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  1. DOWNLOAD Non ho ben dove l'autore voglia andare a parare, ma visto che è un tester ISI riporto comunque il nuovo lavoro di mianiak: è un test sulle animazioni? Una base per un altro circuito? Nel dubbio, seguiamone lo sviluppo.
  2. Mountain Forest for RF2 http://www.drivingit...s&showfile=4135 This track is a conversion of my old track "Mountain Florest" from rFactor. Is a fantasy track i made in rf1 for fun races. Is great for clios and classics. - Only Road have rf2 new technology. To do: -fix shadows in tunnels - new grass textures and shaders - New trees, add 3d trees and 2d - add lights in tunnels and box
  3. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
  4. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans) Download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4124
  5. Heartland Park Topeka v1.03: Complete version The track has been released: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3726 Changelog: - Fixed a small naming issue with the Intermediate layout - Fixed a cut track detection issue with the Intermediate layout (thanks Martin)
  6. frasie

    [GTLegends] - NG Valley

    File Name: NG Valley File Submitter: Alessandro Pollini File Submitted: 16 Mar 2012 File Updated: 01 Apr 2012 File Category: Tracks Author : frasie NG Valley International raceway Version 1.0 GTL 3,4 Km permanent road course by Frasie. Click here to download this file
  7. L'autore della pista OLDRing per rF1 torna al lavoro su di un nuovo progetto per rF2. Nel caso non aveste mai provato l'OLDRing, rimediate subito!
  8. Fuji Speedway 2012 download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3522 Changelog: v1.04 - Fix for AI slowing down at s/f line - enabled GetMod Changelog: v1.03 - Some minor fixes v1.02 - Reduced number and size of environment maps to work around a rF2 issue that would lead to bloated VRAM-usage - some small texture size improvements - completely remodelled marshall and starter huts - tweaked road materials - white lines have been lifted from the road texture and put into their own 3d model for slightly better visuals and variation - some fixed smoothing (if find any remaining buildings with messed up smoothing let me know) - some fixed road material properties - added some fake skidmarks The track was originally created by me (ethone) for rF1 back in 2007 and has now been converted and significantly updated to current standards by me and with the help of Virtua_LM. It includes two layouts (the F1 GP layout and a GT layout shortcutting the chicane) and a range of new trackside objects. If you have a less powerful PC you can make good use of the Track Detail and Shadow Detail settings which are extensively implemented. The track is designed to work comfortably with High settings (one below maximum) but does provide some extra objects and non-essential shadows for those who have the hardware to support it.
  9. Alessandro Pollini

    Mid-Ohio by Virtua_LM v2.01

    v2.01 - Fix for the AIW - Optimized Racegroove DOWNLOAD Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections This post has been promoted to an article
  10. Alessandro Pollini

    [rFactor] - Col De Turini

    File Name: Col De Turini File Submitter: Alessandro Pollini File Submitted: 02 Feb 2012 File Category: Tracks Author : DMz and Steely Release Date : 2009 Famous Stage from the Monte Carlo Rally, 25km of hairpins up to the Col, mixed snow and tar and all tar versions in both directions. Thanks to FOG>Steely for starting this track and allowing me to finish it. Click here to download this file
  11. I spoke to Lasercutter today and have made a small update to the circuit as we have a upcoming league race and found the same clutter in the pitbox issue. I've removed the clutter so now cars can use all the pitboxes (the 27 limit still remains) and remade the loading screen. There are no other changes at this point however I may look further into updating textures/road detail in the future. Download can be found at: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2940
  12. Croft v1.01 by Senormen (original version feels3) Download https://mega.nz/#!TVswBIpa!IllCxzVJvqSNfmIUCzl8eZ9c0u2NXhU0IM5pYk5wQ-4 http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
  13. Alessandro Pollini

    [rFactor] - German F3 2010

    File Name: German F3 2010 File Submitter: Alessandro Pollini File Submitted: 13 Jan 2012 File Category: Open Wheel MODs Author : astonracing GERMAN FORMULA 3 2010 (Addon to Japan Formula3 2007 4.31) Included : -7 Teams (van Amersfoort Racing, HS Technik, Motopark, Performance, Jo Zeller, Brandl and Racing Experience -16 Cars (Dillmann, Abt, Magnussen, Rosenqvist, Dusseldorp, Eriksson, Pommer, Steindl, Day, Derani, Binder, Hauser, Soerensen, Herndlhofer, Zeller and Melker) -2 Engines (Volkswagen and Mercedes-Benz) -Talent -Upgrades Click here to download this file
  14. Alessandro Pollini

