Project CARS build 249 (Junior Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

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Posted

http://forum.wmdportal.com/downloads.php

Build 249 (6/7/12, Junior Member+)

Please completely uninstall your current build before using the new auto patcher

Auto patcher implemented to the server

Fixed problem with BStrcpy parameters. - Added Fanatec SDK include paths

Initialise network systems on XBox and PS3. Enable DS manager on all platforms

Fix for inaccurate mouse pointer in 5:4 displays

Fix for enviroment time not reseting when when moving between tracks and frontend. Added in functions to clear the weather forecast

Fix for not reseting the timezone

Start of FrontEnd Garage overhaul

Clear exclusive GUI input when skipping login dialogue

Setting static emap camera to 30 meters in the air

Added in a SSAO Calculation before phase 2. This sorts out the shadows. Changes time rate in the FE to be 10 times realtime. Added in sky rendering to the forward render pass. Added in that everything thats marked to cast shadows casts shadows

FE time scaling set at real time.

Activate livery selection for car preview

Display correct car in preview on entering game

Keep ambient car shadows on all the time.

Bring car preview back once coming back from race

Fixed aspect ratio on garage scene

Reseting the date and the long an lat when entering the FE

Straighten front wheels in GUI scene

Ultra models in the gui

Reseting the track rotation offset. Setting time of day to midday from darrens suggestion

Gravel overspill sound now plays when leaving gravel traps (volume needs balanced). Added new parameters to the material audio mapping and surface config to help tweak the values

Adding Launcher (Patcher) ISS script template and updating main install one with changes required for content installer

Belgian Forest - update trees and crowds for new terrain

Lowered Lotus 49 default setup steering ratio (now 9.4:1)

FE garage cam clipping through scene fixed for 4:3

Belgium Forest: Changed woods to white

Belgium Forest: Repositioned crowds on KemmelBridge so as not to intersect with the ground

Belgium Forest: New textures for KemmelBridge asset

Removed garage scene movies as they are no longer used

Art-side fix for badenring 200m dynamic marker crash

HIDE MENU button added to Quick Solo page, Help moved to specific Info page which is where the Credits will ultimately go also

Adding Huyara turbo spool and dump sounds

Added Eifelwald track

New Belgium Forest export

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Posted

Da questa build non ci sarà più bisogno di scaricare e reinstallare tutto ogni volta?

Posted

"From now on, all new builds are automatically downloaded via the installer, based on the user’s membership level as members have to stop hassling with manual downloads.

The installer also patches itself once a new version becomes available".

Ad ogni build disponibile scatta l'auto-download e l'auto-patch.

L'installer riconosce in automatico, quando fai il log in, il tuo livello di membership.

Posted
Posted

ma è proprio proprio il nordschleife ???????????????

wowwwwwww

Posted

Buonasera ragazzi.

Scusate ma avrei bisogno di capire se con la nuova build non c'è più la distinzione tra dx11 e precedenti.

Io ho installato, ma sul desktop non ho più la scorciatoia DX11 come nelle build precedenti, ma la trovo solo in c/x86...

Non sono quindi sicuro di usare il simulatore in dx11 ( io ho un pc a 64 bit con gtx 580...)

Grazie in anticipo.

Posted

Mark Adams degli SMS:

First priority is for us to work into the track loft really. What we have included for everyone in todays Build is a base version of the full circuit and as Andy has mentioned elsewhere, we will be working our way round making improvements and getting the accuracy of the turns, elevations and Cambers correct. We have some good references already but we can never have enough. We will probably find as we work into the track that some parts of the circuit are in need of more attention than others. With the help of our “Green Hell” experts we can identify those areas and then we can look to get some specific reference to make the improvements. For example new additions like the astroturf that has been added more recently…if we can get some good photo’s of that, then that would be great. As you guys have already mentioned, the circuit is huge…and in the same way we can’t expect anyone to go and get a load of references of the whole thing in 1 day…neither can the dev team do the same when we come to working on the updates. We’ll have to work on it a bit at a time. If we have members kind enough to offer their services and get some photo’s for us on any particular date…we can ofcourse suggest the sections that we are going to be working on and request more focused areas for reference gathering. But any reference that people may have already from the last few years will be useful…so as Andy says, we will gratefully accept any data on offer.

Posted

Ciao a tutti anch'io ho problemi con questa build, il gioco si blocca se lo lancio in dx11 e solo con queste. ;o provato più vo9lt a reinstallr da zero ma niente. Qualcuno è nellemie condizioni?

Grazie a tutti in anticipo.

Posted (edited)

Buonasera ragazzi.

Scusate ma avrei bisogno di capire se con la nuova build non c'è più la distinzione tra dx11 e precedenti.

Io ho installato, ma sul desktop non ho più la scorciatoia DX11 come nelle build precedenti, ma la trovo solo in c/x86...

Non sono quindi sicuro di usare il simulatore in dx11 ( io ho un pc a 64 bit con gtx 580...)

Grazie in anticipo.

Guarda, devi cliccare sull'icona Project CARS Launcher

Dopodichè ti loggherai e sceglierai l'opzione "standard" o DX11

Ci sto giocando proprio ora, versione DX11, con la "tastiera" :thumbsup: , avendo il volante smontato...

@Marco Erc

Non so se hai una scheda Nvidia, ma ci sono i nuovi drivers online, 304.79, casomai non li avessi installati.

Hai cancellato pure da Documenti\CARS\ il file di salvataggio delle impostazioni?

(in teoria dovrebbe farlo in automatico l'installer)

Funzionandomi la versione DX11, c'è qualcosa nella tua config che fa conflitto...

Hai provato a postare sul forum?

Perchè in teoria, se non ho letto male, in queste nuove build dovrebbe esserci un nuovo file di debug dei crash che contiene molte più info per gli sviluppatori..

Quindi dovresti avere un file di debug nella cartella di pCars...

Edited by delpinsky
Posted (edited)

anche a me nessun problema con le dx11, nvidia e 304.79.

trovo che migliora sempre piu, anzi, comincia a diventare un problema avere il tempo di testare tutti i circuiti e le macchine...

ma mi piace, anche se è ancora "diverso" da rf2, fva e altri, non peggio, solo diverso, ma sulla strada giusta, IMHO !!!

wow, mi sono ripreso il primo posto a Milano Historic con la Formula B ! (per poco purtroppo! andrea1975 grrrr!!!)

maxx

Edited by walken

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