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  1. Nella giornata di ieri Aris ha lasciato qualche utile informazione su come sarà gestita la creazione dei tracciati da parte dei modder in Assetto Corsa. È importante sottolineare (come fa lui stesso) che queste notizie sono giusto un'infarinatura iniziale, in quanto non è Aris ad occuparsi dei tracciati. Come tale, non prendetele come la "guida definitiva alla creazione dei tracciati", quanto piuttosto come un'idea generale di cosa aspettarsi. Qui invece un piccolo dettaglio su come viene attualmente creata l'AI. This post has been promoted to an article
  2. BMW’s, Citroen ed altro by Modders FACA
  3. http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=461 F1 2006 CTDP 1.10 By: CTDP The last year of the champion. His last chance ... for glory. He didn't succeed Will you? F1-season 2006 meets rFactor. Good things need time. We took this time to bring you the most complete season-package ever released. Again it's time to put on your racing gloves, lucky sneakers and to get out there racing. But it's not only about the driving skills you will need to succeed. Now, you will also need stratigic and technical skills to win the race. Use clever updates to you car to improve your performance and finetune your setups. Be prepared for your race. Use your chances, fight for the championship, it may be your last chance! *Features* * 2006 high detail models and high resolution textures * All special liveries throughout the season * Both Midland and Spyker included * Technical season upgrades for every grand prix * Open and closed brakes (with glow) * 2006 helmets and driver (individual talent files for AI) * 2006 steering wheels, all redone and new * 2006 physics and performance (upgrades influence handling) * 2006 tyres and rims with motion blur * Up to 9 tyre variants per track (very soft to very hard) * Non-linear tyregrip and tyre damages through debris * 6 Engine programms * Realistic wear of motor and brake * Realistic suspension model simulation (Single-keel, Twin-keel, No-keel, V-Keel) * Setup-Package * Menu-Sounds and Music by Lars J. Brouwer * Full DX7, DX8 and DX9- Support * Supports rFactor-Skinning-Feature (now with helmets and driversuit) * Support for RealFeel * TV-Style-Overlays for Dinix' Plugin * Configuration Tool http://readme.ctdp.net/f12006rf/f12006ReadmeItalian.htm'>Changelog v1.2 http://www.ctdp.net/f1-2006.html'>Versione 1.2 Gomme * Controllo di trazione: le curve di slittamento (slip curves) sono state riviste per eliminare il consumo e il surriscaldamento delle gomme da ferme. Questo cambiamento rende anche tali parametri più legati al pilota e al suo stile di guida. La differenza era esageratamente marcata, in precedenza. Questo ha però sfortunatamente richiesto che si scendesse a compromessi con il traction control. Potreste sentire il bisogno di optare per un settaggio leggermente inferiore del TC, dato che il valore dello slip angle a cui esso si attiva è stato ridotto. * Questo significa che i valori di riscaldamento e consumo delle gomme sono stati cambiati. * La temperatura delle gomme è ora influenzata maggiormente da quella del circuito rispetto al passato. * Piccola evoluzione delle performance delle gomme durante l’arco di un’intera stagione. * Le pressioni ideali sono state leggermente modificate. * I valori ideali del camber dovrebbero essere mediamente più bassi. * Il cambiamento del grip man mano che la gomme si comsuma è stato rivisto per fornire prestazioni leggermente peggiori nel primo giro. Dopo 2 giri cronometrati la gomma ha un comportamento simile a quello dell’aggiornamento precedente. * I picchi longitudinali di slittamento (longitudinal peak slip) hanno variazioni più contenute. Motore * Minore inerzia rotazionale. * Minore probabilità di andare in stallo (usando l’acceleratore al massimo). * Traction control migliorato (leggermente) dove possibile. * La gestione del carburante ha ora grandi differenze tra i team. Quelli con motori Cosworth e Ferrari hanno i consumi più alti, quelli Renault i più bassi. * I