Guest Aristotelis Posted May 9, 2004 Share Posted May 9, 2004 in questo thread potete postare i vostri settaggi FF. Specificate volante e configurazioni nel gioco Ecco il mio per il MOMO force Effetti FF all'interno del gioco: HIGH (occio NON full) 50% sensibility volante 30% gas 30% freno modificate il Player.plr con queste righe FFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.07500" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="3.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.70000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.90000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="0.10000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.50000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.95000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Assetto macchina con steering lock attorno 11:1 Sono mooooolto soddisfatto. Se vi sembra troppo duro, agite semplicemente sul percentuale della forza all'interno del gioco Link to comment Share on other sites More sharing options...
Guest Xana Posted May 9, 2004 Share Posted May 9, 2004 ieri ho reinstallato il gtr e mi son o ritrovato con le impostazioni iniziali.........non riuscivo nemmeno piu' a guidare......... Credo che siano quasi obblligatorie queste due regolazioni del FF FFB steer damper saturation="0.10000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB steer force grip factor="0.90000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. quest'ultimo io lo tengo 0.4..........Cosi' non ho cedimenti dello sterzo durante le curve...... sensibilita' sterzo 50 gas 0 freno 90 speed sensitive 0 Si ottiene un FF molto piu' simile a quello Papy CIAO! Dimentica io ho il momo racing Link to comment Share on other sites More sharing options...
Diagnosticus Posted May 9, 2004 Share Posted May 9, 2004 in questo thread potete postare i vostri settaggi FF. Specificate volante e configurazioni nel gioco Ecco il mio per il MOMO force Effetti FF all'interno del gioco: HIGH (occio NON full) 50% sensibility volante 30% gas 30% freno ....Ok come dovrebbe andare dentro il gioco Link to comment Share on other sites More sharing options...
Guest Xana Posted May 9, 2004 Share Posted May 9, 2004 Ok questi sono i miei valori definitivi per FF...Con questi mi trovo benissimo. Per ora ho strappato un 2.11.0 netto ma credo di scendere. Volante Momo racing ----------------------------------------------------------------------------------------------- FFB Device Type="5" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.07500" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.90000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.30000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="0.20000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.50000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.95000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Link to comment Share on other sites More sharing options...
Guest IronFly Posted May 9, 2004 Share Posted May 9, 2004 OTTIMO XANA! Provato e con il racing vanno benissimo....ovviamente io faccio sempre tempi da pippe. Link to comment Share on other sites More sharing options...
merlino Posted May 9, 2004 Share Posted May 9, 2004 Anchio ho il Momo Rancing, e mi trovo benissimo... volevo sapere da Xana se per favore mi pu Link to comment Share on other sites More sharing options...
Guest Xana Posted May 9, 2004 Share Posted May 9, 2004 Dunque i valori del momo fuori dal gioco sono i seguenti Forza rffetti globale 75 Forza effetto molla 95 Forma ammortizzatore 20 Molla di centratura disattivata. Link to comment Share on other sites More sharing options...
Guest AsterX Posted May 10, 2004 Share Posted May 10, 2004 Aris, nel pannello di controllo di windows, come sono messi i vari slider? Penso che possa essere importante... Link to comment Share on other sites More sharing options...
ziozeus Posted May 10, 2004 Share Posted May 10, 2004 Xana mi pare appiattisca un po' le caratteristiche del FF ISI... preferisco quelle di Aris. Per Link to comment Share on other sites More sharing options...
Guest AsterX Posted May 11, 2004 Share Posted May 11, 2004 Io li sto provando un po' tutti: in effetti quelli di partenza non sono poi cos Link to comment Share on other sites More sharing options...
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