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Botniaring by Jka v0.60


Alessandro Pollini

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http://www.drivingit...s&showfile=3982

This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this.

I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component.

I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...).

Changelog:

- added little bit more tso's to garage area and s/f straight

- added fully functional SteerWheelMaps for each layout

- added Pit Exit Official to help exit pits correctly without getting black flagged

- added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over...

- added few new animations to few characters

- moved flaggerstations and Corner Workers correct points around the track to match real life track design

- fixed a bug with start lights illumination

- minor improvements to few textures

Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates.

This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold.

Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track.

Track contains three layouts: National, Club and Oval.

In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! cool.png)

Known problems of the track are:

- All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers).

- There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays.

- The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps.

- Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates.

- There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.

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  • 4 weeks later...

Ecco un esempio di come si genera confusione e difficolta nell'intallazione delle mod virtuali.

Botniaring e aggiornata alla v0.6 e sta venendo su bene (l'autore e un track maker di qualita) anche se la pista e decisamente beta al momento.

http://isiforums.net/f/showthread.php/6169-Botniaring-BETA

Confusione perche' chi segue solo DrivingItalia non potra' utilizzare le mod All Tracks piu recenti che utilizzano, appunto, la versione corrente della pista.

[EDIT] sembra esserci un bug con gli accenti in questo thread: à,è.ì,ò e ù e quanto viene letto quando uso le vocali accentate

Edited by Pappagone
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