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  1. VELOCIPEDE

    Ian Bell ci parla di Project CARS 2

    Ian Bell del team Slightly Mad Studios è intervenuto sul forum di Project CARS 2 spiegando qualche dettaglio sullo stato di sviluppo del software, che a quanto pare vedremo sui nostri PC solo la prossima estate: "Abbiamo riscritto il sistema di rendering. Abbiamo aggiunto delle nuove componenti per quanto riguarda i sistemi della fisica, della trasmissione, del differenziale e del modello del pneumatico. Il sistema del force feedback è ora molto più intuitivo ed è provvisto di presets. Il comportamento delle vetture è stato trasformato, in modo molto, molto positivo. So di essere di parte, ma ora come ora, nell'ultima build che ho, quelle vetture che hanno tutti i nuovi sistemi messi a punto hanno alzato l'asticella per quanto riguarda la simulazione...e non sono ancora state rifinite. Ma non posso dire nulla di specifico, in quanto molto presto faremo partire l'hype.... Ok, è Natale. Nessuno dei marchi più famosi manca all'appello questa volta. Abbiamo già iniziato il controllo qualità. Siamo intenzionati a fare almeno 7 mesi di controllo qualità, per la rifinitura e la correzione dei bug."
  2. Sembra davvero che la Porsche stia pensando ad un team virtuale ufficiale, targato ovviamente Porsche, per le competizioni eSports. In una video intervista (qui sotto), Sebastian Hornung - Branded Entertainment Manager Porsche - parla della collaborazione con la Kunos Simulazioni per Assetto Corsa e specifica appunto (minuto 8:40) dell'interesse per la Porsche per l'eSports: “SH: We noticed that eSports is over the (last) couple of years have grown from only shooter, strategy, and role-play games, now also in motorsports. There is a long history of online racing. Nowadays its become more popular to really celebrate in a broader audience. Also, the virtual race sports. We are right now working on our road map: Assetto Corsa will be one important pillar to do that, but of course there are other publishers and other platforms we work together with to provide our community with every possible way…“ Domanda: “Perhaps a Porsche team?“ SH: “Might be possible. We’re right now considering and discussing internally how we can really do our best to have a good racing platform.” Sarebbe un ritorno mediatico notevole l'interessamento di Porsche al simracing inteso come sport, visti anche i successi di eventi come il Road to Vegas Challenge (con rFactor 2 e la Formula E), o il Forza Racing Championship. Attendiamo con ansia buone nuove... This post has been promoted to an article
  3. Domanda: “Perhaps a Porsche team?“ SH: “Might be possible. We’re right now considering and discussing internally how we can really do our best to have a good racing platform.” Sarebbe un ritorno mediatico notevole l'interessamento di Porsche al simracing inteso come sport, visti anche i successi di eventi come il Road to Vegas Challenge (con rFactor 2 e la Formula E), o il Forza Racing Championship. Attendiamo con ansia buone nuove...
