AyrtonForever Posted April 4, 2020 Share Posted April 4, 2020 7 minutes ago, Eagle Driver said: ho riprovato mi dice che non puoi ricevere messaggi ti ho scritto io, arrivato? comunque nelle impostazioni non trovo nulla sul blocco MP, qualche admin mi sa dire come mai non ricevo? Link to comment Share on other sites More sharing options...
Eagle Driver Posted April 4, 2020 Share Posted April 4, 2020 28 minutes ago, AyrtonForever said: ti ho scritto io, arrivato? comunque nelle impostazioni non trovo nulla sul blocco MP, qualche admin mi sa dire come mai non ricevo? arrivato e risposto adesso dovrebbe andare, grazie Link to comment Share on other sites More sharing options...
maxcoslo Posted April 5, 2020 Share Posted April 5, 2020 16 hours ago, gecervi said: mi sembra che abbiano migliorato il problema del "FRENO" in diverse auto ho provato con le Stock car brasiliane ma ho dovuto abbassare al 70% perchè se no bloccavo sempre le ruote. Altra cosa che ho notato, forse è un bug o un errore di programmazione, la regolazione del bilanciamento della frenata in auto funziona al contrario. Link to comment Share on other sites More sharing options...
AyrtonForever Posted April 5, 2020 Share Posted April 5, 2020 1 hour ago, maxcoslo said: ho provato con le Stock car brasiliane ma ho dovuto abbassare al 70% perchè se no bloccavo sempre le ruote. Altra cosa che ho notato, forse è un bug o un errore di programmazione, la regolazione del bilanciamento della frenata in auto funziona al contrario. sì, anch'io ho dovuto mappare i tasti sul volante al contrario Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 10, 2020 Share Posted April 10, 2020 Reiza Studios ha appena rilasciato tramite Steam il nuovo update v0.8.2.0 per il suo Automobilista 2. Come potete leggere qui di seguito, le novità e migliorie sono numerose, in particolare riguardo al comparto fisico ed alla IA. Commenti a questo link del forum. Quote V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode. IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it). V0.8.2.0 CHANGELOG: CONTENT Added Snetterton 100 layout Added Velocittá CD layout Added Interlagos Historic External Ring layout GENERAL Further updates to rain spray (longer life, draw distance, smaller from front wheels) Reduced threshold for track limit penalties (still subject to further tuning) UI / HUD Implemented initial version of in-game Photo Mode Added back Random Weather option Added vehicle statistics to track loading screen Updated car class colour definitions & added short class name icons Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect Lobby Screen: Fixed activation of "Invite" button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers Removed redundant session time acceleration button from Multiplayer monitor screen PHYSICS Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases) Updated semi-slick treads on various Caterhams for more accurate performance on a wet track Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres Removed excessive rolling resistance from wet tarmac & concrete (AI & player) Further revised MRX aero, suspension rates & default setup Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres Fixed wrong tread width on F-Vee front tyre Fixed F-Classic Gen3 Model1 7th gear Updated rental kart physics (narrower track, rear tyres) Applied Balance of Performance for cars in P3 class AI Implemented new AI Aggression logic Fixed AI suspension rate issue that could cause AI cars to vibrate violently Slightly Increased AI smoothness when moving laterally (both calm and urgent) & AI simplied tyre peak slip angle, combining to slightly more natural changes of direction TRACKS Interlagos Historic: Complete art pass Incremental art passe to Oulton Park, Spielberg Updated night lights & fixed flags for Brands Hatch, Imola, Goiania Added period-accurate night lighting to historical tracks Updated Kansai trackside cameras VEHICLES Copa Uno: Added missing lower LODs ARC Camaro: Full field livery update F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3 Updated wet and inter tyre textures for F-Classics & F-V12 Caterhams: Fixed carbon material Roco 001: Fixed gearstick animation Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v F-Reiza: fixed duplicated livery F-V12: Added new Community Skins F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)AI & PHYSICS UPDATES This build features some major physics and AI improvements - it is recommended to reset your setups and AI Aggression