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    This is by far the oldest track in rFactor 2, and being tailored to rFactor 1 technology, it was already showing it’s age the day rFactor 2 went public. It’s also had a bit of a torrid history, with vegetation sources lost in a hard drive crash. It wasn’t a track we were particularly keen on revisiting, but because it is such a popular venue for the historic fanbase, it really did deserve some polishing – minus those vegetation meshes of course.

    As usual with these v2.0 releases, we’ve cleaned it up and optimized it as much as possible, and implemented most of the latest technology. It may still be the oldest track in rFactor 2, but Belgium 1966 now wears its age rather well.

     

    Download: 306MB

    News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/

     

    Changelog:

    Bias fix for all materials/stages
    Various MIP texture fix to avoid flickering and glitches
    Various 3D models fix to limit flickering and glitches
    Improved outer scenery (mostly to hide bigger holes)
    Removed obsolete materials
    Removed obsolete textures
    Completely new set of LOD Out values to reduce models popup while driving
    Completely new set of Shadows Out to reduce shadows popup while driving
    Fixed floating trees in the distance
    Fixed terrain holes (tuned LOD out) in the distance (for both back and front)
    Fixed terrain edge textures to avoid lateral “”running”” white glitches
    Fixed houses albedo and saturation
    Fixed buildings element detaching/smoothing
    Fixed buildings/houses with broken AO mapping
    Fixed Buildings albedo maps
    Fixed Structure albedo
    Fixed Crowd albedo and saturation
    Fixed Vehicles albedo, saturation and reflection
    Fixed Animals albedo and saturation
    Fixed mats using a black specular color
    Fixed powerline intersecting houses
    Fixed floating Haybale
    Fixed chimneys flickering
    Fixed building cornices flickering
    Fixed Yellow banner flickering
    Fixed Blue sponsor flickering on building
    Fixed terrain smoothing
    Fixed road mesh gaps and T vertex
    Fixed terrain gaps
    Fixed overhang composition to limit flickering
    Fixed pit exit road
    Fixed Loading Screen to show correct max vehicles and new logo
    Fixed bridge flickering
    Fixed houses windows flickering
    Fixed doors and extrusions flickering
    Fixed sponsor signs flickering
    Fixed houses sponsor flickering
    Fixed BP tower flickering
    Fixed Shell tower flickering
    Fixed stickers on marshal huts flickering
    Fixed some overdone material speculars
    Fixed RaceGroove map
    Fixed Groove line reflectivity
    Fixed distance signs popups
    Improved glass materials
    Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs.
    Overall terrain/surfaces albedo/saturation tuning and color balancing
    All Billboards albedo/saturation pass
    All Normal Maps channels fix
    Improved materials where using just T1 (added spec and normal)
    Improved surfaces/mat fresnels for houses, buildings and structures
    Improved RealRoad material settings/specular/fresnel/color dominant
    Improved RealRoad material Normal Maps
    Improved Road details/multi
    Alpha to Chroma conversion to reduce the impact of transparency renders
    Fixed wrong sorting/fight between treelines and outer ring
    Stone/Concrete walls remapped and improved
    New textures pack for garage sponsors
    New textures pack for main sponsor towers
    New textures for sponsor flags
    New texture for concrete barriers
    Sponsor signs 3D model normalization (to avoid streched projection)
    Sponsor signs remap
    TDF tuning to match actual standards
    New texture set for main trees
    Tweaked Fog range and intensity
    Tweaked MaxRange to limit shadows running
    HDR profiles removed
    New Loading Screen
    Test Team RRBINs added
    Improved CAMs
    Some Join Path Tweaks
    Minor corridor restrictions
    AIW tweaks
    Track is now labelled as Belgium 1966 instead 1967
    New 1966 track logo version
    Re-estimated fuel usage
    Attempt to narrow some lines and make AI take a more conservative approach
    Added support for two more cars
    Some TDF tuning to match latest standards

     



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