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Studio 397 ha appena annunciato il prossimo arrivo per il suo rFactor 2 del leggendario tracciato inglese di Donington Park Grand Prix Circuit. Good news for fans of British motorsport, as today we are absolutely delighted to announce that the iconic twists and turns of the Donington Park Grand Prix Circuit are coming to rFactor 2! In this new content announcement, we are exceptionally pleased to confirm the much requested arrival of Donington Park in to our sim, one of the most highly regarded and popular race circuits in the United Kingdom, and home to such series as the British Touring Car Championship (BTCC), World Superbikes, the Donington Historic Festival and many other National and International grade categories of racing. Having first risen to prominence as a regular on the pre-war Grand Prix schedule, the onset of the second World War would lead to Donington entering a period of disrepair, finding itself like many such venues in the country being repurposed by the British Army to help with the war effort. Following the cessation of hostilities in 1947, Donington Park would take much of the next 30 years to recover as an active racing venue.
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Fonte. DOWNLOAD
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Donington Park Grand Prix Circuit 1938 View File Hello Everyone, This is my second scratch built track for Assetto Corsa. I wanted this one to be as accurate as I possibly could make it, but also by using some artistic licence to recreate the feeling of the place (and hopefully some of the magic i was hoping to capture). I spent hours researching all the information I could find from the internet, videos, pics, magazine articles etc, a lot of people here helped by sending me these so many thanks. Most of the tracks height data is taken from the current lidar data and then cross referenced with all the existing parts of the modern day layouts (from all the sims) but bare in mind there was a lot of guess work involved. For track widths and old sections, I took a trip to Donington with my tape measure and theodolite and walked and shot images of the old Melbourne hairpin (which still exists) and measured as much as I could in the limited time I was allowed to walk around those areas. There are still a few things to do hence the 0.9 version, the trees need shadow planes adding (especially in the wooded areas - so avoid racing at 12 noon for now it will look kinda ugly) AI will probably need tweaking (if any body is game for this let me know) and bugs - let me know About - Please watch this Video - Explains more than I possibly could here - it will also get you hyped no doubt Track Features 30 Pit boxes Complete 3D terrain Dynamic racing groove Track Map Working AI 3 TV Cameras (Courtesy of Terra21) 3D Grass Audio Reverb's (Bridges and wooded areas) 3D Crowds (Reduce world detail to remove for better performance) Submitter VELOCIPEDE Submitted 09/21/2017 Category Track
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GP Bikes Donington Park Circuit View File Donington Park Circuit by CAWS Mod team NOTE: You may need the LAA Hack to run this track, but it may run without it too. Submitter VELOCIPEDE Submitted 09/13/2017 Category Tracks
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File Name: Donington Park by BrunUK File Submitter: VELOCIPEDE File Submitted: 26 Aug 2014 File Category: Track v1.03 Not a major update, just a few small changes... Fixed the pitlane issue so people running with penalties enabled won't be limited to 50kph Changed the sectors so they're distributed more evenly around the track. Can't remember where I got the locations for the original ones but think they may have been for the National circuit. Also made sure the objects for the splits (and start/finish line) are outside the track boundaries so it should no longer be possible to miss them. Added a background/horizon object and texture. Looks much better for it, although it probably needs tweaking cos it looks a bit too mountainous from some replay cameras. Click here to download this file
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by Tomj DOWNLOAD v1.1
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