshes
* Pirault Mega: Added LODA roof/windscreen to CPIT body, fixed minor issues
* RUF RGT: Fixing legacy issues in AI engine sound to put it in the correct sound category and misc settings
* Gumpert Apollo: Fixed LODs A and B wheel nuts colors (different left and right)
* Gumpert Apollo: LODC update. Some basic detailing added
* Pagani Huayra: Minor collision joints update
* Pagani Huayra: Needles instruments calibrated



This post has been promoted to an article
Posted

Trovo molto migliorata la fisica di alcune vetture e anche il ffb. Sullo sterzo si sente di più che ci si trova sull'asfalto. Voi che ne pensate?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.