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OT [e se fosse vero?]


ziozeus

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scusate se mi intrometto nella discussione, ma una cosa voglio dirla: premetto che non ho visto il video ma dagli screen non vedo nessuna immagine di guida dal cockpit dell'auto......se fosse cosi di che simulazione stiamo parlando? blink.gif

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estratto... happy204.gif (buono direi)

Realism seems to be very much the order of the day in Richard Burns Rally. Car models, handling and physics are all meticulously detailed, with some very clever behind-the-scenes maths ensuring an impressive simulation of the sport. Rather than the vehicle model pivoting on a central point, as seen in a number of other rally titles, car movement in RBR is determined by factors such as torque, tyre type and road surface, making events on the track all feel very spontaneous. Hit a pothole and you'll career off the track; accelerate too quickly and your wheels will spin; steer too quickly / vigorously and your steering will lock; crash into a tree and you'll actually stall the engine. Also worth mentioning is the sense of speed the game conveys; it really does nip along at a fair old rate and the in-cockpit view, in particular, makes for a pretty seat-of-the-pants driving experience.

e articolo completo come promesso a sterz in vroc wink.gif

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/ happy208.gifeclipsee_steering.gif \

|O

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grazie Zio

Molto interessante... ehi a proposito, ieri notte ho visto che uscito il demo di colin 4 (scaricabile dal sito di codemaster, 150 MB) promettono fisica hard hard hard.... vabb

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