F1 Online The Game: manageriale Codemasters - Page 5 - Simulazione Manageriale - DrivingItalia.NET simulatori di guida Jump to content

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Posted

F1 Online: The Game Open Beta has started!

Check out our launch trailer for the Open Beta, then head on over to http://www.f1onlinethegame.com/ to play.

Please note that with the end of the Closed Beta we have wiped all team and race data from the game’s servers for the start of Open Beta.

Now that we have entered Open Beta, there will be no further wipes of team or race data from the game meaning that when we transition from Open Beta to full release you will be able to keep playing with the same team from Open Beta, all your progress will remain intact.

Codemasters Points are also be available for purchase in Open Beta should you wish to invest in additional customisation options or convenience items.

Posted

Check out this screenshot from F1 Online: The Game of the Nürburgring, featured in the 2011 season of FORMULA ONE.

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Screenshot from F1 Online: The Game here of Interlagos, home of the Brazilian GP.

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  • 2 weeks later...
Posted

Istanbul Park in Turkey is our final screenshot showing off the official circuits from F1 Online: The Game.

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These are the patch notes for Update 0.7.4.0 for F1 Online: The Game, which was applied on 12th July 2012.

  • Fix for a timeout error that could occur during account registration
  • Fix for flickering screen issue after initial loading screen on some Mac systems
  • Fix for small memory leak in races that occurs after car is reset to circuit
  • Numerous localisation fixes throughout the game
  • Numerous graphical UI fixes throughout the game
  • Loading screens have been updated to be more descriptive of loading progress
  • Player preferences and settings are now stored on the server
  • Added the functionality to skip the test drive before and during the tutorial race
  • Added new button to the registration screen for users who already have a Codemasters Account
  • Race Engineering Centre is now available to build at level 20 rather than level 23
  • Four new missions have been added at various stages of the game
  • Licensed racing is now available as a reward from reaching level 3 rather than at the beginning
  • Several missions have been updated to include new rewards

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Posted

https://www.f1onlinethegame.com/news/server/135/patch-notes-for-update-0-7-5-0

Patch Notes for Update 0.7.5.0

These are the patch notes for Update 0.7.5.0 for F1 Online: The Game, which was applied on 17th July 2012.

  • Race rewards have been adjusted to use CPI as a modifier in determining the rewards received
  • Several similar errors have been given their own Error Codes rather than sharing one code to help isolate problems users may have
  • Test drive tutorial will now detect computer hardware the first time it is loaded and adjust the graphical settings accordingly
  • Test drive tutorial has been updated to include a step highlighting options and graphical settings
  • Collisions can now become disabled temporarily when two cars have a large difference in speed at point of impact between them
  • Numerous objectives for the official FORMULA ONE teams have been adjusted to improve the progression between objectives
  • New loading screen has been introduced showing the default controls for the game
  • Numerous localisation changes and fixes applied throughout the game

  • 2 weeks later...
Posted

Check out these screenshots of Brookhampton, which is one of the custom circuits located in the UK created especially for F1 Online: The Game.

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Posted

Here are three screenshots of Castle Hill Loop, one of the first custom circuits you get to race on in F1 Online: The Game.

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Posted

These are the patch notes for Update 0.7.7.0 for F1 Online: The Game, which was applied on 31st July 2012.

  • Several loading screens have been updated to include hints and tips for the game
  • The loading screen for races has been adjusted to display the correct text when you are downloading the circuit files
  • Boosts that expire part way through a race will now stay in effect until the end of the race
  • Currency ($) rewards for races now scale according to the CPI of the car used in the race
  • Currency ($) costs for components have been adjusted to maintain balance with the change in rewarded currency from races

This post has been promoted to an article

Posted

Check out these screenshots of Wildwood Circuit in F1 Online: The Game, the third of our UK themed custom circuits. — Wildwood

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