Guest Fabri68 Posted October 31, 2010 Posted October 31, 2010 Per chi avesse problemi con il realfeel, provate ad usare il LeoFFB usando le varie opzioni di forza ingame (medium-hard-strong ecc.), o addiritura come qualcuno preferisce, senza real o leo. Come sempre, ogni mod trova il suo compromesso ideale a seconda delle proprie impostazioni e delle personali esigenze di guida. Per quanto riguarda il comportamento delle vetture, qui c'
EmaPa88 Posted October 31, 2010 Posted October 31, 2010 Ciao Fabri. Personalmente io il leoffb non lo sopporto .Sono costretto,purtroppo,ad usarlo in una mod che ho fatto per uso personale perch
Guest Fabri68 Posted November 1, 2010 Posted November 1, 2010 Sono contento che il mod piaccia, e sicuramente solo in base ai feedback e suggerimenti di molti, si possono migliorare tante cose che, per quanto testate, si rivelano poi differenti a seconda degli ambienti.Dico questo perch
EmaPa88 Posted November 1, 2010 Posted November 1, 2010 (edited) Volevo segnalare (me lo ha segnalato un amico,ho controllato e lo fa anche a me) un bug con la macchina di Senna. Se scelgo la pista di Suzuka del trackpack 1990 dei grandi SRM mi fa scegliere solo le mescole da bagnato anche se nell'upgrade ho messo di usare le gomme da asciutto. Edited November 1, 2010 by Lestart
Rot Teufel Posted November 1, 2010 Posted November 1, 2010 Inquadratura esterna a bordo pista (PAG DOWN), magari riprovo a vedere come va, ma al primo test, avevo FPS bassi. bon, risolto, ora gli FPS sono stabili e normali, in alcune occasioni hanno valori molto alti.
mario73 Posted November 1, 2010 Posted November 1, 2010 (edited) Non ci sono parole per questa fantastica mod è indubbiamente la migliore di tutte tanto di cappello agli f1sr un lavoro fantastico Edited November 1, 2010 by mario73
aga04 aka Gufo_Tave Posted November 1, 2010 Posted November 1, 2010 Non ho molto da dire, mod fantastico su tanti aspetti, l'unico problema serio riguarda il FFB, anche togliendo il realfeel non mi ci trovo benissimo. Prover
Bridge Posted November 1, 2010 Posted November 1, 2010 (edited) Ciao a tutti. Per l' FFB provo a dare una mano per rendere questa magnifica mod il più godibile possibile. Prima di tutto voglio precisare che l' FFB è soggettivo e non per tutte le mod i parametri vanno bene. Questa è una raccolta di spunti presi su vari siti con con alcune modifiche apportate, pertanto del tutto soggettivo, dove ognuno è libero di ritagliersele come meglio crede a seconda delle proprie sensazioni. LeoFFB.ini 9.0 Front Wheel lock angle, degrees (max deflection to one side from straight on) 0.8695 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file 1.4085 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file 6.0 Relative strength of FFB effects 6.0 Aligning moment curve shape / feeling of tyre losing grip. Lower numbers are duller, range 1.0 .. 10 0.99 Negative aligning moment parameter for high slip angles, range 0.0 ... 1.0 15.5781 Slip angle where aligning moment reverses direction - typically between 8 and 15 degrees // 6.5781 0.0 Caster (dimetionless) 0.0 Camber ratio (not degrees!) 12.0 Road bumps feeling on the wheel 11500.0 Maximum FFB force for stationary and low speed effects 10.0 Stiffness of stationary wheels 0.5 Wheel rubber hardness (1..5) 8.0 How quickly static forces drop off when rolling // 8.0 RealFeelPlugin.ini [General] RealFeelIsOn=True ConsoleEnabled=False ConsoleRepeatDelay=0.100000 SpeechEnabled=True KeyRepeatDelay=0.100000 MinSpeed=30.000000 LogEnabled=False SteerForceInputMax=-11500.000000 DefaultMaxForceAtSteeringRack=1500.000000 DefaultSteeringDamper=2500.000000 DefaultSmoothingLevel=4 [FW14] MaxForceAtSteeringRack=500.000000 SteeringDamper=500.000000 FFBMixerRealFeelPercent=30.000000 SmoothingLevel=0 Logitech Profiler (G25) Flag su Forza effetti globale 100% Forza effetto molla 10% Forza effetto molla 10% Flag su Attiva molla centratura 0% Flag su Utilizza impost. speciali volante 350° In game Sensibilità Sterzo - Gas - Freni e Frizione al 50% Tutto il resto a 0% Force Feedback Sterzo - Pieno - -(segno negativo) 100% Controller 1 e 2 Tutte al 50% e zone morte allo 0% Fuori game Per coloro che hanno XP nella cartella UserData\proprio_nome copiare nel Controller.ini (fate il backup dell'originale!!) questa sezione: [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables) FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Un saluto a tutti. Edited November 12, 2010 by Bridge
winters79 Posted November 1, 2010 Posted November 1, 2010 Da quello che ricordo, solo nella 640 e nella 641 si utilizzava ancora la frizione mentre si passava da un rapporto all'altro con le leve dietro al volante. Nella 642 e nella 643, la gestione della frizione era gi
Mauro Posted November 1, 2010 Posted November 1, 2010 (edited) una cortesia x chi fa parte del team di sviluppo: si può avere una sorta di classifica di competitività delle diverse vetture? (potrei farla a memoria in base alla stagione 1991, ma non è detto che poi voi abbiate ragionato come me). a memoria, la mia classifica sarebbe: williams mclaren ferrari benetton jordan tyrrell minardi dallara ligier leyton house brabham lotus larousse fondmetal footwork ags lambo coloni mi interesserebbe sopratutto la graduatoria di centro-bassa classifica Edited November 1, 2010 by Mauro
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