    [WIP] Mallory by MotorFx

    Alcune immagini di Mallory in fase di conversione by MotorFX
  15. Alessandro Pollini

    [Race07] - Northern Club Circuit

    File Name: Northern Club Circuit File Submitter: Alessandro Pollini File Submitted: 03 Jan 2012 File Category: Tracks Author : zerez86 Update V1.02: - fixed: garage doors not working properly - new camera positions (some more movement paths) - adjusted racing groove on certain corners If you only want to download the update instead of the full version 1.02 please go to zerez86.blogspot.com for the download link. Happy new year! zerez86 ---------------------------------------------------------------------------------------------- This is a scratch made fantasy track located somewhere in sweden. The track is based on a layout I created some years ago. I found some time over the last months to finish it. My aim was to build a track that fits well into the Simbin lineup of STCC tracks. Be sure to check out the Video I made to get an impression of driving the track. I hope you like the result! Please read the readme for further details. Have fun! Click here to download this file
  16. Alessandro Pollini

    Formula 1 1994 Track Pack by F1-Sim-Racer

    Formula 1 1994 Track Pack by F1-Sim-Racer View File Author : F1SR Team F1SR 1994 Track Pack completo v1.2 Submitter Alessandro Pollini Submitted 12/27/2011 Category F1 1994 Mod
  17. Ho visto in questo video, suppongo sia di Max D'Angelo una versione che non sono riuscito a trovare di Zolder ho scaricato anche un track pack di wtcc 2011 ma niente se qualcuno di voi fosse in possesso o conosce un link dove scaricarla vi sarei grato se la/lo condivideste con me grazie in anticipo
  18. maurovr

    Mugello RSR v1.1

    Mugello RSR v1.1 Conversions / modifications of this track for any other simulator is not allowed. Textures, created by Culmone, cannot be used for other projects. Layout & 3D Objects: Mauro Delega', Mario Gilles, Andrea Lojelo, Riccardo De Rosa, Albert McSaltens, Luca "SkyGT" Naldi Textures, Technical Suggestions, Graphical Composition of the Environment: Giovanni Culmone Cameras: Andrea Lojelo, Albert McSaltens Support : Fulvio "Gek" Genova, Giancarlo Graziano, Riccardo Azzoli (pilot), Lorenzo Scotti (pilot) History: 25/11/2010 Release 1.0 Initial package 18/11/2011 Release 1.1 (You can download the update only package v1.1 here) - new environmental lights - new track images for the GUI
  19. Alessandro Pollini

    [GTR2] - 91 Phoenix

    File Name: 91 Phoenix File Submitter: Alessandro Pollini File Submitted: 16 Nov 2011 File Category: Tracks Author : McWolf GT Legends Version Release Dale : 2010 Update v 1.3 by Mc Wolf ================ 1. Fixed asphalt and lines ! 2. Converted all "BMP" to "DDS" ! Now the track is smaller, for shorter loading times ! Old v 1.2 = 75.8 Mb New v 1.3 = 28.6 Mb !!! ------------------------------------------------------------ The Formula 1 used this tracklayout in 1991 ! ----------------------------------------------------- Orginal for F1C by Nericksenna & Birkuc ! ---------------------------------------------------------------------------------- Nericksenna gave me the permission to convert this track for GTR2/GTL. I've used the F1C finalversion ! Graphic update by David Marques ! Click here to download this file
  20. Alessandro Pollini

    [GTLegends] - Solitude 64

    File Name: Solitude 64 File Submitter: Alessandro Pollini File Submitted: 10 Sep 2011 File Category: Tracks Author : NeelJ GTR2 Version - rFactor Version - Race On Version Solitude circuit History; The Solituderennen Solitudering or (in French circuit of Solitude) is a 11.4 km road circuit near Stuttgart, and named after the nearby Castle Solitude. Motor sports events were held from 1903 to 1965. Because of the narrow pathways, only motorcycle events were held until 1956. The track and stands were expanded in early 1957 and racing sports cars and racing have been organized by the Automobile Club ADAC. Motorcycle Grand Prix took place on this circuit from 1952 to 1964, with the German motorcycle Grand Prix which takes place here in even years: 1952, 1954, 1956, 1958, 1960, 1962 and 1964. From 1961 to 1964, Grand Prix Formula 1 non-championship were held, in addition to tests of Formula 2 and Formula Junior. In 2003, a memorial was held, with many former members and vehicles. Click here to download this file
  21. Alessandro Pollini

