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Petersberg Hillclimb by dkutch & bobskype v0.9
Guest posted a topic in Circuiti extra (extra tracks)
Fonte. Readme from the zip file: Petersberg Hillclimb for Assetto Corsa by GTAce v0.9 Converted by dkutch/bobskype Don't convert, or change this track in any way! If you want to convert it to another platform, or want to edit things like the AI and CAMERA files, ask for a permission first. It's very likely that I'll give it to you, as long as it improves the track. DON'T UPLOAD IT SOMEWHERE WITHOUT MY STRICT PERMISSION!!! INCLUDING DRIVINGITALIA, RACEDEPARTMENT, OR OTHER MOD COLLECTING SITES!!! - INSTALL - To install this track, simply drop the "petersberghillclimb" folder into X:\Steam\SteamApps\common\assettocorsa\content\tracks. - HOW TO RACE - This track has a maximum grid of 15 cars. It's meant to be driven alone, or with at least 15 seconds between the cars, as a pure time attack track. So just use the normal time trial/free practice mode. There are no lights (real life road doesn't have any either), I'd recommend to drive at daytime, if AC ever gets a real nighttime option. - KNOWN BUGS & ISSUES - No Cameras No AI. There are some slight pop-ups in the background which are unfortunately necessary for performance reasons. The track is a bit more FPS heavy than others, because of all the details. Movable objects aren't supported by AC yet. - CREDITS - Track layout, terrain modeling, design, road textures, object placing and preview picture by GTAce. Petersberg Grand Hotel, Chapel and the Guard House were built by renntom. Additional texture work (mapping, shading, materials etc.) in the rFactor version by aleksssk. Conversion, shading, optimization for Assetto Corsa, skysphere, additional texture work, terrain map by dkutch/bobskype. All other textures and objects like trees, guard rails, spectators, vehicles etc. used, are from several Xpacks. I don't know all the individual authors, but I'm very thankful for their work! If you see anything you made and want to be mentioned, feel free to contact me and I'll add you to the ReadMe file. The Simca Rally used for the preview picture is from HistorX Team's 'HistorX v1.95' mod for rFactor. - SPECIAL THANKS TO... - ...my dad, who gave me the idea to use the road while I was searching real roads for a (fictional) hillclimb and for his constructive critics, which helped me a lot. To my friends Peter (who filmed the real thing for me and helped me out more than he might know) and Lilli (who was patient with him while doing so and who motivated me a lot with her comments). Also again to renntom and aleksssk, not only for their actual work they've put into this, but also for many tips and ideas they gave me and all the motivating comments. YOU GUYS ROCK!!! To dkutch/bobskype for his absolutely amazing Assetto Corsa conversion, which is much better than anything I ever imagined. He's put so many hours into it and I feel honoured and am extremely thankful for that. Also, sorry again for my all my nagging, kudos for bearing with me mate! To all the members of GTPlanet, GTR4U, NoGrip, GTRP, the official Assetto Corsa forums and Racedepartment who also motivated me and gave me tips. - DISCLAIMER - No one mentioned here in this file is responsible for any damage taken to your hard or software after installing this track. While it's extremely unlikely, that something bad will happen, it's definitely not the fault of anyone above if something goes wrong. Everything was tested for malware and viruses and all files are clean! If you got infected with something, you most likely downloaded it from a shady source, not supported by anyone involved in this project. DOWNLOAD V0.9- 3 replies
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- Petersberg Hillclimb
- Petersberg
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DOWNLOAD Based on the original Spa Francorchamps1992 for rFactor by F1-S-R Credits Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture
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- Spa
- Francorchamps
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Fonte. Hello, after Salzburgring, another great track from Com8 will come to life in Assetto Corsa, Norisring! (video from rFactor) DOWNLOAD
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- Assetto Corsa
- SandroX
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Fonte. Hello, I start converting the first circuit of a series for the DTM season 2013. The conversion is based on a version of RF2 A1 Ring, but I can not find information about the author !! If any of you have a track, I'm interested. Without permission, I would not share my work of course. Original Creator :DerDumeklemmer / ACFL Corverted to Assetto Corsa by: Pascal Martin v0.3.A - Changed all the tire walls - Rework some barriers - Retraivail Trees - Added 3D grass - Added a Helicopter in the sky and other things ... DOWNLOAD
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Fonte. V0.5 Transfagarasan North. Hill Climb V0.5 http://www.mediafire.com/download/p29awbr3ax16ixr/tn_t-drdoomslab_v0.5.rar -Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes) -Redone the timing to new Point to Point Timing. -There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race. - AI does not work properly. It needs to be redone. -DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving. -UpHill Has AI. It does not work very well. Ok For TV Cam. -UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races. -Redone LOD's to improve performance -Tweaked material setting in KSEditor -Tweaked some textures -Tweaked grass -Redone some normal maps -Fixed lots more holes and gaps. Still lots to go -Road side Gravel redone -Added some road side tarmac -3D Grass is on Maximum track detail only. Screen shot from v0.4O Thanks to Benjamin Joel.
