VELOCIPEDE Posted January 14, 2015 Posted January 14, 2015 (edited) Adelaide Clipsal 500 2011 Street CircuitDownload v0.85 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future. Fixed in this update: v0.85Rainmaker AI and Lighting fixes includedTyrebundle at first chicane relocatedPit crews fixedTrack textures and shader updatedGrass texture and shader updatedSand texture and shader updatedShadows turned off on track walls (was causing bad flickering) Info:Length - 3.219 km (2.012 mi)Turns - 15Grid Positions - 28PitBoxes - 16Current Issues:No track camerasNumber of Grid positions not equal to PitboxesStart and pit lights don't workCredit for the original track goes to Redhawk and RacerM. https://www.youtube.com/watch?feature=player_embedded&v=nIRLa9wHd6A Edited March 7, 2015 by VELOCIPEDE
VELOCIPEDE Posted January 18, 2015 Author Posted January 18, 2015 Download v0.81 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future. Fixed in this update: v0.81Number of Pitboxes increased to 28All shaders updated / tweakedTrack grid reduced to 0.97Track Cameras includedSpectators moved off track at first chicaneGrandstand spectators addedTrack surface darkenedSun / Shadows in more realistic locationAI and surface update to prohibit short-cut over first chicane and last corner.
Cyber Posted February 7, 2015 Posted February 7, 2015 Quanto c'ho girato con rFactor su sta pista in passato. Mi sentivo in debito di un commento, perchè questa è un'ottima conversione da GTR Evo, molto ben realizzata.
VELOCIPEDE Posted March 7, 2015 Author Posted March 7, 2015 Download v0.85 Fixed in this update: v0.85Rainmaker AI and Lighting fixes includedTyrebundle at first chicane relocatedPit crews fixedTrack textures and shader updatedGrass texture and shader updatedSand texture and shader updatedShadows turned off on track walls (was causing bad flickering)
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