setting. On the AI side, the AI Aggression system has been completely revamped, changing the way the AI evaluates passing opportunities and how that blends with the AI Aggression setting - 50-70% is a good starting point, with 100% almost sure to result in at least some AI-to-AI crashes. The AI performance range has also been adjusted but as overall callibration is still in progress you may still observe inconsistencies against player performance as you go from class to class and through different sessions and weather conditions - this should be evolving consistently as we progress through Early Access. AI performance on the run-down to the 1st corner and generally over the first lap likewise will still be callibrated further in upcoming builds. On the physics side, the biggest change is the addressing of an error that was causing fast dampers not to be disabled in cars that didn´t have suspensions with 2-stage damping (pretty much all cars in the game except the F-V10, F-Reiza, F-Ultimate and SuperV8) - this effectively meant dampers would not work right at certain speeds or were broken altogether, fixing this has gone a long way towards rectifying some of the handling anomalities reported since Beta began. While not all will have substantial handling differences, pretty much every car is worth revisiting with this update. One of the positive side-effects of this correction is that Force Feedback may feel better / more consistent than before, as a result of the suspension now working properly (rather than development of the FFB system per se). Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 17, 2020 Share Posted April 17, 2020 Quote V0.8.3.1 CHANGELOG: CONTENT Added Puma P052 to GT5 class Added new Jerez layout (no Senna chicane) UI & HUD Added initial HUD Layout Editor (from OPTIONS -> EDIT HUD LAYOUT) Added Initial telemetry HUD page Fixed missing car class icons Fixed class positions incorrectly displaying during single class/practice Fixed Superkart/ Stock V8 mini class icons Blocked lap timer incorrectly displaying in HUD 'off' variant Disabled currently unused containers/elements Created separate leaderboard and lap/position info HUD elements Disabled leaderboard by default on 'light' HUD variant Adjusted trackmap zoom mechanics & tweaked graphical elements Revised start light HUD element Adjusted text colour and border of player in HUD leaderboard Added missing vehicle stats for MIT Lancer R & RS Updated trackmaps for VIR (all configs), Snetterton (all configs), Velocitta (all configs), Jerez 2019; Added Missing track logo for Snetterton Increased vehicle preview resolution PHYSICS, FFB & AI Reduced wheel contact factor in all open wheelers (reducing chances of cars launching into the air with relatively minor contact) & corrected mass of several independent detatchable parts F-Classic G3M1: Fixed default gear ratio for 7-speed gearbox F-Ultimate: Adjusted torque curve & throttle map for smoother power delivery Minor tyre tread adjustments to F-Classic (all gens), Ultima GT, MCR 2000, MRX P4, F-3, MIT Lancer R & RS Added TC / ABS to MIT Lancer R & RS when running Authentic driving aids F-Classic (all gens): adjusted default front wing setting for better aero balance Adjusted AI prudence when challenging human opponent AI tweaks: Faster lateral reactions, Smoother brake application less performance range in throttle / brakes, faster brake application, less performance loss as AI driver loses stamina AI performance callibration passes for all cars TRACKS Added alpha to coverage to all foliage shaders - improves quality, only works with MSAA Jerez: Reworked wet track material and puddle mapping; fine tuned road blend textures and vertex alpha blending to improve some blending abnormalities Oulton Park: Fixed pitwall collision bug Night lighting updates for Cascavel, Velopark, Kansai, Goiania, Jerez, Imola, Imola 2001, Imola 1988 VEHICLES Copa Uno: Updated liveries (partial); Adjusted collision mesh Super V8: Adjusted collision mesh; Updated Vertex AO; Added detachable parts from Damage Gol Copa Classic: Added LODs & updated materials F-Ultimate: Updated liveries with logos Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 18, 2020 Share Posted April 18, 2020 Changelog for v0.8.3.2: Fixed telemetry HUD switching Added new function to improve AI skill / performance on 1st lap Fixed inverted FFB on Fuscas, F-Vee, F-Vintages Adjusted gearbox tolerances for P052 Link to comment Share on other sites More sharing options...