valori di consumo meccanico e durata sono stati rivisti. Team * La Toyota è nel complesso leggermente più veloce. * La Toro Rosso è stata rallentata per performance più realistiche. * L’altezza da terra della Super Aguri è stata sistemata. Marce, Freni e altro * I tempi di ingresso e scalata marcia, così come quelli di ingresso della frizione sono stati ottimizzati per rendere l’auto più stabile durante il cambio marcia. * Grazie a nuovi dati di cui siamo entrati in possesso, le temperature di raffreddamento dei freni sono state ottimizzate. * Alcuni setup di default sono stati migliorati. * Diversi altri cambiamenti minori. Fisica Per Campionati Online (League Physics) * Rimosso l’upgrade per la fisica da campionato online. * Aggiunto il tool Mod-Deriver per creare versioni personalizzate del mod per campionati online (si trova nella cartella rFactor\ModData\CTDP\CTDP06\mod_deriver). Grafica * Corretti gli artefatti visibili dalla T-Cam della Red Bull. * Corretto il logo Dell sulla livrea del Bahrain della BMW Sauber, non avrebbe dovuto esserci. * Corretti i loghi della Panasonic mancanti sull’alettone posteriore della Toyota. * Corrette le texture troppo scure quando si utilizza la Toro Rosso in modalità Dx7. * Corretto un difetto sul casco di Trulli. Varie * Il Control Center non richiede più i diritti di Amministratore. L’unica eccezione è se la vostra installazione di rFactor è installata nella cartella “Program Files”. * l’Uninstaller non cancellerà più file sbagliati. * Rimossi file di configurazione inutili dall’Installer. ======================================================================= Patch BUGFIX Version 1.2 -> 1.2.1 download http://www.dcarrsmith.com/ctdp/rf/Formula_One_2006_by_CTDP_v1.2.1_HOTFIX.zip http://ctdp.248f1.net/rfactor/Formula_One_2006_by_CTDP_v1.2.1_HOTFIX.zip Physics * Fixed bug, which prohibited Toyota from leaving the Bahrain pitboxes. Mod Deriver * Fixed ENGINE upgrades to be taken from the engine-owner vehicle. * DRIVELINE upgrades are now copied from the engine-owner vehicle as well. * Added support for special values for LifetimeRPMBase and -Half to make them relative to max engine rpm.
  4. File Name: Aura T5 2012/13 demo by UnitedRacingDesign File Submitter: Alessandro Pollini File Submitted: 28 Dec 2012 File Category: Cover Wheel Mod Forum. T5 2012/13 Version 1.5 changelog: -Updated overall car reflections on exterior(Note that build300 broke reflections so it wont be visible yet) -Cockpit materials/shaders/textures were changed. New carbon, added scratches so as shading -New 2013 driver from ISI that you paint with there template -DRS leds added to the 2013 cockpits(In the line of RPM bar on left side is yellow led when DRS is off, when DRS ON it will go green and the name DRS will come up on right side of RPM to) -Tires were slightly adjusted, mostly the OPTION ones for 2013 degradation but it might need more tweaks -All skins were updated to and we added some Special category so as full 2013 skins now -And some other small tweaks overall and bugs ive or you noticed from previus version Click here to download this file
  5. I've been working on this for a while, there's about 7-8 days in the modeling, unwrap and texturing of the car model, theres about 5-7 days in the planning, exporting/importing of .gmt's and .dds files and a few more in code editing and getting stuff to show up in the engine. Thanks to everybody here for helping bumpstart this, I would be lost without you. So now it moves and as you can see, it is only the start but not the finish. I have some suspension and steering woes you can see in the movie.
  6. Kikoni del team International Pro-Modding ha appena annunciato la realizzazione di un mod dedicato al campionato GP3 per rFactor. Verrà rilasciato anche su rFactor 2 quando quest'ultimo sarà in gold. Questo messaggio
  7. DOWNLOAD Non ho ben dove l'autore voglia andare a parare, ma visto che è un tester ISI riporto comunque il nuovo lavoro di mianiak: è un test sulle animazioni? Una base per un altro circuito? Nel dubbio, seguiamone lo sviluppo.