  4. In una recente intervista, visibile nel video qui sotto, il direttore creativo di Slightly Mad Studios, Andy Tudor, ha confermato che il prossimo Project CARS 2 avrà grande attenzione, sin dal lancio, per tutto quello che riguarda l'eSports, ovvero i tornei virtuali. Non solo con un multiplayer adeguato, ma anche per quanto riguarda aspetti organizzativi e gestionali per i teams, cosi come funzioni broadcasting per trasmettere le gare online. Ricordiamo che già l'attuale Project CARS ha promosso eventi eSports live con Logitech, Red Bull e recentemente il torneo della Ginetta. Del resto se il colosso di Polyphony Gran Turismo Sport (rinviato al 2017) si occuperò direttamente di eSports ed online racing un motivo ci sarà... “We’re aware of what people want to play in Project CARS 2 and how they want to play it. eSports is very much going to be embedded in Project CARS 2 from day one. That means all the features that are required: the broadcasting aspect of it, the organization aspect of it, the opportunities for teams and things like that to play as a team as opposed to individuals. Believe me, we’re going knee-deep into all this stuff, and we’ve got a good two years behind us of how this stuff has worked in the past to build upon from that experience.” This post has been promoted to an article
  5. Nell'ambito dei suoi già collaudati tornei eSports, il team di Project CARS lancia oggi la nuova Ginetta Cup, un torneo online dedicato alla divertente e gestibilissima vettura inglese, pensato soprattutto per i piloti più giovani ed alle prime esperienze. Qui di seguito tutti i dettagli del campionato che prevede anche un cospicuo montepremi. Project CARS, in partnership with Ginetta Cars, launch the ‘Ginetta x Project CARS Esports Cup’, a fully manufacturer-backed, international Esports racing competition with £5,000 in prizes Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in November. Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in Novembe Ginetta Cars is a British specialist builder of racing and sports-cars, as well as a major player in the motorsport world who run a number of professional championships across the calendar, in addition to catering for racers all the way through from novices to drivers looking to compete in cutting-edge prototype sports-car series. Ginetta, who have been building race cars since the 1950s, runs three championships a season, two of which feature as support races for the UK’s premiere racing series, the British Touring Car Championship. If you happened to watch Le Mans this year, you might also have seen the Ginetta leading the LMP3 class with young star Charlie Robertson behind the wheel. Motor racing is in the company’s DNA. The high-end British-based car manufacturer, based in a state-of-the-art factory in Leeds, has been at the business-end of creating motorsport opportunities for young drivers for a decade, too, ever since the introduction of the Ginetta Junior Championships in 2005, and continues to be at the forefront of familiarizing young drivers to the sport. This unique and highly-successful championship is tailored to provide an affordable and competitive entry-point into the world of motor racing for aspiring and talented drivers between the ages of 14 and 17. Young drivers are afforded an entry point into a scalable career-ladder through the various Ginetta championships, and provides UK-based youngsters the opportunity to ultimately compete in top-level GT racing, or even top-tier single-seater racing. With entry into the world of motorsport beyond the financial and commercial possibilities of so many talented and fast drivers out there, the Ginetta Junior Championship remains an indispensable and crucial gateway into this elite world. The championship has become, in ten short years, an institution, one that is both highly-praised and respected by former competitors, the motoring media, and within the motorsport community at large. The Ginetta Junior Championship has seen over 250 kids come racing through the program in identical Ginetta G40s. The championship runs as support races to the enormously popular British Touring Car Championship, and this affords these ambitious young charges the kind of TV and live audience exposure that can make professional careers: as entry-points go into the real-world of motorsport, there are not many programs that can compete with Ginetta’s Junior Championship both from a commercial, or a results, vantage point. Dino Zamparelli is a perfect illustration of the type of career that Ginetta’s Junior Championship can forge, going from the series’ champion in 2007 all the way up through European single-seaters, a finalist in the 2011 McLaren Autosport BRDC Award, and a member of the Marussia Manor Racing F1 Team Young Driver Program. Meanwhile, the Ginetta Junior Scholarship program, launched in 2009, was created to allow one highly-talented driver a year to enjoy complete funding for a season in the Junior Championship. This is testament to the core values that underpin Ginetta Cars—as a true, trusted, and successful gateway into an international motorsports career for those who have the talent, desire, and aptitude to progress in all the areas