baronesbc Posted April 20, 2020 Share Posted April 20, 2020 Ci sto provando a farmelo piacere, ma per me al momento puzza ancora troppo di pcars 2.. In particolare non riesco a mandare giù il sovrasterzo eccessivo che si innesca a centro curva non appena si riprende in mano il gas. È come se l'anteriore avesse un grip eccessivo, più dai gas più l'auto sovrasterza puntando l'interno curva. Oltretutto è di una facilità disarmante da controllare, e succede con tutte le trazioni posteriori. Era un cosa proprio tipica di pcars 2, dove addirittura succedeva pure con le trazioni anteriori se si esagerava col camber negativo davanti.. Non so, a me sembra del tutto innaturale, negli altri sim non succede nulla di simile. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 24, 2020 Share Posted April 24, 2020 Reiza ha appena rilasciato tramite Steam un nuovo update per il suo Automobilista 2. L'aggiornamento porta il simulatore alla versione 0.8.4.0 con numerose migliorie e novità, anche in ambito force feedback. Quote Automobilista 2 V0.8.4.0 RELEASED! Automobilista 2 v0.8.4.0 has been deployed now - here are some important info about the changes in this release: BRAKES for all cars, including optimum temp ranges, wear, fade & failure properties have all been thoroughly revised according to the brake materials and specs of each car. These will address the brake failure issues from v0.8.3.2 and should hopefully provide more realistic wear and more "feel" on some cars. CUSTOM DATE option has been temporarily removed from session options, now sessions will always run on default date for that track - with that we have also addressed the bug that would cause a new track selection to retain the default date of the previous track, which could be particularly problematic when for example the user switched from a Brazilian track with a December Summer default date to an European track, leading the latter to load with winter weather and temperatures with fairly big impact on physics that the user wouldn´t have an obvious visual cue for. Next step will be to add a custom season option along with seasonal foliage (which besided the added visual variety will provide the visual cue for different temperatures). Option to customize date may be added at a later stage once we have more systems feeding correctly from such a specific setting. FORCE FEEDBACK: we have included an additional "NEW DEFAULT" profile featuring several Force Feedback developments, as an option to the "OLD DEFAULT" profile in the FFB UI - those with existing game settings will remain with "OLD" until they opt to switch to "NEW" . As the Gain, Low Force Boost and FX sliders work quite differently in the "NEW" profile, we want to give people the chance to opt into the new once they have understood how the Sliders may need to be adjusted. Main differences with "NEW DEFAULT" relate to the Low force Boost slider. and how it interacts with the Gain slider. In AMS2 "OLD DEFAULT" profile, Gain slider was a confusing device as overall output FFB path was setup badly, with Low Force Boost applied after Gain slider - this was problematic as essentially then you have as many combinations of what happens with signal as there are settings on Gain slider, leading to big inconsistencies (this explains some of the difficulties users had finding a good all-around FFB setting that worked well with all cars, specially on more powerful wheels). With the "NEW DEFAULT" profile, Low Force Boost is applied before Gain slider, leading to more consistent behavior - it is now factored in the same order as AMS1. Sample of differences in LFB curve with OLD vs NEW profile: In the next build we will be adding further functions, including an updated tyre scrub formula & a minimum force configuration. Future builds will see a custom FFB multiplier per car so that users can fine tune each car to their preference. Once these and some other minor adjustments are completed, we believe AMS2 FFB will be ready for v1.0 release and by then "old" default profile will have been completely phased out. V0.8.4.0 CHANGELOG: CONTENT Added Interlagos Kart track (3 layouts) GENERAL Disabled custom event date setting Fixed bug that would cause a new track selection to retain the default date of the previous track Fixed multiplayer client rebroadcasting (could cause clients to be dropped from server) UI & HUD Added pedal input & engine power/torque data to telemetry screen Fixed reported issues with VR / Triple HUD customization (needs validation, will reset any previous edit in those types of display) Reenabled