VELOCIPEDE Posted November 27, 2012 Posted November 27, 2012 Build 360 (3014:43 30/11/2012/11/12, Junior+)Common: * Player reset "track clear" distance set at 150m (was 30m).Online:* Fix for 360 attributes changed callbacks not working correctly* 360 Host Migration work, Host Migration now working. Roundtrip work, can now enter and leave games and roundtrip to different lobbies etc without crashing* Xbox 360 stat submit fix* Fixed stat flag to correctly contain information about non-default setup in multiplayer races.* Labels for disconnected participants will not be painted.Audio: * Possible fix for reported tranny whine issues with Ariel AtomTracks:* Milan Short: Add radiotower into master scene* Milan GP: Add radiotower into master scene* Milan Short: Add wip big glass grandstand and merge latest TomT stuff* Milan GP: Add wip big glass grandstand and merge latest TomT stuff* Milan: Add new textures* Moravia: Texture update for the tower* Moravia: Reworked whole pit building, added emmissive* Moravia: New textures addition* Heusden: Fixed shadow issues, added part back side of podium building, fixed gaps* Heusden: Added pitbuildings, assets, bridges* Azure Circuit: Reworked the whole part below the pitarea, red asphalt, so tobac corner area-piscine-rascasse* Azure Circuit: Added new textures* Static Objects: Reduced count of aerial assetsVehicles:* BMW Z4 GT3: boosted FFB tyre force multiplier. Default setup change for less corner-exit oversteerBuild 359 (29/11/12, Senior Manager)GUI: * Fixes for dialog instance quad deletion* Fixed list item colour issues* Fixed weather text not working in browse screen, incorrect return from a changed GUICareerHelper function* Updated screenshot code to save to the project documents folder on PC (F12)Online:* PS3 and Xbox 360 Invitation functionality added. Supported are: accept invite when in-menus, driving, from active and inactive controllers (on 360), join via party (360 only), join via game in progress (360 only), and cross-game boot invite on PS3* Disconnected participants will be removed from the trackWeather: * Code to show the current rain drop levels in tweakitPhysics:* Fixed vehicle Ids sent to physics as part of retire/DQ notifications* New small prototype tire. Street tire design change - similar to the small prototype tyre with some 'street'ification.Tracks:* Wisconsin: Missing viewer static files for night lighting* Wisconsin: New Dressing + Night Lighting* Wisconsin: Lightrig Lamp Orange Material file, for wisconsyn night lamps* Wisconsin: Dressing changes* Heusden: New texture mapsVehicles:* Bodywork_carbon runtime shader - adding rain support* BMW M1: added windscreen banner* BMW M1: Added custom livery support* BMW M1: Merged in UV mapped body meshes, updated CPIT body meshes* JPLM: Adjusted FFB weight (made heavier)Build 358 (28/11/12, Senior Manager)Online:* Fixed incorrect login error codes and messages for various login situationsPhysics:* PhysX objects updates - export files + physics system filesTracks:* Derby: Ground Cover files* Azure Circuit: Textures update* Wisconsin Raceway: Updated crowds placement* Wisconsin Raceway: New sitting crowds for stands 8 and 9* Heudsen: New texture maps* Milan: Added textures for warehouses and building02 Build 357 (27/11/12, Team Member+)Online:* Fixed code storing the remote round results from participant finsihed events, which, if combined with large sessions and high latencies, eventually resulted in depletion of the whole array and a crash* Player participants from disconnected nodes are removed from the race. (Work in progress.)* Post-race screen will no longer display a zero-time hurry up timerPhysics:* Updated collecting of contact points to obtain more exact results for wheel-to-wheel and vehicle-to-vehicle processing* Updated processing of wheel-to-wheel contacts.GUI:* Cleared leaking textures from dialog managerTracks:* Heusden: Fix for mis-applied test material on grandstand seats* Milan Short: Add pitwall, update collissions, improve concrete pitlane road texture and merge latest TomT stuff* Milan GP: Add pitwall, update collissions, improve concrete pitlane road texture and merge latest TomT stuff* Milan: Update textures* Milan: Add new textures (pitwall)* New dynamic brake markers for US tracks* Eifelwald GP: Scene updates (statics and lights placed)* Wisconsin Raceway: Textures for the build* Blimp: Removed said logo Build 356 (26/11/12, Senior Manager)Render: * Removed excess carriage return from logging calls to improve log file formattingTools:* Added basic keyboard shortcut implementation for zoom to selectionTracks:* Derby: New Dynamic Advert Panels + fix for Thrustmaster panel - Export files and.xml scene files, .dds textures, .mtx material files, .vhf .xml .meb _dep.xml
