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  1. Build 484 (31/5/13, Team Member+) Render: * x64 configurations now compiles cleanly * DX11 fix for depricated 16bit texture formats loading bug * Fixed 64 bit pointer warnings and depracated string warnings * Enabled 64 bit config. Excluded OculusRift cpp from PS3 configs * Fixed Oculus Rift VS props so that it displays properly in the Property Manager Bug Fixes: * Fix for online being stuck in a restart loop when pressing "Advance" * Fixed the problem with the distorting AI engine sounds (now re-enabled) by changing how it recycles the instances (distance rather than volume-based), and fixed an issue with glitching during transitions GUI: * Fixed quad visibility applink Base: * Added PCH support * Fixed options/settings * Fixed warnings/errors reported by WiiU compiler * Added ResetTickEvent to gManager * Call ResetTickEvent automatically when either AutoDeactivateManagers, EnterGameMode or LeaveGameMode is called * OculusRift removed from 64 bit config Environment: * Code to generate air pressure (pa) and altitude base air temp based on altitude of the track. Also added hooks so we can provide the altitude of a track via its trd Game Modes: * Race weekend enabled in Front-End * Basically, now all the Quick Race game mode menu options are now working -Quick race mode, is now Race Weekend mode. -Re-enabled the TwoRaceFormat menu option -Fixed a bug in the Custom Race GUI handler, so now the correct game mode options are enabled on first-time into the menu -Fixed a bug in the number of laps being overridden by the previous sessions -Fixed a round-tripping bug where the current session index wasn't being reset across seperate games Physics: * Tires: Adjustments to both FlashTread and ModalCarcass improving inclination (camber) behavior Replays: * Missing file from previous replay-fix added Tracks: * Azure Circuit: Added new Andreas sea/water,added bg mountain/remapped and retextured the terrain above the rascasse/saintdevote, added new cruiseship+new building from James, fixed few things here and there * Azure Circuit: Initial trackside cameras and raceline added Vehicles: * BAC Mono: fixed up center camera position * Ford Mustang Boss 302R: fixed steering sync on temporary driver anims * Pirault Mega: Minor fix on CPIT body meshes * Pirault Mega: Added LODA roof/windscreen to CPIT body, fixed minor issues * RUF RGT: Fixing legacy issues in AI engine sound to put it in the correct sound category and misc settings * Gumpert Apollo: Fixed LODs A and B wheel nuts colors (different left and right) * Gumpert Apollo: LODC update. Some basic detailing added * Pagani Huayra: Minor collision joints update * Pagani Huayra: Needles instruments calibrated This post has been promoted to an article
  2. VELOCIPEDE

    Project CARS Build 484 (Team Member+)

    Siamo a venerdi ? Allora è tempo di un nuovo aggiornamento del team SMS! E' infatti disponibile la nuova Build 484 di Project CARS per tutti gli utenti Team Member+. Oltre alla consueta badilata di bugfix e migliorie varie, segnaliamo i notevoli aggiornamenti grafici apportati al circuito di Montecarlo, che inizia ora a presentarsi come lo splendido teatro del famosissimo GP di Monaco...
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