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  1. VELOCIPEDE

    HAC by MinskWorks: un viaggio in auto...

    Presentarvi HAC, simulatore di "viaggio in auto" della MinskWorks, attualmente in fase di sviluppo, non è affatto semplice: in sostanza si tratta di prendere una vecchia Laika 601, programmare la destinazione del vostro tour, caricare i bagagli e partire. Detta cosi sembra semplice, ma il tutto si svolge in ambiente totalmente simulativo: usura del veicolo e del motore, sporco, rifornimento di benzina, condizioni meteo mutevoli e ciclo giorno - notte, abitacolo virtuale funzionante... Insomma, un'esperienza di guida! Speriamo a breve di saperne di più, per ora possiamo seguire il sito web e soprattutto il dev blog. Parliamone sul forum.
  2. Presentarvi HAC, simulatore di "viaggio in auto" della MinskWorks, attualmente in fase di sviluppo, non è affatto semplice: in sostanza si tratta di prendere una vecchia Laika 601, programmare la destinazione del vostro tour, caricare i bagagli e partire. Detta cosi sembra semplice, ma il tutto si svolge in ambiente totalmente simulativo: usura del veicolo e del motore, sporco, rifornimento di benzina, condizioni meteo mutevoli e ciclo giorno - notte, abitacolo virtuale funzionante... Insomma, un'esperienza di guida! Speriamo a breve di saperne di più, per ora possiamo seguire il sito web e soprattutto il dev blog. Description MinskWorks is a British independent game studio made soley of ex-AAA developer Greg Pryjmachuk, presenting unique highly interactive experiences since 2014. History Early history Before striking out into full-time independence, Greg served his time at some of Britian's darling studios. Greg developed experience from working on the likes of Viva Piñata 2 : Trouble in Paradise and Banjo Kazooie : Nuts and Bolts at Rare, and more recently the Formula 1 franchise at Codemaster's Birmingham Studio. Formula 1 Working on the Formula 1 franchise from as early as 2009 up through to Formula 1 2014 can leave a developer yearning for more. There's only so many ways a designer can work under the tight constraints of FOM (Formula One Management), likewise, there's only so many ways a player can drive the same car around the same track, year after year. Hac With a desire to drag driving games out of the derivative rut they'd found themselves encircling, Greg began development on Hac, leaving the big studio culture and founding MinskWorks in late 2014. Hac (pronounced "Hajj"), sees the player delivering their ailing uncle to the holy land during the fall of the eastern bloc. Travel through each of the socialist fraternal states while maintaining a spluttering 2-stroke car. Hac looks to replicate the wild yet philisophical voice of the road found in the great literary experiences such as Robert M. Pirsig's Zen & the Art of Motorcycle Maintenance and Kerouac's On the Road. Using high levels of interactivity, Hac also looks to provide systemic story telling to truly immerse the player into this dramatically changing world. Pack your bags, plan your route and embark on a grand pilgrimage through Europe http://www.hacgame.com This post has been promoted to an article
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