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C.A.R.S - Community Assisted Racing Sim


Guest Uff

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  • aga04 aka Gufo_Tave

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Se Ian Bell voleva farci ingolosire ci sta riuscendo...!

Ok, only if you promise not to show anyone.

So we're DX 11 and planning to bring it to its knees with detail. We'll have rudimentary DX9 backwards compatibility in there also though. We will be raising the bar in every single area and have more ideas than sense at the moment.

This is an early WIP teaser of one car from the first set we'll have in the initial builds for testing by the Investors.

Every aspect of setting up the car is visible live and the car will react as it should.

There will be a computational fluid dynamic suite (with live tuning) for altering aero.

There are 1000 other things but let's wait for the live date (coming soon).

This is early in game stuff. Once we start polishing it will get a lot better. The emap bounce settings need work, the garage itself is empty so the look will benefit a lot from a more interesting scene to reflect/refract/light bounce/etc.

we're starting investment levels at 5 dollars, so 3.5 UK Pounds approx. We have 5 investment tiers planned at present.

The site is nearly there and we'll have everything planned shown in detail.

594893301t.jpg396559115t.jpg

BTW, with dx11, will tessellation benefit the graphic realism and quality?

You can see it above ;)

The cars probably resolve to half a million polys at times.

The reflection of the wheel/suspension on the body

Is this a render or really the in-game gfx engine?

It's just our current reflection tech 'turned up to 11' in DX 11. This is the garage scene and we plan to have it exactly the same in game.

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Personalmente non saprei che dire al momento, teoricamente sembra promettente, speriamo non faccia la fine di racing legends...

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semiasse e braccetti posteriori!? :sticazzi:

Sembra essere dell'anteriore anche il secondo screen....guarda bene ;)

infatti

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  • 2 weeks later...

Ian Bell:

"On the FFB question. We are hoping that those manufacturers who didn't supply adequate drivers will do so in future. Beyond that we are working to double the sampling rate for input which will result in a sense of immediate response to any user input on any device. And beyond that, we will get adequate QA to ensure that the parameters we ship for our next title absolutely flatter each wheel and other input device."

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