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Lo sviluppatore Zach Griffin: "La fisica di KartKraft non sarà ridotta ad un arcade"
VELOCIPEDE posted a article in Software
Nel febbraio scorso, Motorsport Games annunciava la sua espansione nel mondo del karting virtuale tramite l'acquisizione dello studio australiano Black Delta e della sua IP KartKraft. L'accordo prevedeva l'acquisizione del team australiano, i cui membri, compreso il fondatore Zach Griffin, si sono uniti alla famiglia di MG formando un nuovo studio chiamato Motorsport Games Australia, per continuare lo sviluppo del simulatore di kart. Naturalmente la preoccupazione degli appassionati è stata quelle di vedere trasformato KartKraft in un arcade karting, oppure in un simarcade, in nome del maggior numero possibile di vendite. Zach Griffin ha quindi voluto tranquillizzare tutti con questa intervista, nella quale, fra le altre cose, specifica appunto che "la fisica di KartKraft non sarà ridimensionata ad un arcade". -
Il sito di RaceDepartment ha pubblicato a questo link una interessante intervista fatta a Zach Griffin di Black Delta, il neonato studio al lavoro sullo sviluppo di KartSim, nuovo titolo dedicato al mondo del karting. Zach ha confermato a più riprese che il gioco, nato nel lontano 2007 come KartSim, è assolutamente un simulatore di guida puro. Non mancano alcuni screenshots inediti e spettacolari. RD: What sort of simulation are you aiming for here, are we looking at a faithful recreation of kart racing in a hardcore simulation style or maybe something more entry level and “simcade” orientated. ZG: We’ve been getting this question quite a lot lately and let me assure you, KartKraft is a pure bred karting simulation. To explain what that actually means, a physics simulation at its core (in this explanation, an internal combustion engine revving by itself), is a set of parametric inputs (RPM, moment of inertia, torque vs RPM, throttle position etc), a set of equations called the model (angular acceleration = torque / moment of inertia, angular velocity = current angular velocity + angular acceleration * time) and a set of outputs (angular velocity / engine RPM). So essentially, you take the inputs, plug them into the equations, integrate them, and now you have the resulting angular velocity/RPM and torque output. Changing the amount of torque will change how fast the engine revs, as will the moment of inertia. The physics engine is made up of multiple models (engine, tyres, gearbox, suspension, aero etc) that all communicate with each other to simulate the complete vehicle. This post has been promoted to an article
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Il sito di RaceDepartment ha pubblicato a questo link una interessante intervista fatta a Zach Griffin di Black Delta, il neonato studio al lavoro sullo sviluppo di KartSim, nuovo titolo dedicato al mondo del karting. Zach ha confermato a più riprese che il gioco, nato nel lontano 2007 come KartSim, è assolutamente un simulatore di guida puro. Non mancano alcuni screenshots inediti e spettacolari. Commenti sul forum. RD: What sort of simulation are you aiming for here, are we looking at a faithful recreation of kart racing in a hardcore simulation style or maybe something more entry level and “simcade” orientated. ZG: We’ve been getting this question quite a lot lately and let me assure you, KartKraft is a pure bred karting simulation. To explain what that actually means, a physics simulation at its core (in this explanation, an internal combustion engine revving by itself), is a set of parametric inputs (RPM, moment of inertia, torque vs RPM, throttle position etc), a set of equations called the model (angular acceleration = torque / moment of inertia, angular velocity = current angular velocity + angular acceleration * time) and a set of outputs (angular velocity / engine RPM). So essentially, you take the inputs, plug them into the equations, integrate them, and now you have the resulting angular velocity/RPM and torque output. Changing the amount of torque will change how fast the engine revs, as will the moment of inertia. The physics engine is made up of multiple models (engine, tyres, gearbox, suspension, aero etc) that all communicate with each other to simulate the complete vehicle.
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On the development front, the porting to Unreal Engine 4 (UE4) has gone extremely smoothly and we've incorporated your feedback/ideas that we received on the Greenlight trailer. You can now bend the chassis permanently as well as be thrown from the kart as a ragdoll if you hit hard enough. We've also added breakable tyre stacks.The switch across engines has also yielded a massive performance boost. The tyre model alone now runs 476% faster than it does in Unity primarily due to the increased performance offered from C++ vs C#. We've also started work on the Go Kart Club of Victoria's Todd Road track which you can see scan data from below. Screenshots from UE4 to come! Finally, we've been testing the original Unity prototype with a number of fans we selected from the page with fantastic feedback. As much as I'd like to invite everyone to participate, the inability to obfuscate/protect the source code in the Unity version has meant holding off the release until the UE4 version is ready. We're not far off moving the testing to the final UE4 version at which point we'll invite more fans to join the beta testing as we move toward the full release! Again apologies for the length of time between updates. I'll be adding footage from the UE4 version showing off the new features soon. Zach Griffin
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Con un messaggio su Facebook, Zach Griffin tranquillizza tutti gli appassionati di karting che sono in attesa del suo KartSim: il lavoro di sviluppo sta procedendo ed il gioco approderà entro la prossima settimana sulla piattaforma Steam Greenlight per essere "approvato" dai fans. Sono inoltre in arrivo delle buone notizie... A quick update to keep you all informed of KartSim's progress: Still working hard on the game and will be launching the Steam Greenlight campaign later this week/early next week. Also have a big announcement regarding the game which will benefit everyone so stay tuned!
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Dal lontano ottobre 2012 non avevamo più notizie riguardanti KartSim, simulatore dedicato al mondo del karting, ma finalmente oggi il suo creatore Zach Griffin è tornato a farsi sentire con un video che ci mostra i kart nuovamente in pista! https://www.youtube.com/watch?v=1m2aXzygkb0
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