Guest PeterN Posted February 22, 2011 Posted February 22, 2011 I am the only one who find the collision model in multiplayer unbelievable poor? I already wrote on another thread, i have a good i-net connection, ingame about 70-100 but my friends and i cant race together. Everytime we touch us minimal (or still is 1m space between) with only a little speed difference it happen something strange. The front car spin, the back car got 200m thrown away with rocket speed, both spin or .. ... and so on. Sometimes no sound appears, sometimes it makes some strange long GRrrRrGGR sound.
Guest akbar_sal Posted February 23, 2011 Posted February 23, 2011 yea, i share your experience. here is my post to possible solution for developers. we love this game, we really do, but please fix or maybe even rebuild the netcode. http://www.drivingitalia.net/forum/index.php?showtopic=52847
Guest PeterN Posted February 23, 2011 Posted February 23, 2011 But how on earth could this happen? netkar is an online racing game, the main feature is racing together. This should stand on first place on the dev toDo List since version 0.1. I cant understand this...
baty Posted February 23, 2011 Posted February 23, 2011 (edited) But how on earth could this happen? netkar is an online racing game, the main feature is racing together. This should stand on first place on the dev toDo List since version 0.1. I cant understand this... +++++1 Edited February 23, 2011 by baty
Guest jet Posted February 24, 2011 Posted February 24, 2011 (edited) I believe this is one of the main reasons that netKar never got popular among other racing sims... Collision model is really bad in comparison with LFS or iRacing. Edited February 24, 2011 by jet
Guest CAR Posted February 24, 2011 Posted February 24, 2011 The netcode has always been poor, but cars only started going flying in v1.2. I posted a video showing this the day after it was released, then another one after the auto-updates when it wasn't fixed, and most recently after 1.3. I really hope they fix it because it's a joke!
Guest PeterN Posted February 25, 2011 Posted February 25, 2011 The netcode has always been poor, but cars only started going flying in v1.2. I posted a video showing this the day after it was released, then another one after the auto-updates when it wasn't fixed, and most recently after 1.3. I really hope they fix it because it's a joke! No one here can speak italien to ask in the main forum about it? Im excited to know if there are any plans about it. With this Cm i cant invite more of my friends to this game. They would kill me
Guest akbar_sal Posted February 25, 2011 Posted February 25, 2011 right now there is a discussion about where netkar should be going (in italian). adding AI or Multiplayer (AKA better netcode). i think the tread started by an inside person of kunos/netkar. i just hope that it wont be AI. Multiplayer should be top priorities. it should have been since version 1. http://www.drivingitalia.net/forum/index.php?showtopic=52881&st=0
Guest Uff Posted February 25, 2011 Posted February 25, 2011 In that topic Markus asked our opinion about AI and multiplayer, but he also clearly stated that this is for future reference as no AI will be ever implemented in netKar Pro.
TOCA2FREAK Posted February 27, 2011 Posted February 27, 2011 When will collision model be sorted? This is the only thing from making this SIMULATION really great! Please can someone give us an idea how long we have to wait?
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