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News link: http://rfactor.net/web/2016/07/13/palm-beach-international-raceway-v2-02-now-available/ Background: This updated Palm Beach completes the phase of updating all originally released track content to our more modern standards, and we hope we managed to save the best and most extensive one for last! Over time it has served as a test bed for new shaders and techniques, all of which have now been wrapped up in this v2.02. Not only has the long-awaited tight and twisty Kart layout been added, but with no object untouched, this update transforms the place and puts Palm Beach where it belongs, in Florida’s hot and humid atmosphere. Enjoy this virtually new track! Changelog: Added Kart layout Improved surface/microbumps feel Implemented latest RealRoad shader New road texture New road detail maps Replaced paddock asphalt with a more accurate version Replaced pitlane concrete with a more accurate version Fixed inaccurate curb lengths Remapped curbs Updated white line material Added blue lines in pitlane Reconformed and remapped all painted lines Remapped and enhanced RaceGroove for both layouts Optimized RaceSurfaces for smoothness Cleaned up terrain mesh Implemented latest terrain shader and blended terrain New grass and soil textures Terrain Radiosity pass Optimized terrain objects for smoothness Added grass verge decals Improved water to resemble swamp pond Added sunblocker object Optimized fence materials for better performance Fixed fence mapping glitch Added foam defender barriers Fixed tyre belt shadow issues Replaced tyre walls Added barrier collision objects Optimized walls, fences, tyre barriers for smoothness Replaced 3D trees with much better ones Replaced and replanted 2D trees with baked 3D trees Replaced and replanted shrubs Added water plants Optimized vegetation objects for smoother performance Replaced Road Course and Drag Race Control towers with new, high detail models Optimized secondary buildings and improved textures and materials Optimized grandstand objects and materials, and improved textures Added DigiFlags to Road Course Replaced floodlight posts with much better model Added night glow objects Removed flags and sponsor signs Added stand in pitlane Added some electrical boxes Optimized power lines Updated notice boards to rF2 users Improved drag strip score board signs (static) Replaced cones with much more detailed ones Replaced outhouses with much better model Replaced bins with much better model Replanted and optimized crowds Replaced car trailer and bus with much better models Replaced low poly trackside cars with higher detail ones Refreshed trackside cameras Updated AIW with all the latest tech Updated TDF with all the latest tech Removed HDR Profiles Created new UI art Added Test Team RealRoad Preset Package Downloads: http://www.mediafire.com/download/wfsi0abq0hse0l0/ISI_PalmBeach_2012-v202.rfcmp
Dopo il Circuito Internazionale d'Abruzzo di Ortona ed il Circuito Internazionale Napoli di Sarno, ecco arrivare oggi il terzo tracciato extra del Karting Tracks Project, avviato da DrivingItalia in collaborazione con Laurents "Lauzzzn" Hörr, per il simulatore Kart Racing Pro di PiBoSo: in esclusiva, direttamente dalla nostra area download, potete scaricare il nuovo Adria Karting Raceway, dal quale sono stati catturati questi screens di anteprima. Per commenti in merito fate riferimento a questo topic del forum. Inoltre per tutti gli iscritti FORS Drivingitalia, un server dedicato è già online con le tre piste! Potete inviarci una donazione via Paypal, per darci il vostro supporto ed aiutarci a sviluppare ancora nuove piste.
Dopo il rilascio delle piste di Ortona e Sarno, il Karting Tracks Project dedicato a Kart Racing Pro procede a ritmo serrato: il nostro Laurents "Lauzzzn" Hörr sta ora lavorando allo sviluppo dello spettacolare tracciato del Adria International Raceway, che potete ammirare in questi nuovi screens e video di anteprima che mostrano i progressi fatti fino ad oggi.