VELOCIPEDE Posted July 6, 2012 Posted July 6, 2012 http://forum.wmdportal.com/downloads.php Build 249 (6/7/12, Junior Member+) Please completely uninstall your current build before using the new auto patcher Auto patcher implemented to the server Fixed problem with BStrcpy parameters. - Added Fanatec SDK include paths Initialise network systems on XBox and PS3. Enable DS manager on all platforms Fix for inaccurate mouse pointer in 5:4 displays Fix for enviroment time not reseting when when moving between tracks and frontend. Added in functions to clear the weather forecast Fix for not reseting the timezone Start of FrontEnd Garage overhaul Clear exclusive GUI input when skipping login dialogue Setting static emap camera to 30 meters in the air Added in a SSAO Calculation before phase 2. This sorts out the shadows. Changes time rate in the FE to be 10 times realtime. Added in sky rendering to the forward render pass. Added in that everything thats marked to cast shadows casts shadows FE time scaling set at real time. Activate livery selection for car preview Display correct car in preview on entering game Keep ambient car shadows on all the time. Bring car preview back once coming back from race Fixed aspect ratio on garage scene Reseting the date and the long an lat when entering the FE Straighten front wheels in GUI scene Ultra models in the gui Reseting the track rotation offset. Setting time of day to midday from darrens suggestion Gravel overspill sound now plays when leaving gravel traps (volume needs balanced). Added new parameters to the material audio mapping and surface config to help tweak the values Adding Launcher (Patcher) ISS script template and updating main install one with changes required for content installer Belgian Forest - update trees and crowds for new terrain Lowered Lotus 49 default setup steering ratio (now 9.4:1) FE garage cam clipping through scene fixed for 4:3 Belgium Forest: Changed woods to white Belgium Forest: Repositioned crowds on KemmelBridge so as not to intersect with the ground Belgium Forest: New textures for KemmelBridge asset Removed garage scene movies as they are no longer used Art-side fix for badenring 200m dynamic marker crash HIDE MENU button added to Quick Solo page, Help moved to specific Info page which is where the Credits will ultimately go also Adding Huyara turbo spool and dump sounds Added Eifelwald track New Belgium Forest export This post has been promoted to an article
T0ny89 Posted July 6, 2012 Posted July 6, 2012 Da questa build non ci sarà più bisogno di scaricare e reinstallare tutto ogni volta?
delpinsky Posted July 6, 2012 Posted July 6, 2012 "From now on, all new builds are automatically downloaded via the installer, based on the user’s membership level as members have to stop hassling with manual downloads. The installer also patches itself once a new version becomes available". Ad ogni build disponibile scatta l'auto-download e l'auto-patch. L'installer riconosce in automatico, quando fai il log in, il tuo livello di membership.
walken Posted July 6, 2012 Posted July 6, 2012 ma è proprio proprio il nordschleife ??????????????? wowwwwwww
kolortime2 Posted July 6, 2012 Posted July 6, 2012 Buonasera ragazzi. Scusate ma avrei bisogno di capire se con la nuova build non c'è più la distinzione tra dx11 e precedenti. Io ho installato, ma sul desktop non ho più la scorciatoia DX11 come nelle build precedenti, ma la trovo solo in c/x86... Non sono quindi sicuro di usare il simulatore in dx11 ( io ho un pc a 64 bit con gtx 580...) Grazie in anticipo.
VELOCIPEDE Posted July 6, 2012 Author Posted July 6, 2012 Mark Adams degli SMS: First priority is for us to work into the track loft really. What we have included for everyone in todays Build is a base version of the full circuit and as Andy has mentioned elsewhere, we will be working our way round making improvements and getting the accuracy of the turns, elevations and Cambers correct. We have some good references already but we can never have enough. We will probably find as we work into the track that some parts of the circuit are in need of more attention than others. With the help of our “Green Hell” experts we can identify those areas and then we can look to get some specific reference to make the improvements. For example new additions like the astroturf that has been added more recently…if we can get some good photo’s of that, then that would be great. As you guys have already mentioned, the circuit is huge…and in the same way we can’t expect anyone to go and get a load of references of the whole thing in 1 day…neither can the dev team do the same when we come to working on the updates. We’ll have to work on it a bit at a time. If we have members kind enough to offer their services and get some photo’s for us on any particular date…we can ofcourse suggest the sections that we are going to be working on and request more focused areas for reference gathering. But any reference that people may have already from the last few years will be useful…so as Andy says, we will gratefully accept any data on offer.
Marco Erc Posted July 7, 2012 Posted July 7, 2012 Ciao a tutti anch'io ho problemi con questa build, il gioco si blocca se lo lancio in dx11 e solo con queste. ;o provato più vo9lt a reinstallr da zero ma niente. Qualcuno è nellemie condizioni? Grazie a tutti in anticipo.
delpinsky Posted July 7, 2012 Posted July 7, 2012 (edited) Buonasera ragazzi. Scusate ma avrei bisogno di capire se con la nuova build non c'è più la distinzione tra dx11 e precedenti. Io ho installato, ma sul desktop non ho più la scorciatoia DX11 come nelle build precedenti, ma la trovo solo in c/x86... Non sono quindi sicuro di usare il simulatore in dx11 ( io ho un pc a 64 bit con gtx 580...) Grazie in anticipo. Guarda, devi cliccare sull'icona Project CARS Launcher Dopodichè ti loggherai e sceglierai l'opzione "standard" o DX11 Ci sto giocando proprio ora, versione DX11, con la "tastiera" , avendo il volante smontato... @Marco Erc Non so se hai una scheda Nvidia, ma ci sono i nuovi drivers online, 304.79, casomai non li avessi installati. Hai cancellato pure da Documenti\CARS\ il file di salvataggio delle impostazioni? (in teoria dovrebbe farlo in automatico l'installer) Funzionandomi la versione DX11, c'è qualcosa nella tua config che fa conflitto... Hai provato a postare sul forum? Perchè in teoria, se non ho letto male, in queste nuove build dovrebbe esserci un nuovo file di debug dei crash che contiene molte più info per gli sviluppatori.. Quindi dovresti avere un file di debug nella cartella di pCars... Edited July 7, 2012 by delpinsky
walken Posted July 7, 2012 Posted July 7, 2012 (edited) anche a me nessun problema con le dx11, nvidia e 304.79. trovo che migliora sempre piu, anzi, comincia a diventare un problema avere il tempo di testare tutti i circuiti e le macchine... ma mi piace, anche se è ancora "diverso" da rf2, fva e altri, non peggio, solo diverso, ma sulla strada giusta, IMHO !!! wow, mi sono ripreso il primo posto a Milano Historic con la Formula B ! (per poco purtroppo! andrea1975 grrrr!!!) maxx Edited July 7, 2012 by walken
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