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- Assetto Corsa
- drdoomslab
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Goodwood Motor Circuit by Tiago Lima v0.9.2
VELOCIPEDE posted a topic in Circuiti extra (extra tracks)
Authorized Conversion Original Creator motorfx Converted to Assetto Corsa by: Tiago Lima Fully Functional track 20 Pit boxes Ai and cameras by FlashCrow Track Map by Alex72 DOWNLOAD- 9 replies
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- Goodwood Motor Circuit
- Goodwood
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20 pit stalls no camera's yet This is my first track conversion. It is NOT up to 'Kunos standards' graphically and probably won't ever be. If you are looking for state of the art, beautiful next gen graphics with 3d grass and trees don't bother downloading because you will be disappointed and I don't want to hear about it. Feel free to point out bugs but complaining because you don't like the trees and such will get you ignored instantly. DOWNLOAD
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- Oran Park
- Michael Hornbuckle
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Il team Slightly Mad Studios inizia a mostrarci oggi le prime otto piste che saranno protagoniste del prossimo Project CARS: possiamo ammirare in tutto il loro splendore grafico i tracciati di Zolder, Silverstone, Oschersleben, Dubai, Monza, Imola, Hockenheim e Brands Hatch. Da non perdere i numerosi video di anteprima dedicati al gioco, come gli ultimi due pubblicati da AdrianF1 e DigiProst. This post has been promoted to an article
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- Project CARS
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Il team Slightly Mad Studios inizia a mostrarci oggi le prime otto piste che saranno protagoniste del prossimo Project CARS: possiamo ammirare in tutto il loro splendore grafico i tracciati di Zolder, Silverstone, Oschersleben, Dubai, Monza, Imola, Hockenheim e Brands Hatch. Da non perdere i numerosi video di anteprima dedicati al gioco, come gli ultimi due pubblicati da AdrianF1 e DigiProst.
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- Project CARS
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DOWNLOAD v0.7 2012 layout of the TT Circuit Assen, The Netherlands. As raced on during track days. V0.7 is out now! The video isn't that great, so just drive it yourself. Screenshots: V0.7 changelog: - Reworked a lot of textures and materials. Most of them are still a WIP - 3D grass - North loop layout added - Ideal lines added - Grooves - Fixed TV cameras - Added spectator cameras - Bumpier physics mesh - Fixed grid positions - Fixed i3 position - Added trackside objects (speakers, advertisment stands, light poles, entrance gates) - Loads of minor fixes (position of dirt paths, concrete slabs, kerb length on some corners, tirewall height Stekkenwal, tirewall position Ramshoek, tirewall pit entry, position of TT logo Ruskenhoek, etc) - Fixed rain gutter position Ruskenhoek - Added barriers at Ruskenhoek - Fixed pitwall height at pit exit Known issues: - At Stekkenwal, a few trees are skewed
- 12 replies
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- Assetto Corsa
- NightEye
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Suzuka International Circuit by Albert McSaltens v0.9
VELOCIPEDE posted a topic in Circuiti extra (extra tracks)
Suzuka International Circuit 0.9 Original from Slimjim for Rfactor. * Ai are only for having tv cameras working, i don't know if they work properly for racing. (honestly i could not care less about Artificial Idiots)- 1 reply
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- Suzuka International Circuit
- Suzuka
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Algarve International Circuit - Portimao by Tiago Lima v2.0
Guest posted a topic in Circuiti extra (extra tracks)
Fonte. Authorized Conversion Original Creator : Nuno Ferraz Converted to Assetto Corsa by: Tiago Lima Fully Fuctional track 42 Pit boxes Ai and cameras by FlashCrow Thanks to Nuno Ferraz for His permition Free free to give ideas to improvements Special Thanks : -All the friends at Sim Racing Portugal that helped with testing -All The ideas from people around the forums -Word Sim Racing Championship -chargingcar for the authorization to do my own work to the track DOWNLOAD- 5 replies
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- conversione
- Tiago Lima
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Fonte. Still a lot to do, but I though someone might enjoy it as it is. -WARNING: Very heavy track. I get drops to about 50-60fps. I can already hear the potato people raging. V0.6 -24 pit and start points -AI (kinda works) -pitlane DOWNLOAD
- 2 replies
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- Assetto Corsa
- Snoopy
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Nome file: Croft by Ph0eNiX Autore del file: Uff File inserito: 01 Aug 2014 Categoria del file: Track CROFT England I work for a few weeks on this track, and I share with you this creation. This is not a conversion, but a personal project. Although the converted version is just released, I figured it was the time to share with you my creation. I will tried to do 3 versions of the track "Normal, Reverse, Rally cross" Version: v0.1 Date: 01/08/2014 ======================================================================================= TO DO - IA - Camera - Fixed textures - Adding new elements - Fixed positions on the starting grid - Ambient noise I'm looking object to decorate the track to make it more lively, if you have any advice or even objects or textures to share, do not hesitate Many bugs are already known. Thank you for your indulgence. ======================================================================================= RELEASED NOTE Date: 01 August 2014 - First Release - Normal Layout Clicca qui per scaricare il file