VELOCIPEDE Posted November 30, 2012 Author Posted November 30, 2012 Build 360 (3014:43 30/11/2012/11/12, Junior+)Common: * Player reset "track clear" distance set at 150m (was 30m).Online:* Fix for 360 attributes changed callbacks not working correctly* 360 Host Migration work, Host Migration now working. Roundtrip work, can now enter and leave games and roundtrip to different lobbies etc without crashing* Xbox 360 stat submit fix* Fixed stat flag to correctly contain information about non-default setup in multiplayer races.* Labels for disconnected participants will not be painted.Audio: * Possible fix for reported tranny whine issues with Ariel AtomTracks:* Milan Short: Add radiotower into master scene* Milan GP: Add radiotower into master scene* Milan Short: Add wip big glass grandstand and merge latest TomT stuff* Milan GP: Add wip big glass grandstand and merge latest TomT stuff* Milan: Add new textures* Moravia: Texture update for the tower* Moravia: Reworked whole pit building, added emmissive* Moravia: New textures addition* Heusden: Fixed shadow issues, added part back side of podium building, fixed gaps* Heusden: Added pitbuildings, assets, bridges* Azure Circuit: Reworked the whole part below the pitarea, red asphalt, so tobac corner area-piscine-rascasse* Azure Circuit: Added new textures* Static Objects: Reduced count of aerial assetsVehicles:* BMW Z4 GT3: boosted FFB tyre force multiplier. Default setup change for less corner-exit oversteerBuild 359 (29/11/12, Senior Manager)GUI: * Fixes for dialog instance quad deletion* Fixed list item colour issues* Fixed weather text not working in browse screen, incorrect return from a changed GUICareerHelper function* Updated screenshot code to save to the project documents folder on PC (F12)Online:* PS3 and Xbox 360 Invitation functionality added. Supported are: accept invite when in-menus, driving, from active and inactive controllers (on 360), join via party (360 only), join via game in progress (360 only), and cross-game boot invite on PS3* Disconnected participants will be removed from the trackWeather: * Code to show the current rain drop levels in tweakitPhysics:* Fixed vehicle Ids sent to physics as part of retire/DQ notifications* New small prototype tire. Street tire design change - similar to the small prototype tyre with some 'street'ification.Tracks:* Wisconsin: Missing viewer static files for night lighting* Wisconsin: New Dressing + Night Lighting* Wisconsin: Lightrig Lamp Orange Material file, for wisconsyn night lamps* Wisconsin: Dressing changes* Heusden: New texture mapsVehicles:* Bodywork_carbon runtime shader - adding rain support* BMW M1: added windscreen banner* BMW M1: Added custom livery support* BMW M1: Merged in UV mapped body meshes, updated CPIT body meshes* JPLM: Adjusted FFB weight (made heavier)Build 358 (28/11/12, Senior Manager)Online:* Fixed incorrect login error codes and messages for various login situationsPhysics:* PhysX objects updates - export files + physics system filesTracks:* Derby: Ground Cover files* Azure Circuit: Textures update* Wisconsin Raceway: Updated crowds placement* Wisconsin Raceway: New sitting crowds for stands 8 and 9* Heudsen: New texture maps* Milan: Added textures for warehouses and building02
walken Posted November 30, 2012 Posted November 30, 2012 (edited) volevo segnalare che "sembra" (direi "è" ma devo testarlo di piu') risolto alla grande il problema delle vecchie CPU come il mio Q6600. Non c'e' piu' ne il lag quando si frena, ne il bullet time a strappi e soprattutto la macchina non perde piu il controllo improvvisamente in fondo ai rettilinei, problema a quanto pare diffuso solo appunto nei pc piu vecchiotti che rendeva quasi impossibile fare un giro decente, soprattutto con FA, Formula B e Lotus. Meno male, cominciavo a disperare e a temere di dover cambiare un pc che , per quanto datato, mi permette di giocare con altri sim senza grossi problemi, certo solo a 1280x1024 visto il monitor, ma con fps piu' che accettabili. Grande build direi !!! Edited November 30, 2012 by walken
Biso Corsa Posted December 1, 2012 Posted December 1, 2012 La pista Dubahi e' spettacolare se provata con le Asano 4x .......confermo anch'io ottima build!
