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PRL Momo in Progress...


Gilles

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Apro un Thread a parte per farvi testare il mio lavoro che, dopo alcuni mesi, ho ripreso a pieno regime: spremere il massimo dal PRL con un Logitech Momo Force e Racing.

Dopo i primi setup che trovate in questo lungo ed interessante Thread, sto passando al pettine tutti i singoli parametri.

Vi faccio provare man mano il mio lavoro: vi chiedo di dirmi cosa e come non và, se c'è qualcosa che non vi convince. Fate pure tutti i confronti che volete...

Aspetto i vostri commenti, grazie. tongue.gif

Inizio con Momo Force (seguirà Momo Racing ottimizzato).

Sul pannello di controllo, Forza su 97%, eff. Molla ZERO, eff. Ammortizz. ZERO

Momo Force - PRL ver.7

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.65000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-9500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.80000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.00100" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.05000" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.15000" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.50000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.98000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.85000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.99000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

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Guest MaxCar

ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio doubt.gif

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ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio doubt.gif

212170[/snapback]

Quelli erano decisamente "grezzi" e di prima sgrossatura, ora sto cercando di arrivare al top, almeno ci provo... tongue.gif

Premetto che gli effetti motore e frenata per il momento non rientrano nelle mie priorità.

ciao.gif

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ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio doubt.gif

212170[/snapback]

Quelli erano decisamente "grezzi" e di prima sgrossatura, ora sto cercando di arrivare al top, almeno ci provo... tongue.gif

Premetto che gli effetti motore e frenata per il momento non rientrano nelle mie priorità.

ciao.gif

212181[/snapback]

Eddai che il mio F1driving sta aspettando di scendere in pista con RH2004 biggrin.gif

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Hey Gilles, per quanto riguarda i parametri delle 3 finestre del gioco, cosa consigli visto che cambia parecchio? (Momo Racing)

Sensibilita velocita, sensibilita asse etc etc......

Ciao grazie. ciao.gif

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Hey Gilles, per quanto riguarda i parametri delle 3 finestre del gioco, cosa consigli visto che cambia parecchio? (Momo Racing)

Sensibilita velocita, sensibilita asse etc etc......

Ciao grazie.  ciao.gif

212325[/snapback]

Abbi fede...

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Quando pensi di aver capito un parametro, ti accorgi che è il contrario... poi ricominci daccapo.... c'è da impazzire ma si fà sempre più interessante...

Giudicate anche questa, è diversa dalla prima, vediamo se indovinate in cosa: non giudicate dai valori ma dalle sensazioni in pista. detective.gif

Momo Force - PRL ver.8

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.80000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.80000". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-9500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.20000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.00500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.02000" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.50000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.95000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.90000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.99000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.02500" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="1.90000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

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Guest MaxCar

stasera lo provo poi ti dico,intanto dai un'occhiata qui vedi se trovi qlc di interessante ,sono i settaggi che da RH per la stagione 2004 con fisica nuova

Hi people

What I could see & read across various places, the most of you are quite happy with the stuff that I have created. I will give you a few hints to get as much fun as possible out of the package.

How you know, there are innumerable possibilities to set up the game. Which I find by the way extremely unfortunate, because practically everyone of us is using different settings and thus will have a different handling. For which attitudes should I optimize thus the Physics? I decided to use the most realistic ones.

First of all I can say, that the driving had become sort of somehow simpler. That will be also your first impression. With the time you will however notice that it will take a while till you will be able to win a race and that there isn't a new world champion born yet. In addition I have added various things that will occur only during longer runs. So you will realize quickly: A fast round to drive is one thing - to win a race is another.

Now however a few hints to the most important settings:

Perspective:

- cockpit view!

Control:

- sensitivity, all axis: approx. 50 %

- clearance, all axis: 0 %

- sensitivity speed: 0 %

- head movement: 50 %

Force feedback:

- individual after taste

ti passo il link http://dynamic6.gamespy.com/~emac/forum/viewtopic.php?t=1879

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