needed to succeed in the modern world of motor racing—speed, professionalism, and, of course, commercial nous. Ade Barwick, Commercial Director at Ginetta Cars, notes that, “Ginetta exists to provide accessible racing for all levels of driver, and our unique motorsport ladder has taken drivers from their first race aged 14 all the way to international racing stardom.” It is somewhat inevitable, then, that Ginetta Cars would find opportunity in simulated racing, and would find themselves at the cutting-edge as this discipline begins to make an impact on the real-world motor racing scene. With the financial and commercial barriers to a motorsport career becoming ever more prohibitive for youngsters around the world, simulated racing has already shown its potential as a gateway into this exclusive, and highly-rewarding world. “Sim racing is a new and increasingly popular entry-point into this world of motorsport,” Ade Barwick said, “and we take it seriously as a discipline in its own right, so we are very excited to announce this partnership, and look forward to seeing what the competitors can do.” Using the market-leading Esports motor racing simulator Project CARS was an easy choice once Ginetta decided to go this route. Unlike Ginetta’s real-world series, though, the ‘Ginetta x Project CARS Esports Cup’ is open to drivers from anywhere in the world, of every level, across PC, XBOX One, and PlayStation 4 platforms. This online only competition will be contested over the course of two adrenaline-fueled weekends between 18th November, and 4th December 2016. The growing relationship with British-based Ginetta Cars further strengthens Project CARS’ market-leading Esports program, and solidifies the reality of simulated racing as an affordable entry-point into the exciting world of motorsport. Andy Tudor, Creative Director for Slightly Mad Studio, offered his thoughts: “This partnership demonstrates how closely Project CARS mirrors the real-world of motorsport, and the accuracy with which the cars and tracks are replicated in the simulator. Using our precisely recreated Ginetta Cars in an official Ginetta-sponsored championship opens an exciting new chapter of manufacturer-based motor racing for our racing drivers.” Ginetta x Project CARS Esports Cup ​ The qualifying round for all drivers across all platforms will be run from 18th to 21st November. All registered drivers will be invited to compete in a time-trial-based qualifying format using the Ginetta G55 GT4 car at the Donington National Circuit. To emphasise the importance of driving skills and level the playing field, all car setups will be fixed. The Top 15 qualifiers on each platform will then move on to the Final weekend which will feature two rounds of exciting, live, online racing. First come the Semi-Finals, which will decide which 8 drivers on each platform move on to the culminating round of the championship: The Ginetta x Project CARS Esports Cup Finals. The Finals will each feature a 30-minute race with one mandatory pit-stop, and will see the best 8 drivers on each platform fight-it-out for the Championship trophy, and a share of the £5,000 prize. The Finals will be live-streamed and feature live, play-by-play commentary. Entry to the Ginetta x Project CARS Esports Cup is free and open to drivers of all ages worldwide. Drivers must register for the event on or before November 17, 2016, at this link: http://www.projectcarsesports.com/ginetta-x-esports-cup.html. Further details can be found at the same link. This post has been promoted to an article
  6. Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in Novembe Ginetta Cars is a British specialist builder of racing and sports-cars, as well as a major player in the motorsport world who run a number of professional championships across the calendar, in addition to catering for racers all the way through from novices to drivers looking to compete in cutting-edge prototype sports-car series. Ginetta, who have been building race cars since the 1950s, runs three championships a season, two of which feature as support races for the UK’s premiere racing series, the British Touring Car Championship. If you happened to watch Le Mans this year, you might also have seen the Ginetta leading the LMP3 class with young star Charlie Robertson behind the wheel. Motor racing is in the company’s DNA. The high-end British-based car manufacturer, based in a state-of-the-art factory in Leeds, has been at the business-end of creating motorsport opportunities for young drivers for a decade, too, ever since the introduction of the Ginetta Junior Championships in 2005, and continues to be at the forefront of familiarizing young drivers to the sport. This unique and highly-successful championship is tailored to provide an affordable and competitive entry-point into the world of motor racing for aspiring and talented drivers between the ages of 14 and 17. Young drivers are afforded an entry point into a scalable career-ladder through the various Ginetta championships, and provides UK-based youngsters the opportunity to ultimately compete in top-level GT racing, or even top-tier single-seater racing. With entry into the world of motorsport beyond the