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Si possono utilizzare i dati reali delle gomme di un'auto da corsa in un simulatore?
Giulio Scrinzi posted a article in Guide - Tutorial
Dopo averci spiegato quanto sia difficile creare e sviluppare un tyre model realistico in un simulatore, il buon Niels Heusinkveld, proprietario dell'omonima azienda olandese specializzata in equipaggiamento di alto livello per il simracing, ha deciso di fare il passo successivo. Stavolta, infatti, tratterà di un argomento molto importante, vale a dire quello relativo alla possibilità, da parte degli sviluppatori di titoli racing, di utilizzare i veri dati reali delle gomme di un'auto da corsa (forniti dalla casa madre) sui loro simulatori. E' possibile? E se sì, come? Date un'occhiata al video qua sotto! -
Our H-Shifter prototype is holding up well so far. Fingers crossed!
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[GSCE MOD] Radio Control Racing by Niels Heusinkveld
VELOCIPEDE posted a topic in Simulatori by Reiza Studios
Niels Heusinkveld, ben noto produttore di hardware per il simracing e guru della fisica e dinamica dei veicoli, nel periodo natalizio si è divertito nella creazione di un originalissimo quanto divertente mod per il Game Stock Car Extreme dei Reiza Studios: ecco quindi il nuovo Radio Control Racing, che, come si intuisce dal nome, ci permette di simulare le spettacolari vetture radiocomandate, che vedete protagoniste del video qui sotto. 1080p 60fps may take a while for youtube to process.. Technically a bit late for the holidays but if you think this may be your thing, try out some 1:8 scale racing and drifting for Game Stockcar Extreme! This is n ot an official Reiza thing! Download the mod: http://www.mediafire.com/download/uupaaaaplrjzyfg/GSCE_RadioControl_v1.zip Intro Hi! This is a ... different ... mod for Game Stockcar Extreme: 1:8 scale racing and drifting with realistic (scaled) physics! This doesn’t mean the cars themselves are exact copies of real Radio Control (RC) cars though, they have believable but imagined properties. It is a physics experiment that got out of hand. Previously the only RC mod, for rFactor, MadCowies excellent work, used 1:1 scale cars as the physics where believed not to handle vehicles so light. This made me curious and as you can see, they work just fine with real weights and dimensions. Physics are fun! Scaling down a car 8 times, makes its length 8 times smaller. Aerodynamics apply on area which is 8x8 times smaller. Mass is a function of volume which is 8x8x8 times smaller. You end up with totally different car behavior because of this compared to full sized cars, yet they are still just small racing cars with all the bits and pieces we know and love. This also means they are fun to drive! Thanks to Laurents Hoerr for the circuit and Patrick Giranthon for the awesome circuit and bow to Siim Annuk and David Sabre for scaling down the Toyota Supra and BRM Can-Am car respectively and then allowing me to release all the models! And thanks to Todd Wasson who, over the years, helped me out on some of the general specs and properties of these small cars. This mod is NOT an official Reiza Studios product. It is a fun experiment that you may or may not enjoy, that’s all! Installation I’m assuming you know how to use Windows and extract zip files. Just extract in your main Game Stockcar Extreme folder and I assume you know where to find that. The mod is a new race ‘series’ you can find clicking the left / right arrows in the main menu to switch cars until you find the ugly and stretched image of a 1970s Can-Am racing car. Game setup - Try an analog gamepad - Use a mixture of speed sensitivity (50%) and reduced axis sensitivity (25%) for starters - Driving aids are untested - AI probably doesn’t work so just do private testing - Only drive in TV cam (page down is the default key). A few different zoom levels are available - Adjust the speed sensitivity, axis sensitivity and garage ‘steering lock’ to get your personal preferred car steering sensitivity - Don’t start with the faster cars! This post has been promoted to an article -
Hi! This is a ... different ... mod for Game Stockcar Extreme: 1:8 scale racing and drifting with realistic (scaled) physics! This doesn’t mean the cars themselves are exact copies of real Radio Control (RC) cars though, they have believable but imagined properties. It is a physics experiment that got out of hand. Previously the only RC mod, for rFactor, MadCowies excellent work, used 1:1 scale cars as the physics where believed not to handle vehicles so light. This made me curious and as you can see, they work just fine with real weights and dimensions. Physics are fun! Scaling down a car 8 times, makes its length 8 times smaller. Aerodynamics apply on area which is 8x8 times smaller. Mass is a function of volume which is 8x8x8 times smaller. You end up with totally different car behavior because of this compared to full sized cars, yet they are still just small racing cars with all the bits and pieces we know and love. This also means they are fun to drive! Thanks to Laurents Hoerr for the circuit and Patrick Giranthon for the awesome circuit and bow to Siim Annuk and David Sabre for scaling down the Toyota Supra and BRM Can-Am car respectively and then allowing me to release all the models! And thanks to Todd Wasson who, over the years, helped me out on some of the general specs and properties of these small cars. This mod is NOT an official Reiza Studios product. It is a fun experiment that you may or may not enjoy, that’s all! Installation I’m assuming you know how to use Windows and extract zip files. Just extract in your main Game Stockcar Extreme folder and I assume you know where to find that. The mod is a new race ‘series’ you can find clicking the left / right arrows in the main menu to switch cars until you find the ugly and stretched image of a 1970s Can-Am racing car. Game setup - Try an analog gamepad - Use a mixture of speed sensitivity (50%) and reduced axis sensitivity (25%) for starters - Driving aids are untested - AI probably doesn’t work so just do private testing - Only drive in TV cam (page down is the default key). A few different zoom levels are available - Adjust the speed sensitivity, axis sensitivity and garage ‘steering lock’ to get your personal preferred car steering sensitivity - Don’t start with the faster cars!
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L'eclettico Niels Heusinkveld ha pubblicato un'altro dei suoi video "istruttivi": questa volta ci spiega come utilizzare la pressione sul pedale del freno! In particolare Niels analizza il funzionamento del sistema frenante, come vengono calcolate ed applicate le forze ai dischi freno e molto altro ancora.
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Ovviamente la Sim Pedals non poteva bastargli (per nostra fortuna!), quindi Niels Heusinkveld si è messo al lavoro per realizzare anche un cambio sequenziale. Ecco qui sotto un primo video WIP del suo nuovo Sequential Shifter.
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Dopo un lungo lavoro di sviluppo ed affinamento della fisica, documentato da numerosi video di anteprima, Niels Heusinkveld ha finalmente rilasciato per rFactor la sua Honda NSX. Per il download del file correte a questo link, mentre per commenti e discussioni in merito fate riferimento a questo topic del forum dedicato.
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Doppio video tutorial di Niels Heusinkveld: come creare la fisica di una Nissan Deltawing in rFactor