Gilles Posted August 22, 2004 Share Posted August 22, 2004 Apro un Thread a parte per farvi testare il mio lavoro che, dopo alcuni mesi, ho ripreso a pieno regime: spremere il massimo dal PRL con un Logitech Momo Force e Racing. Dopo i primi setup che trovate in questo lungo ed interessante Thread, sto passando al pettine tutti i singoli parametri. Vi faccio provare man mano il mio lavoro: vi chiedo di dirmi cosa e come non và, se c'è qualcosa che non vi convince. Fate pure tutti i confronti che volete... Aspetto i vostri commenti, grazie. Inizio con Momo Force (seguirà Momo Racing ottimizzato). Sul pannello di controllo, Forza su 97%, eff. Molla ZERO, eff. Ammortizz. ZERO Momo Force - PRL ver.7 FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.65000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-9500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.80000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.00100" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.05000" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.15000" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.50000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.98000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.85000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.99000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Link to comment Share on other sites More sharing options...
Guest MaxCar Posted August 22, 2004 Share Posted August 22, 2004 ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio Link to comment Share on other sites More sharing options...
Gilles Posted August 22, 2004 Author Share Posted August 22, 2004 ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio 212170[/snapback] Quelli erano decisamente "grezzi" e di prima sgrossatura, ora sto cercando di arrivare al top, almeno ci provo... Premetto che gli effetti motore e frenata per il momento non rientrano nelle mie priorità. Link to comment Share on other sites More sharing options...
Schummy1 Posted August 22, 2004 Share Posted August 22, 2004 ti premetto che stavo gia usando gli ultimi che avevi dato tempo fa',l'ho provati su 2004rh a spa ,io mi trovo benissimo meglio degli altri ,molto diretto ,preciso ,i settaggi nel gioco sono quelli tuoi sens alla velc a 0 ect ,sopratutto sui cordoli e molto diretto e preciso ho girato in 1.42.5 con la bar 006,non so cosa puoi fare di meglio 212170[/snapback] Quelli erano decisamente "grezzi" e di prima sgrossatura, ora sto cercando di arrivare al top, almeno ci provo... Premetto che gli effetti motore e frenata per il momento non rientrano nelle mie priorità. 212181[/snapback] Eddai che il mio F1driving sta aspettando di scendere in pista con RH2004 Link to comment Share on other sites More sharing options...
Guest Juice Posted August 22, 2004 Share Posted August 22, 2004 Hey Gilles, per quanto riguarda i parametri delle 3 finestre del gioco, cosa consigli visto che cambia parecchio? (Momo Racing) Sensibilita velocita, sensibilita asse etc etc...... Ciao grazie. Link to comment Share on other sites More sharing options...
Gilles Posted August 23, 2004 Author Share Posted August 23, 2004 Hey Gilles, per quanto riguarda i parametri delle 3 finestre del gioco, cosa consigli visto che cambia parecchio? (Momo Racing) Sensibilita velocita, sensibilita asse etc etc...... Ciao grazie. 212325[/snapback] Abbi fede... Link to comment Share on other sites More sharing options...
Guest Uff Posted August 23, 2004 Share Posted August 23, 2004 Attendo con ansia anche i tuoi settaggi per il Momo Racing! Ciauz! Link to comment Share on other sites More sharing options...
Gilles Posted August 23, 2004 Author Share Posted August 23, 2004 Quando pensi di aver capito un parametro, ti accorgi che è il contrario... poi ricominci daccapo.... c'è da impazzire ma si fà sempre più interessante... Giudicate anche questa, è diversa dalla prima, vediamo se indovinate in cosa: non giudicate dai valori ma dalle sensazioni in pista. Momo Force - PRL ver.8 FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="3" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.80000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-9500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.20000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.00500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.02000" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.50000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.95000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.90000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.99000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.02500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.90000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. Link to comment Share on other sites More sharing options...
Guest MaxCar Posted August 23, 2004 Share Posted August 23, 2004 stasera lo provo poi ti dico,intanto dai un'occhiata qui vedi se trovi qlc di interessante ,sono i settaggi che da RH per la stagione 2004 con fisica nuova Hi people What I could see & read across various places, the most of you are quite happy with the stuff that I have created. I will give you a few hints to get as much fun as possible out of the package. How you know, there are innumerable possibilities to set up the game. Which I find by the way extremely unfortunate, because practically everyone of us is using different settings and thus will have a different handling. For which attitudes should I optimize thus the Physics? I decided to use the most realistic ones. First of all I can say, that the driving had become sort of somehow simpler. That will be also your first impression. With the time you will however notice that it will take a while till you will be able to win a race and that there isn't a new world champion born yet. In addition I have added various things that will occur only during longer runs. So you will realize quickly: A fast round to drive is one thing - to win a race is another. Now however a few hints to the most important settings: Perspective: - cockpit view! Control: - sensitivity, all axis: approx. 50 % - clearance, all axis: 0 % - sensitivity speed: 0 % - head movement: 50 % Force feedback: - individual after taste ti passo il link http://dynamic6.gamespy.com/~emac/forum/viewtopic.php?t=1879 Link to comment Share on other sites More sharing options...
Gilles Posted August 25, 2004 Author Share Posted August 25, 2004 Qualcuno che mi dica come sono no eh... RH 2004 immagino... ok, ok, faccio da solo Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now