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- Assetto Corsa
- Ph0eNiX
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Fonte. CROFT England I work for a few weeks on this track, and I share with you this creation. This is not a conversion, but a personal project. Although the converted version is just released, I figured it was the time to share with you my creation. I will tried to do 3 versions of the track "Normal, Reverse, Rally cross" Version: v0.1 Date: 01/08/2014 DOWNLOAD ======================================================================================= TO DO - IA - Camera - Fixed textures - Adding new elements - Fixed positions on the starting grid - Ambient noise I'm looking object to decorate the track to make it more lively, if you have any advice or even objects or textures to share, do not hesitate Many bugs are already known. Thank you for your indulgence. ======================================================================================= RELEASED NOTE Date: 01 August 2014 - First Release - Normal Layout
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- Assetto Corsa
- Ph0eNiX
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Started a brand new fantasy track for Assetto Corsa called Castle Hill a few weeks ago. Here are the screenshots for the track. Click image for full size image. Also did a video for the short track earlier in the week but since then has had many updates including my local castle added instead. The track uses bevel curbs only as its designed to be driven in both directions. The track should be out shortly but I intend to use the guys who commented on my GP 200 track for feedback first. (good and bad comments ) Just one image here, visit my website for plenty more. DOWNLOAD
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- Madcowie
- Assetto Corsa
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Fonte. Autorized Convertion Original Creator :motorfx Corverted to Assetto Corsa by: Tiago Lima 30 Pit boxes Untill rf2 version finds the way to assetto here it is this pretty good version by motorfx Converted to assetto corsa by Tiago Lima Thanks to motorfx for His permition DOWNLOAD Free free to give ideas to improvements Special Thanks : -All the friends at Sim Racing Portugal that helped with testing -All The ideas from people around the forums -Word Sim Racing Championship Thanks For All coments
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- track
- Assetto Corsa
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Nordschleife 75 For Assetto corsa Converted by Tiago Lima DOWNLOAD 30 pit box Hotlap working sectors working Ai And cameras by : @Flashcrow
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- Nordschleife
- Tiago Lima
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Autódromo internacional de Cascavel by NieXS
VELOCIPEDE posted a topic in Circuiti extra (extra tracks)
Hello everyone! This is my attempt at recreating my hometown's track, one of Brazil's oldest race tracks. I've decided to start it from scratch since most of the existing versions of the track have several inaccuracies on the track layout, as well as to simply gain 3D modeling experience. This is a work-in-progress. The current version has the tentatively final track surface, with 35 pit boxes and grid slots. It's missing just detail at this point -- buildings in the infield, trackside advertising, etc. The track, for those not familiar with it, is fairly short (3038 meters long) with many elevation changes. It runs counterclockwise. v0.6a Fixed it for AC 1.1 Converted all textures to DXT5 v0.6 Optimized most textures so the filesize is smaller Added more surrounding terrain, as well as trees Added tire barriers v 0.5 Redone kerbs Hopefully finished infield terrain Added some buildings, improved a bit on the main pit building More barriers Download link: https://mega.co.nz/#!yJhXXLCb!D9Uz4-JbSNm-VfVdbOUuBcStG7sRXeXn-fKcou8rvqo Extract it in your steam folder\steamapps\common\assettocorsa\content\tracks. -
Luccaring - Circuito de' Baluardi by irSindaco
Guest posted a topic in Circuiti extra (extra tracks)
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- Circuito de Baluardi
- Lucca
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Cadwell Park created by MotoFX for rFactor 1 converted by Tonto (aka rF2_xlr8x!) with kind permission of MotorFX Converted for AC using 3DSimEdit, 3DS Max, KS Editor and Photoshop Some parts of the track work really well, others need updating 20 pitboxes Working A1 (not sure about pit_lane.ai) Working Timing No Cameras No working map known bugs some sharp edges to be covered a few translucent walls trees need repositioning for better effect some graphics need updating (especially crowds) a few AI get stuck at beginning, but sort themselves out DOWNLOAD
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- Cadwell Park
- Tonto
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Fonte. Fully working track Zolder, Belgium. What it offers: 30 pits, sector times, AI To do: cameras, tarmac textures Author : senormen Converted by: Mitja Bonca
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- Mitja Bonca
- Assetto Corsa
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- 10 replies
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- conversione
- track
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Fonte. v0.8 -AI not working -ONLINE not working -Few Textures Details needs to be done -Curently Working On the Long Version of the Track DOWNLOAD
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- Assetto Corsa
- phil
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Fonte. DOWNLOAD
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- Donington Park
- Donington
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