HUD selection for Options screen in-session FORCE FEEDBACK Added "New Default" FFB profile, with the following changes vs "old Default: "Remapped" Gain slider Improved Low Force Boost formula A more detailed calculation of steering linkage ratios and how they influence force transferred over to the rack Overall small change in FFB output More accurate self-aligning torque and factors in residual Mz, camber inclination Mz; steer gyro Mz PHYSICS & AI Updated brake disc thickness, optimum temps, wear, failure, fade properties with variations depending on brake material, fixing brake failure issues from previous build & improving brake feel on some cars Minor adjustments to F-Classic tyre tread (all gens) Adjusted AI tyre rolling resistance in F-V12, F-3, Roco Minor AI performance update for Brands Hatch, Campo Grande, Donington, Guapore, Montreal, Oulton Park, Snetterton, Velocittá VEHICLES Puma P052: Updated missing LOD levels, cockpit display, rim blur, windscreen Copa Truck: Added new parameter for Trucks to spawn in their pit slot rather then inside the garage, fixing bug in tracks where they wouldn´t fit the garage Adjusted MRX & Roco collision mesh Opala OldStock: Fixed bodywork mapping distortion Gol Copa Classic: Added missing LOD levels F-V12 : Updated #22 #23 community skin Copa Uno: Completed livery updates for all cars in the series Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 2, 2020 Share Posted May 2, 2020 Time Trial mode is now available - please note that not all car / track combos will have boards available yet, the ones that are still missing will be added over the coming days. Also please be advised that we plan to reset all Leaderboards by the time we hit v1.0. V0.8.7.1 CHANGELOG: GENERAL Enabled Time Trial Mode Player now has complete control in pits if Pit Stop Control is set to "Manual" in Gameplay Options (no longer gets automatically held up due to incoming traffic) Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial) Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage CONTENT Added Opala Stock Cars 1986 Season UI & HUD Added missing F-Trainer A vehicle specs; Corrected Puma GTB, Super V8, Lancer R & RS, Copa Classic specs Fixed AJR V6 short name in session config screen Added new 'Full' variation of the Laptime Info HUD element (gives past lap info or Time Trial info depending on game mode/session) Moved Laptime info position slightly higher in default layout PHYSICS & FFB Added "Tyre Scrub to Rack" effect to FX FFB slider (New Default profile only Added "Min force" FFB funcion, disabled by default (can be activated in custom FFB file) Minor FFB adjustments to various cars to better suit New Default profile Increased FFB smoothness for FWD cars Fixed remaining issues with excessive brake wear Revised drivelines for all TC Classics, AJR, F-Vintages, F-Classics Lancers, Ultimas to correct excessive drivetrain losses & inertia Fixed suspension physics for Copa Classic B Passat Minor adjustments to tyre tread & carcass for Copa Classic, Lancers, Opalas, Ultima Race, AJR, Stock Car & F-Classic Added wet tyre options for Lancers & Copa Classics Corrected excessive engine boost in Lancer R & RS Fixed wrong default tyre option in some TC Classics that could cause CTDs Reduced front ride height range & moved diffuser center of pressure forward by 8cm in Metalmoro AJR for more accurate aero balance (all variants) F-Classics Gen1&2: moved diffuser center of pressure forward by 2cm for more accurate aero balance, increased diffuser downforce loss with yaw F-Classic (all Gens): Adjusted default setup (stiffer rear ARB, corrected ride height inconsistencies); fixed V8 engine wear range AI Disabled glitchy AI function that would cause it to behave erratically while trying to weave out of the way under blue flag in Practice & Quali (AI will now just reduce speed to let faster car by) Adjusted AI behavior under yellow flag (a bit less overzealous) Revised AI damper rates for all cars Minor AI performance tweak to Londrina (both layouts) TRACKS Corrected environment & track temperature ranges for South American tracks Interlagos Kart: Fixed layout 3 fences and walls missing when running less than High Track Detail VEHICLES Passat Copa Classic B: Updated interior textures, corrected collision mesh Puma P052: Updated cockpit interior textures; updated liveries for #03 #05 #08 #35 #36 #52 #65 #78 & added Community skins #55 #56 #58 #60 Sprint Race: Added rear brake lights Link to comment Share on other sites More sharing options...
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