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Daytona 2017 by Terra21 View File Daytona Road Course for AC By Terra21 and Jim Lloyd with Permission From Alex Coutie and is based on his RF2 Track Updated terrain textures with google map image for a more realistic looking grass Added new more realistic lighting around the track added various new textures around track (for eg striped barriers to bring inline with current look, new road details, crowds, etc etc etc) Added both oval and road course layouts Brand new AI lines Dynamic groove inc oval Added new surrounding building and city skyline panorama for more presence Reduced materials as much as possible for a little more performance Crowds and race-day objects can be removed by lowering world detail to high for a track day vibe or just a little more performance New physical mesh PLEASE NOTE : the issue with the barriers on the banks still persists, trust me we have tried everything to solve this issue and there are 100% no holes in the mesh, and from a lot of testing and experimentation we have determined that most problems are caused by mod cars and only at high speeds and more often than not head on collisions with the walls on the banks, as their collision meshes are often done different from default cars, kunos cars seem fine from my testing. Not Perfect but to be honest if you were to clip the walls at that speed IRL your race would be over for sure Submitter VELOCIPEDE Submitted 11/14/2017 Category Track
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[AC] Daytona Road Course by Terra21 - Jim Lloyd
VELOCIPEDE posted a topic in Circuiti extra (extra tracks)
Daytona Road Course for AC By Terra21 and Jim Lloyd with Permission From Alex Coutie and is based on his RF2 -Shaders Updated -New Objects and Textures Throughout Track - New Sponsor Boards - Road Texture updated with Fresnal Mutlimap Details - Dynamic Air Balloon - Sections.ini added for corner names - 3 Cameras and Working AI -43 Pitboxes Work In Progress for Version 1.0 - Dynamic Race Groove - Tweak the AI if needed - Camera Facing Crowds -Physical Mesh - More Track Line to be added to oval -
Circuit 24H Le Mans 2017 View File Circuit de la Sarthe The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Credits: zolee145 For the original 2012 rfactor version Conversion and improvement to Assetto Corsa Tiago Lima Update to version 2017 by jim lloyd Terra21 Submitter Alessandro Pollini Submitted 06/17/2014 Category Track