T0ny89 Posted December 1, 2012 Posted December 1, 2012 Sto scaricando tutto exnovo... Sono junior member in teoria dovrei poter installare questa build giusto? Come mai il launcher sembra stia scaricando la build 249? Nella barra di progresso la scritta è: pCARS_0249_0_build_10_prealpha......exe
luck21678 Posted December 1, 2012 Posted December 1, 2012 a me dopo un po va in crash,bloccandomi tutto....per il resto il solito gioco arcade...........super deluso da questo gioco....se si puo vendo la mia licenza full member
walken Posted December 1, 2012 Posted December 1, 2012 Sto scaricando tutto exnovo... Sono junior member in teoria dovrei poter installare questa build giusto? Come mai il launcher sembra stia scaricando la build 249? Nella barra di progresso la scritta è: pCARS_0249_0_build_10_prealpha......exe prob perchè la 249 è l'ultima FULL, quelle dopo sono tutti aggiornamenti che vengono applicati uno dietro l'altro. conviene tenersela in qualche cartella (la 249) cosi se serve scarichi solo gli aggiornamenti (che sn cmq un bel po di roba !!!)
T0ny89 Posted December 1, 2012 Posted December 1, 2012 Sisi appunto, a quanto pare, nonostante la lentezza (ancora sta scaricando...) sembra proprio che mi stia installando la 360! Grazie!
delpinsky Posted December 1, 2012 Posted December 1, 2012 (edited) Sto scaricando tutto exnovo... Sono junior member in teoria dovrei poter installare questa build giusto? Come mai il launcher sembra stia scaricando la build 249? Nella barra di progresso la scritta è: pCARS_0249_0_build_10_prealpha......exe In teoria, tu potresti scaricare la build del primo venerdì del mese. Quindi il prossimo venerdì, perchè ieri era il 30 nov. Ritiro tutto... è Junior+ In ogni caso la pista notDubai è davvero bella da guidare già adesso. L'ho provata online con le Caterham 500 ed è stato divertente. Edited December 1, 2012 by delpinsky
T0ny89 Posted December 2, 2012 Posted December 2, 2012 Qualche impressione a caldo: In generale sembra che il comportamento delle auto sia migliorato rispetto al vecchio TM, ma ci sono ancora alcuni punti che non mi convincono.... (premetto che ho disattivato tutti gli effetti cannati del ffb) -Non capisco perchè ad auto ferma, o andando piano nella sabbia, il ffb sia durissimo...guidando non si arriva mai a tale livello di forza, neanche con la Formula A che grazie al carico aereodinamico dovrebbe sprigionare una coppia sul volante nettamente superiore a quella percepita da fermi. -I cordoli non si sentono, o perlomeno si sentono poco. La variante alta di Imola ha cordoloni giganti e l'unica cosa che si sentiva era qualche colpettino. -FFb e Grip delle gomme sembrano 2 cose distinte e separate... In teoria IMO in curva le gomme dovrebbero avere più grip quando la forza trasmessa dal volante è massima, invece su pcars si è portati a sterzare sempre un pò di più, perchè sembra che le gomme esprimano il massimo grip quando il ffb comincia ad ammosciarsi. -Nei sovrasterzi il volante non è reattivo come dovrebbe essere. Bisognerebbe poterlo lasciare scorrere tra le mani, e frenarlo un tantino per evitare che l'auto vada in pendolo, qui invece dà la sensazione che vuole cominicare a ruotare, ma anche lasciandolo completamente libero ruota pochissimo. C'è molto da lavorare ancora...IMO siamo ben lontani dagli altri sim al momento.
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