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VELOCIPEDE

rFactor 2: update maggio, Porsche 911 RSR GTE in arrivo

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VELOCIPEDE

Il team Studio 397 ha appena pubblicato un nuovo roadmap update, questa volta per il mese di maggio, nel quale segnala come al solito lo sviluppo in corso sul suo rFactor 2 ed annuncia anche l'arrivo della nuova Porsche 911 RSR GTE ufficiale!

Over the course of this month we have released a few hotfixes for our fresh 1110 build whilst our team has been working on many of the features we’ve been talking about in the last few roadmaps. We also went to Zandvoort during the Jumbo Racing Days to showcase some of our content to the huge crowds that came to see several racing series and of course appearances from Max Verstappen, Daniel Ricciardo and David Coulthard.

Needless to say, we have plenty to talk about this month, and the first announcement we have is a new hire that starts tomorrow. Now we don’t always announce people that we add to the team and, as a reference, our total team in Studio 397 is about 30 people, currently. With our focus on building the competition infrastructure and releasing that later this year, we welcome René Buttler to the team. He has been working at ESL on projects and esports tournaments with a strong focus on racing simulations, and we are very happy to have him at Studio 397!

Content

Last month we already announced that our next pack would consist of 5 cars. This will be our “Endurance Pack,” and we are ready to announce one of the two previously unannounced GTE cars that will be part of it. All cars are in the final stages of approval by the manufacturers, which is a process we don’t have full control over, but it does indicate we’re getting close to a release now. That said, it is time to announce the Porsche 911 RSR GTE! Ever since the start of Studio 397 we have had a great relationship with Porsche, so we’re very happy to finally be able to share the news. We’ve licensed the very latest spec of this car to race alongside the other GTE’s, and we are confident this car will be a joy to drive. And it certainly looks great!

Earlier this week, we also visited the offices and test track of Duqueine Engineering again and validated both the Oreca 07 and Norma M30 models in their simulator with their drivers and engineers. We are also including liveries of various teams racing these cars to ensure we end up with a great looking field of cars, as you can see from the shots below.

That’s of course not all the content we’re working on. There are a several more things under construction.

The March and Brabham cars are close to completion now. We’re adding the final rain and damage effects and doing the driver animations. Physics wise we’re very happy. Each car has it’s own distinctive character, yet they are very competitive. The McLaren is still in the middle of production, so it’s expected to come a bit later.

Those of you who visited us at Zandvoort have seen the progress we made on that track. It’s still not quite finished, but it’s looking better, and we addressed the performance issues that people reported, so we’re in good shape.

For Botniaring, all 3D work is done, and we’re currently working on texturing and optimization. That work and the AI lines will be finished this month. Then we are going to be giving the track its final shakedown before releasing it.

For Sebring we are currently in the middle of adding all the track side objects. As you might know, building a track can be roughly split in two phases. In the first phase we’re building the roads and everything “up to the barriers,” and in the second phase we do everything beyond the barriers and things like AI lines, night lighting and various other details. We’d like to share our current progress with you, bearing in mind that not everything you see here has been properly optimized yet, so “things might change”.

UI

UI testing and tweaking is still ongoing, and we’re starting to integrate the work on the competition infrastructure into the new UI whilst also making the back-end more robust. Another thing we have started working on is the integration of Motec data logging into the core of the simulation.

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dom94

Ottima la porsche, andiamo sempre meglio :22:

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ivaldi85

Toto scommesse sulla terza vettura gte, Ferrari o Ford???

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skerp

La Porcona mi fa molto sangue! Ottimo🤟

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Reventon
10 minutes ago, ivaldi85 said:

Toto scommesse sulla terza vettura gte, Ferrari o Ford???

Ford

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dom94
41 minutes ago, ivaldi85 said:

Toto scommesse sulla terza vettura gte, Ferrari o Ford???

Anch'io penso Ford, anche se preferirei la 488, ma a sto punto visto che stanno prendendo tutte queste licenze tra gte e lmp2, perchè non comprano proprio tutta la licenza fia wec o elms? Sarebbe una gran mossa secondo me.

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Andrea Brunini

 Contentissimo. Il mondo Endurance ha il suo Sim!

Però non riesco a fare a meno di chiedermi, come mai la,notizia non sia tra le aperture del portale.

La licenza Porsche non è abbastanza?

 

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oppolo
55 minutes ago, Andrea Brunini said:

 Contentissimo. Il mondo Endurance ha il suo Sim! 

Però non riesco a fare a meno di chiedermi, come mai la,notizia non sia tra le aperture del portale.

La licenza Porsche non è abbastanza?

 

veramente rimane il baco ormai ancestrale che non si puo salvare una gara, cioe' si puoma il sema rimane rosso,  chi ci sta 3 o 6 ore di fila sul pc? ok qcn c'e', ma non io di sicuro.....

....e del mod urd endu che ne faccio ora?

Edited by oppolo

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Lu ManiaK

Mi ha sorpreso molto la licenza della RSR. Non pensavo...


Penso che Andrea ed io (ma lui penso anche più di me) potremo dirti giusto "qualche nome" tra quelli che si fanno 8 ore su una 24h. XD
Ti riferisci alle mod PX e EGT URD? Tra i 2 mod le macchine sarebbero 10 contro 5 ufficiali. Inoltre potrebbero fare la megagenialata, su qualche portale, di considerare le GTE URD delle GTEam (cosa giusta) e fare una 4° classe...cosa che si può fare anche offline.
 

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2slow4u

Attendo vostri feedback su sta Porsche, le GT3 confesso di non averle apprezzate granche' lato fisica.

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