Guest Uff Posted April 24, 2013 Share Posted April 24, 2013 Abandoning our historic content? Not likely! Now all three 1966 GP tracks have been given the spit and polish they deserve… Uninstall and delete your currently installed version, then either download the tracks below, or grab them directly in the rFactor 2 launcher packages icon! Both of these tracks, set in 1966, are an insane testament to the bravery and skill of GP drivers during the 1960’s. While both tracks use public roads, they couldn’t be more different! Monaco Update Info:Monte Carlo concludes the set of historic track content updates (Italy was updated recently as well). This is the least friendly track in terms of optimization potential, due to its claustrophobic nature. On top of poor performance and massive stuttering on some systems, the old version was also plagued with countless popups in an attempt to limit the number of rendered polygons, and reduce the load on the hardware. After this optimization pass, both the popups and the stuttering are gone, while performance has remained equal or better, resulting in a much smoother and more consistent driving experience. Additionally, we’ve given each object, material and texture a quick polishing pass, and cleaned up the old art and its glitches as much as possible to bring our historic crown jewel up to modern spec. Download: 287MB News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/ Changelog: Implemented latest RealRoad shaderOptimized road and terrain objects for smoother performanceCleaned up and improved road texture setMade road textures tile betterImproved road wet masksImproved trackedge and sidewalk specularity and wet maskReplaced textured stripes with physical onesRebalanced painted stripes texturesImplemented new terrain shaderVertex painted terrain for new terrain shaderRemapped terrain for new terrain shaderFixed a few minor terrain gapsFixed a few missing terrain shadowsOptimized armco and other barrier objects for smoother performanceOptimized fence textures and materialsEnhanced stone walls normal mapsMade tunnel a bit darkerImproved sponsor logosOptimized billboard vegetation for better and smoother performanceApplied subtle random vertex colours to vegetationImproved vegetation texture setFixed transparent tree issueReduced vegetation flickeringRemoved messy cubemap reflection property from building materialsOptimized building materialsOptimized building objects for better and smoother performanceFixed smoothing on buildingsCleaned up and improved building texturesOptimized LOD and shadow distances on all objects for better performanceOptimized grandstandsOptimized crowdsSlightly enhanced billboard crowd texturesSlightly improved marshal texturesRemoved pitlane props to reduce the load in the busiest areaFixed various UV glitchesFixed dozens –if not hundreds– of object and shadow popupsCleaned up messy wet reflectionsRepopulated all reflection mapsTweaked fog valuesOptimized and cleaned up night lighting glitchesReverted MIP Map bias to defaultUpdated TDF to latest set of valuesSet speed limit to 999Defined more realistic movable object reactionsRemoved HDR ProfilesCleaned up, replaced and improved trackside camerasReplaced loading screen with new HD versionImproved AIWAdded Test Team RRBINs Link to comment
baronesbc Posted April 26, 2013 Share Posted April 26, 2013 non so se è un bug o cosa, ma ci son punti della pista dove l'auto scivola all'improvviso senza un perche.. pensavo fosse il setup ma anche ammorbidendo talvolta capita, sembra quasi una cosa scriptata, molto strano.. mi è successo con la eve f1.. Link to comment
VELOCIPEDE Posted October 12, 2015 Share Posted October 12, 2015 Suppose these are what some of you have been waiting for since we posted the @rFactor2 Monte Carlo 1966 postcard ... Link to comment
VELOCIPEDE Posted October 14, 2015 Share Posted October 14, 2015 Today's batch of @rFactor2 Monte Carlo 1966 teasers ... Link to comment
VELOCIPEDE Posted October 16, 2015 Share Posted October 16, 2015 Almost forgot to post today's batch of 'daily Monte Carlo 1966 teasers' that we seem to be doing this week ... Link to comment
VELOCIPEDE Posted October 16, 2015 Share Posted October 16, 2015 Final batch of @rFactor2 Monte Carlo 1966 update teaser shots ... let's release this 'soon', shall we ? Link to comment
VELOCIPEDE Posted October 17, 2015 Share Posted October 17, 2015 nuova versione 2.0 nel primo post Link to comment
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