  8. Mountain Forest for RF2 http://www.drivingit...s&showfile=4135 This track is a conversion of my old track "Mountain Florest" from rFactor. Is a fantasy track i made in rf1 for fun races. Is great for clios and classics. - Only Road have rf2 new technology. To do: -fix shadows in tunnels - new grass textures and shaders - New trees, add 3d trees and 2d - add lights in tunnels and box
  9. Il team GTL Workshop è orgoglioso di presen.... aahh ma che vi sto a spiegà! SCARICATE!! ringraziamo Drivingitalia.net per il primo mirror, ne seguiranno altri anche con un unico file http://www.drivingit...s&showfile=2702 Patch v2.1 Power&Glory v2.0 has been a huge success so far, not only because of the content, quality and overall driving experience, but also because it hasn`t had any showstopping bugs right out of the box. That has allowed us to focus more on overall quality testing, and with the help of the simracing community, spot and correct all the little niggling bugs. We didn't stop at that though. We`ve improved the graphics, sounds and physics on many of the cars, and as if this wasn't enough, we`ve provided some brand new cars for you, which we`re sure you`ll find as thrilling and exciting as ever! Here is a small list of the most important improvements. A more detailed list is included in the changelog.txt file. New! The Porsche 906E. Equipped with the more powerful and responsive fuel-injected engine! The Porsche 906 LangHeck. The amazing longtail Porsches that complete our top 8 Le Mans grid of 1966! The Porsche 906/8. Porsche put a screaming eight cylinder 2.2 liter engine in the 906. The result is explosive! Improvements Search for the ATCC 66001 Mustang of Ian "Pete" Geoghegan. This car still holds an impressive Guinness world record. There's a reason why and now you can drive it! The Ferrari 250 SWB is finally the best handling Ferrari ever... as it should have been from the start. Handling improvements on the Ford GT40 MK1 and MK2. The Ferrari 250 and 275 now have the correct fuel tank capacities. Improved Porsche 914s. Corrections to the Porsche 911 RSR wet tyre values and asymmetrical default setup. Handling improvements on all Austin Healey 3000s. Sound enhancements. Additional content and fixes More GT40s! More Shelby Cobras! Many more Porsche 906s! Dirty Ford Falcons and Mustangs. Period style pitboard with template for you to personalize. Corrected a handling bug on all the cars with rear live axle. Stability improvements ... and so much more!
  10. Speriamo venga fuori un bel lavoro. Fatemi sapere se visualizzate le immagini o se vi compare solo il rettangolo grigio con la scritta che non possono essere visualizzate. This post has been promoted to an article
  11. Il video mostra 2 sessioni di gioco, la prima di mattina con le Clio e la seconda di pomeriggio con le 370z e le GT-R. L'illuminazione del pomeriggio è la mia preferita. Le ombre sono fantastiche e l'HDR fa il suo lavoro. La pista l'ho convertita con 3DSimed dalla mia versione 2.0 rilasciata per RFactor1, c'è ancora molto lavoro da fare come la gommatura dell'asfalto e la pista bagnata, devo capire bene come farle. Se c'è qualcuno che vorebbe provarla me lo faccia sapere, accetto anche consigli e critiche http://www.youtube.com/watch?v=Wl7hyv-fjr8&feature=share&list=PLHGYth3xD-pe7ZUNrgtsYhuWBBphQCmli
  12. Tim Wheatley degli ISI ha annunciato ancora una volta tramite Twitter l'arrivo in rFactor2 di una nuova licenza: questa volta si tratta della mitica Mercedes Benz 300 SLR. Tim ha però specificato che lo sviluppo della vettura per rFactor2 partirà solo nel 2013... This post has been promoted to an article
  13. http://gtlw-blog.fly....info/index.php DucFreak: We wouldn't like to make any promises but we're actually in the last details, and pushing for the v3.0 release betwen the end of this month and 1st half of next month (yes, no joke) but then... there's always something happening. Voodoo crap, I'll telz ya!
  14. Tuttle, autore anche dell'eccellente pista di Top Gear, ha appena mostrato il suo nuovo lavoro, questa volta una vettura. Si tratta della Dallara F308/309.
  15. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
  16. Guest

    Tool grafico per i modder

    Per la gioia di tutti i modder, direttamente da FB arriva un primo screen di quello che sarà il tool di editing grafico di Assetto Corsa. last shot for today is dedicated to those modders who will like to create cool add ons for Assetto Corsa. That's our graphics editor. Today we are working on BMW M3 E92.. nice car indeed..
  17. E' stata ufficialmente aperta la sezione Wiki di rFactor 2. Al momento non contiene ancora nulla, ma i primi documenti non tarderanno ad arrivare. La trovate al seguente link. http://wiki.rfactor.net/index.php?title=Main_Page
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