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  1. Negli ultimi giorni la Kunos Simulazioni ha pubblicato tramite social network alcuni spettacolari screens di anteprima del suo Assetto Corsa scattati sulla mitica pista belga di Spa Francorchamps. Potremo a breve provare la compressione dell'Eau Rouge?... E fra le immagini avete notato l'intrusa?....
  2. Fonte. Hello, I start converting the first circuit of a series for the DTM season 2013. The conversion is based on a version of RF2 A1 Ring, but I can not find information about the author !! If any of you have a track, I'm interested. Without permission, I would not share my work of course. Original Creator :DerDumeklemmer / ACFL Corverted to Assetto Corsa by: Pascal Martin v0.3.A - Changed all the tire walls - Rework some barriers - Retraivail Trees - Added 3D grass - Added a Helicopter in the sky and other things ... DOWNLOAD
  3. Fonte Formula Corsa Modding FCV6 2014 Season Melbourne - Circuit of Albert Park https://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUA Download Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zip Changelog v1.2 - Changed shaders for track and grass, track is not blue anymore - Optimized fences and pitlane to improve performance - New sponsor bridges across the track, closer to real ones - Added bumps to the track - New AI lines - White lines around the track - Fixed issue: AC crashes on Replay at the end of the race - Fixed issue: Race weekends: AI does not start Q and retires in Race 'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out. Known issues - Drastically increased loading time after adding AI files - 95% CPU usage warning while racing with AI
  4. Started a brand new fantasy track for Assetto Corsa called Castle Hill a few weeks ago. Here are the screenshots for the track. Click image for full size image. Also did a video for the short track earlier in the week but since then has had many updates including my local castle added instead. The track uses bevel curbs only as its designed to be driven in both directions. The track should be out shortly but I intend to use the guys who commented on my GP 200 track for feedback first. (good and bad comments ) Just one image here, visit my website for plenty more. DOWNLOAD
  5. Fonte. Pikes Peak V 0.95a for rFactor 2 Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing! Timing for the course now works in practice session To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so. Changelog for Version 0.95a Aug 15 Ummmmm. A LOT of textures have been updated. No more mountains popping in and out. Moved the brake check station out of the middle of the road at Glen Cove. HAPPY DRIVING! Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens Changelog for version 0.85 June 14 Fixed shadows (again!) Spread out sector gates Fixed a number of objects to be collidable AIW is set up to run with up to 8 people online. Not set up to run AI. Fuel usage adjusted LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be. Changes to version 0.79 June 8 Practice timing!!! everyone thank freew67 Object shadows updated/added New garage and grid spots to allow 6 (?) or so drivers on the course Road/grass materials assigned. No more cutting through the grass Still to do: RealRoad Enjoy! Download V0.95a
  6. Fonte. Here's a track I've been working on, it's a mountain road point to point. I designed it for drifting, there's an up hill and down hill version. I included a blank for the wrong way warning and a back up of the original. I have the AI for the up hill in the down hill track too so the cameras work (making cameras is a pain). I also included an AI line for down hill if you don't want to get rid of the wrong way warning, only the replay cameras are not set up for it. I will fix this when there's a working camera tool. None of the included Ai will actually work for racing. I didn't think it will be important for a drift track, I just wanted the replay cams to work. I got most of the textures free online, from places like Deviant Art, so did what I can for now with them, until I learn to do this properly. I will be extending the track to about 8km once I get what I have looking good and running good. The bottom of the hill was meant to be like a small town or city, but I'll have to wait until I can do it properly, so I just threw something in there so it doesn't look too bare. DOWNLOAD
  7. Fonte. Still a lot to do, but I though someone might enjoy it as it is. -WARNING: Very heavy track. I get drops to about 50-60fps. I can already hear the potato people raging. V0.6 -24 pit and start points -AI (kinda works) -pitlane DOWNLOAD
  8. 20 pit stalls no camera's yet This is my first track conversion. It is NOT up to 'Kunos standards' graphically and probably won't ever be. If you are looking for state of the art, beautiful next gen graphics with 3d grass and trees don't bother downloading because you will be disappointed and I don't want to hear about it. Feel free to point out bugs but complaining because you don't like the trees and such will get you ignored instantly. DOWNLOAD
  9. VELOCIPEDE

    Ecco le piste di Project CARS

    Il team Slightly Mad Studios inizia a mostrarci oggi le prime otto piste che saranno protagoniste del prossimo Project CARS: possiamo ammirare in tutto il loro splendore grafico i tracciati di Zolder, Silverstone, Oschersleben, Dubai, Monza, Imola, Hockenheim e Brands Hatch. Da non perdere i numerosi video di anteprima dedicati al gioco, come gli ultimi due pubblicati da AdrianF1 e DigiProst.
