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    • Walker™
      Walker™

      Automobilista 2: rilasciato update v0.9.1.0 - disponibile il Kyalami

         (0 reviews)

       

      Come annunciato nel development update Reiza ha reso disponibile il circuito del Kyalami e la vettura prototipo Sigma P1 con la build 0.9.1.0

      Oltre a queste due nuove aggiunte sono stati fatti dei miglioramenti al netcode, che rendeva quasi impossibile gareggiare online. Adesso dovrebbe essere possibile sfidarsi contro altre persone senza particolari problemi. 
      Questa build porta in dote anche una ricalibrazione delle prestazioni della IA, quindi potrebbe essere necessario rivedere il livello dell'intelligenza artificiale con alcune auto.

      Il team inoltre ci ricorda che questa è l'ultima settimana disponibile per comprare Automobilista 2 con lo sconto del 40%. Da lunedì il prezzo subirà un aumento e lo sconto diminuirà al 20% del prezzo finale, prezzo che rimarrà tale fino all'arrivo della v1.0.

      Ecco di seguito il changelog. Commenti nel topic dedicato

      Quote

      V0.9.0.1 CHANGELOG:

      CONTENT

      Added Kyalami Grand Prix Circuit
      Added Sigma P1 to P2 Class
      Added Passat to Copa Classic FL Class

      GENERAL

      Update App Key used in Live Motion SDK

      NETCODE

      Reduced Fade Accel parameter to minimise chances of "ghost" car-to-car collisions in a Multiplayer Session

      UI & HUD

      Fixed back button on TimeTrial screen
      Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
      Fixed telemetry HUD screen anchors (affects ultrawide positioning)
      Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
      Added Track Altitude information to loading screen
      Added current time of day to Session Overview / Pause screens
      Added Imola 1972 & Modern trackmaps
      Added Stock Car Driver names
      Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
      Added chat box to lobby page, multiplayer & pre-event screens
      Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
      Adjusted naming for various Metalmoro MRX models
      Fixed track country label on lobby page
      Added exit confirmation to pre-event screen
      Coodown lap now defaults to manual player control

      PHYSICS

      Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
      Adjusted brake heating for all prototypes & GT cars
      Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
      Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
      Slightly reduced grip off the ideal racing line
      Reduced Metalmoro AJR diffuser efficiency
      Adjusted StockV8 diffuser center of pressure slightly rearwards
      Adjusted Roco, MRX, ARC Camaro engine torque curves
      Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race

      AI

      Slightly increased AI awareness of human players
      AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes

      TRACKS

      Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
      Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision

      VEHICLES

      AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
      MRX: Corrected RPM LEDs for all variants
      Ultima Race: Adjusted collision mesh
      Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91

       

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