financial and commercial possibilities of so many talented and fast drivers out there, the Ginetta Junior Championship remains an indispensable and crucial gateway into this elite world. The championship has become, in ten short years, an institution, one that is both highly-praised and respected by former competitors, the motoring media, and within the motorsport community at large. The Ginetta Junior Championship has seen over 250 kids come racing through the program in identical Ginetta G40s. The championship runs as support races to the enormously popular British Touring Car Championship, and this affords these ambitious young charges the kind of TV and live audience exposure that can make professional careers: as entry-points go into the real-world of motorsport, there are not many programs that can compete with Ginetta’s Junior Championship both from a commercial, or a results, vantage point. Dino Zamparelli is a perfect illustration of the type of career that Ginetta’s Junior Championship can forge, going from the series’ champion in 2007 all the way up through European single-seaters, a finalist in the 2011 McLaren Autosport BRDC Award, and a member of the Marussia Manor Racing F1 Team Young Driver Program. Meanwhile, the Ginetta Junior Scholarship program, launched in 2009, was created to allow one highly-talented driver a year to enjoy complete funding for a season in the Junior Championship. This is testament to the core values that underpin Ginetta Cars—as a true, trusted, and successful gateway into an international motorsports career for those who have the talent, desire, and aptitude to progress in all the areas needed to succeed in the modern world of motor racing—speed, professionalism, and, of course, commercial nous. Ade Barwick, Commercial Director at Ginetta Cars, notes that, “Ginetta exists to provide accessible racing for all levels of driver, and our unique motorsport ladder has taken drivers from their first race aged 14 all the way to international racing stardom.” It is somewhat inevitable, then, that Ginetta Cars would find opportunity in simulated racing, and would find themselves at the cutting-edge as this discipline begins to make an impact on the real-world motor racing scene. With the financial and commercial barriers to a motorsport career becoming ever more prohibitive for youngsters around the world, simulated racing has already shown its potential as a gateway into this exclusive, and highly-rewarding world. “Sim racing is a new and increasingly popular entry-point into this world of motorsport,” Ade Barwick said, “and we take it seriously as a discipline in its own right, so we are very excited to announce this partnership, and look forward to seeing what the competitors can do.” Using the market-leading Esports motor racing simulator Project CARS was an easy choice once Ginetta decided to go this route. Unlike Ginetta’s real-world series, though, the ‘Ginetta x Project CARS Esports Cup’ is open to drivers from anywhere in the world, of every level, across PC, XBOX One, and PlayStation 4 platforms. This online only competition will be contested over the course of two adrenaline-fueled weekends between 18th November, and 4th December 2016. The growing relationship with British-based Ginetta Cars further strengthens Project CARS’ market-leading Esports program, and solidifies the reality of simulated racing as an affordable entry-point into the exciting world of motorsport. Andy Tudor, Creative Director for Slightly Mad Studio, offered his thoughts: “This partnership demonstrates how closely Project CARS mirrors the real-world of motorsport, and the accuracy with which the cars and tracks are replicated in the simulator. Using our precisely recreated Ginetta Cars in an official Ginetta-sponsored championship opens an exciting new chapter of manufacturer-based motor racing for our racing drivers.” Ginetta x Project CARS Esports Cup ​ The qualifying round for all drivers across all platforms will be run from 18th to 21st November. All registered drivers will be invited to compete in a time-trial-based qualifying format using the Ginetta G55 GT4 car at the Donington National Circuit. To emphasise the importance of driving skills and level the playing field, all car setups will be fixed. The Top 15 qualifiers on each platform will then move on to the Final weekend which will feature two rounds of exciting, live, online racing. First come the Semi-Finals, which will decide which 8 drivers on each platform move on to the culminating round of the championship: The Ginetta x Project CARS Esports Cup Finals. The Finals will each feature a 30-minute race with one mandatory pit-stop, and will see the best 8 drivers on each platform fight-it-out for the Championship trophy, and a share of the £5,000 prize. The Finals will be live-streamed and feature live, play-by-play commentary. Entry to the Ginetta x Project CARS Esports Cup is free and open to drivers of all ages worldwide. Drivers must register for the event on or before November 17, 2016, at this link: http://www.projectcarsesports.com/ginetta-x-esports-cup.html. Further details can be found at the same link.
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