    [GTLegends] - Vairano 2010

    File Name: Vairano 2010 File Submitter: Alessandro Pollini File Submitted: 27 Aug 2011 File Category: Tracks Author : NeelJ GTR2 Version - rFactor Version Original author for GPL & Rfactor by Strava, Modification, and graphic improvement by Neel Jani, I thank Strava for the authorization that it granted to me in order to propose this new version to you, for platforms GTR2, GTL, Race07 & Rfactor, Modification made on the basis of me has version Vairano V3.0 GTR2, I thank Boblebric for the video assembly for the screens TV, and Luigi for are great work with the realization of these excellent cameras, and Fred@ass for these textures of horizon And the bêtas testers, Boblebric, Clover and Thierry81, This version does not replace, and does not return in conflict with the original version of Strava, For the update of the circuit and part of the new objects (3D) One or more textures were created with images of CGTEXTURES.COM. These images cannot be redistributed by defect, please visit www.cgtextures.com for more information Thanks; SimBin for GTL, Original Strava Author GPL & Rfactor 3DSIMED Photoshop Click here to download this file
  22. E' disponibile la prima beta pubblica di Zandvoort (v.0.9.1). Proprio in quanto beta, questa release può contenere qualche imperfezione che gli autori invitano a segnalare, così da correggerla per il rilascio della futura versione 1.00. -------------------------------------------------------------------------- ITALIANO -------------------------------------------------------------------------- Circuit Park Zandvoort Burgemeester van Alphenstraat 108 2041 KP Zandvoort Autore: Radiator Springs Racing Team -------------------------------------------------------------------------- http://www.radiators-champ.com http://forum.radiators-champ.com http://www.circuit-zandvoort.nl -------------------------------------------------------------------------- Creazione Layout e 3D Object texture: Fulvio "Gek" Genova Telecamere: Andrea Lojelo Aiuti tecnici : Giancarlo Graziano : Realizzazione immagini e video comparative con tracciato reale,beta tester Andrea Lojelo : Ricerca infomazioni sul tracciato,Consulenza su tecniche di sviluppo, beta tester Mario Gilles : Realizzazione grafica della Ui e consulenza sul tracciato -------------------------------------------------------------------------- Release notes: Questa e' la prima release pubblica del Circuit Park Zandvoort,sono state applicate diverse tecniche di realizzazione 3D creato dal team Radiator Springs Racing. Sono previsti in futuro degli aggiornamenti sul tracciato per migliorare alcuni aspetti importanti che ci sono stati segnalati, ma che avrebbero rinviato di troppo il rilascio. Maggior infomazioni sul tracciato sul nostro sito. www.radiators-champ.com E' consentito pubblicare screenshot o video. Nel caso di video, e' gradito un esplicito riferimento al Radiator Springs Racing Team e al nostro sito internet http://www.radiators-champ.com Nel caso in cui siano riscontrati bug sul tracciato, si prega di segnalarli sul nostro forum. Il vostro aiuto sara' molto apprezzato. -------------------------------------------------------------------------- Ringraziamenti: Marius Carey,Maarten Stenverink,Rudy Van Buren per i test e i consigli sul tracciato http://www.circuit-zandvoort.nl per le informazioni sul circuito Stefano "Kunos" Casillo per aver creato netKar PRO e per il supporto fornito Nicola"Velocipede" Trivilino and Andrea "Uff" Candini per l'attenzione dedicata al nostro progetto su www.drivingItalia.net tutti i betatester per il loro prezioso lavoro -------------------------------------------------------------------------- Conversioni o modifiche di questo tracciato per qualsiasi altro simulatore NON sono consentite. Tutte le texture create da Fulvio "Gek" Genova non possono essere utilizzate per altri progetti. (Copyright textures) by F.GEK - Fulvio "Gek" Genova & Radiator Springs Racing Team (Copyright 3D objects) by F.GEK - Fulvio "Gek" Genova & Radiator Springs Racing Team Andrea Lojelo - andrea_ita_nl@hotmail.it Fulvio "Gek" Genova - fulvio.barbara@alice.it -------------------------------------------------------------------------- Questo tracciato e' stato creato per passione ed ad uso esclusivamente ludico, senza fini di lucro. E' vietato l'utilizzo di questo tracciato per per scopi di lucro e affini.
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