Uff Posted November 27, 2012 Share Posted November 27, 2012 (edited) Lime Rock Park Originally intended to be little more than a quick weekend project to implement the latest RealRoad and terrain shaders, this extensive update definitely deserves to carry the v2.0 version number. Plenty of issues have been addressed, and virtually every object has been optimized for a smoother experience. Apart from those fixes, the rebalanced art provides a more detailed, natural and consistent look. As a little extra, we’ve placed some cones in the paddock for some R/C car action. CHANGELOG (v1.43 -> v2.0) NEW BITSUpdated roads, curbs and concrete to use Real Road ShaderReplaced trackside vehicles with more detailed onesReplaced all sector timing linesRedone all verges and fixed the most important mapping glitchesRedone groove mappingSet new static reflection map positionFilled hills with more treelinesApplied new terrain shader and re-blended terrainApplied vertex-based terrain shading (Radiosity + manual tweaking)Added billboard weeds on terrain embankmentsAdded collision object for vehicles (hit at own risk)Added crude –but effective– concrete wall to close off infield terrain gapAdded (lightweight) RC LayoutIncreased number of pit spotsIncluded Test Team RealRoad Preset Pack FIXESFixed black faces on pit, paddock, Skip Barber and outer buildingsFixed vegetation Vertex AlphaFixed crowd Vertex AlphaFixed unusually odd glitches on building glassFixed glowing marshalsFixed hard seams at treeline edgesFixed oil waste bin normal mapFixed curb mappingFixed seam in curb mappingFixed tree mappingFixed gaps at T1, Podium and Paddock terrainFixed smoothing issues on some trackside objectsFixed tyrewall popupsFixed vegetation popupsFixed tyre collision detectionFixed building collision detectionFixed floating crowd due to missing buildings on lower detailFixed outstanding shadow popupsFixed some texture saturationFixed Paddock stripes to line up with pit buildingFixed Paddock cones to line up with pit buildingAttempted to reduce tree transparency issue IMPROVEMENTS AND ENHANCEMENTSImproved movable objects reactionImproved crowd materialImproved pit building normal mapsImproved outhouse normal and specular mapsImproved vegetation materials and texturesImproved and optimized glass materialsImproved road and terrain texture setsImproved painted stripesImproved armco normal mapImproved vegetation randomness through vertex shadingAdded bump/spec maps for fence-mounted ivyAdded key terrain reflectionsMoved fire truck to narrow the incorrect pit exit shortcutReduced aliasing on Barriers and TyresReduced aliasing on TerrainReduced aliasing on VegetationReduced aliasing on BuildingsReduced aliasing on StructuresTweaked fog OPTIMIZATIONOptimized roads, curbs and terrain for smoother performanceOptimized road and verge decals for smoother performanceOptimized armco for smoother and better performanceOptimized fences for smoother performanceOptimized tyres for smoother and better performanceOptimized buildings for smoother performanceOptimized structures for smoother performanceOptimized small props for smoother performanceOptimized vegetation for smoother performanceOptimized crowds for smoother performanceOptimized vehicles for smoother performanceOptimized wet surface reflectionsOptimized environment reflection on carbody DOWNLOAD Edited December 20, 2014 by VELOCIPEDE Link to comment
Mauro Posted November 27, 2012 Share Posted November 27, 2012 x me, visti anche gli indizi precedenti, è Road Atlanta. Link to comment
wajdi Posted November 27, 2012 Share Posted November 27, 2012 A me sembra Lime Rock!ma che auto sono quelle 2? Link to comment
Mauro Posted November 27, 2012 Share Posted November 27, 2012 confermo, lime rock (vedi secondo 0'49''): Link to comment
VELOCIPEDE Posted November 30, 2012 Share Posted November 30, 2012 http://youtu.be/UhxoQtbqnDo http://imgf.tw/517425114.jpg'>http://imgf.tw/925217073.jpg'>http://imgf.tw/818702465.jpg'>http://imgf.tw/183997491.jpg'>http://imgf.tw/454090909.jpg'>http://imgf.tw/940081904.jpg'>http://imgf.tw/806590892.jpg'>http://imgf.tw/771679528.jpg'>http://imgf.tw/164816810.jpg'>http://imgf.tw/328968587.jpg'>http://imgf.tw/933854128.jpg'> Link to comment
walken Posted November 30, 2012 Share Posted November 30, 2012 se mi danno Lime Rock mi rimangio tutte le critiche a RF2. e magari pure Mosport.... Link to comment
VELOCIPEDE Posted April 1, 2013 Share Posted April 1, 2013 nuova versioneLime Rock ParkSeries: Various (mainly sports cars)Configurations: 4Length: 1.5 MilesLocation: Lakeville, Connecticut, USATrack type: RoadcourseFile size: 308MBCurrent version: 1.41 – Apr 1, 2013 download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5066 Link to comment
VELOCIPEDE Posted June 24, 2013 Share Posted June 24, 2013 Lime Rock Park v1.43 ReleasedOfficial links:http://rfactor.net/web/rf2/rf2dl/Mirrors will be added as my mirror contacts reply with their links.Our green http link verified working. getmod.php is also hooked up.Changes since 1.41, which this should replace:- Updated HDR profile- Adjusted initial fog values- Fixed missing GMTsFile should be 308MB. Link to comment
Uff Posted June 24, 2013 Author Share Posted June 24, 2013 Lime Rock Park Series: Various (mainly sports cars) Configurations: 4 Length: 1.5 Miles Location: Lakeville, Connecticut, USA Track type: Roadcourse File size: 308MB Current version: 1.43 – Jun 24, 2013 Changes since 1.41, which this should replace: - Updated HDR profile - Adjusted initial fog values - Fixed missing GMTs DOWNLOAD Link to comment
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