  10. Fonte. I made this track a while ago for Rfactor and never got round to releasing it. Like I say its WIP so its far from perfect but looks promising so far. I dont know if AC supports A to B so at the moment you can just drive from one end to the other in about 11 ish minutes depending on the car. It has a snow section but so far haven't sorted out the grip levels. Just thought you might wanna have a drive. For those that are interested its a reprensentation of the final stage of the 2014 monte carlo rally. Have fun Madcowie DOWNLOAD
  11. Suzuka International Circuit 0.9 Original from Slimjim for Rfactor. * Ai are only for having tv cameras working, i don't know if they work properly for racing. (honestly i could not care less about Artificial Idiots)
  12. Nome file: Croft by Ph0eNiX Autore del file: Uff File inserito: 01 Aug 2014 Categoria del file: Track CROFT England I work for a few weeks on this track, and I share with you this creation. This is not a conversion, but a personal project. Although the converted version is just released, I figured it was the time to share with you my creation. I will tried to do 3 versions of the track "Normal, Reverse, Rally cross" Version: v0.1 Date: 01/08/2014 =======================================================================================​ TO DO - IA - Camera - Fixed textures - Adding new elements - Fixed positions on the starting grid - Ambient noise I'm looking object to decorate the track to make it more lively, if you have any advice or even objects or textures to share, do not hesitate Many bugs are already known. Thank you for your indulgence. ======================================================================================= ​ RELEASED NOTE Date: 01 August 2014 - First Release - Normal Layout Clicca qui per scaricare il file
  13. Fonte. CROFT England I work for a few weeks on this track, and I share with you this creation. This is not a conversion, but a personal project. Although the converted version is just released, I figured it was the time to share with you my creation. I will tried to do 3 versions of the track "Normal, Reverse, Rally cross" Version: v0.1 Date: 01/08/2014 DOWNLOAD =======================================================================================​ TO DO - IA - Camera - Fixed textures - Adding new elements - Fixed positions on the starting grid - Ambient noise I'm looking object to decorate the track to make it more lively, if you have any advice or even objects or textures to share, do not hesitate Many bugs are already known. Thank you for your indulgence. ======================================================================================= ​ RELEASED NOTE Date: 01 August 2014 - First Release - Normal Layout
  14. Fonte. Autorized Convertion Original Creator :motorfx Corverted to Assetto Corsa by: Tiago Lima 30 Pit boxes Untill rf2 version finds the way to assetto here it is this pretty good version by motorfx Converted to assetto corsa by Tiago Lima Thanks to motorfx for His permition DOWNLOAD Free free to give ideas to improvements Special Thanks :​ -All the friends at Sim Racing Portugal that helped with testing ​ -All The ideas from people around the forums ​ -Word Sim Racing Championship Thanks For All coments
  15. Nordschleife 75 For Assetto corsa Converted by Tiago Lima DOWNLOAD 30 pit box Hotlap working sectors working Ai And cameras by : @Flashcrow
  16. fonte AC forum I started building this infamous city course, from skratch, no conversion. I basically am a absolute beginner with trackmodeling. For quite a time I "dreamed" of being able to create tracks, like the country roads around my house etc. But never made the step into it.. Since I realized (because of the kn5 exporter before the editor came out) that modeling isn't actually that ultra hard, I made the step and learned quite a few things the last weeks. So I thought I give it a go with the Norisring. The reasons I choose it are: - I live 15 minutes away from it - Can take real pictures - Small track - Few corners - Quite flat terrain - Basically surrounded by guardrails For me it seems like an easier track to do. Anyway, don't expect anything big or quick. I also created the thread to keep me motivated Here is a first WIP picture:
  17. Fonte. Fully working track Zolder, Belgium. What it offers: 30 pits, sector times, AI To do: cameras, tarmac textures Author : senormen Converted by: Mitja Bonca
  18. Fonte. I present you my first project for Assetto Corsa conversion Magny Cours with the authorization of the author of course!! (Thank DIGGA) Convertion by me (100%) Re-texturing in progress Link: if you like to view image in menu tracks, instead of /magny_cours_0_1/ui/prewiew.png you have to rename /magny_cours_0_1/ui/preview.png i fix it for the next release sorry for the disagreement!!! V0.1 Released - add new textures (road,road green,sand) - add new texture grass (search best texture) - add 24 pit box - add time (sector 1,2,3) - hotlap works Not working - no AI - no maps - no camera
  19. Cadwell Park created by MotoFX for rFactor 1 converted by Tonto (aka rF2_xlr8x!) with kind permission of MotorFX Converted for AC using 3DSimEdit, 3DS Max, KS Editor and Photoshop Some parts of the track work really well, others need updating 20 pitboxes Working A1 (not sure about pit_lane.ai) Working Timing No Cameras No working map known bugs some sharp edges to be covered a few translucent walls trees need repositioning for better effect some graphics need updating (especially crowds) a few AI get stuck at beginning, but sort themselves out DOWNLOAD
  20. DOWNLOAD Ciao, dopo aver mollato Tsukuba mesi fa (tanto l'avrebbero convertito da altri titoli e così è stato) mi ero messo a creare questo circuito cittadino, basato su una strada che realmente percorro almeno 3 volte a settimana. Ebbene, da circa una settimana ho ripreso lo sviluppo e sto procedendo abbastanza spedito. Lo sviluppo avviene su 3dsmax che sto pian pianino (ri)apprendendo con videotutorial e domande qua e la. La strada è stata ricreata su rilevazioni google maps (con piccole modifiche). Vi lascio qualche screen, non è nulla di eclatante ma un circuito cittadino penso (e spero) sia sempre ben voluto
  21. conversion by Tiago Lima Yas Marina Circuit For Assetto corsa Converted by Tiago Lima 25 pit box Hotlap working sectors working Conversion permited by NAD one of the original Creators more info on the readme file DOWNLOAD
  22. Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing New update 0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Download http://www.drivingit...s&showfile=6816
  23. Longford 1967 by Tiago Lima View File Fonte. Longford 1967 For Assetto corsa Converted by Tiago Lima -30 pit box -Hotlap working -sectors working -Cameras -Ai Ai and cameras by : @Flashcrow Conversion permited by the creator woochoo (Shannon Woolley) Testers: -woochoo - @Kristaps -flashcrow -modek -gamer muscle -Ricardo costa -Sergio vieira -daniel nogal -Michael Hornbuckle Downhill cameras fixed by @flascrow https://www.dropbox.com/s/1pweizpkyyzyipn/longford_cameras.zip Submitter Uff Submitted 07/18/2014 Category Track
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