Studio 397 ha appena rilasciato per il suo rFactor 2 la nuova release candidate di Aprile. Questa nuova build porta con sè come al solito varie migliorie, bugfix ed anche alcune novità interessanti, come ad esempio aggiornamenti al sistema della pioggia ed a come il tracciato si bagna ed asciuga.
QuoteStudio 397 are delighted to confirm the latest Release Candidate build of rFactor 2 is now available to download.
Ahead of our upcoming 2022 Q2 Content Drop and update, we have deployed our traditional Release Candidate build in order to give you early access to the proposed changes and updates coming to the simulation next month. In this latest build, we have a number of significant developments aimed at improving the ongoing experience of using the simulation, a few details of which can be found below.
Release Candidate Notes to Consider
Sound Engine
This is a big one, an entirely new sound engine has been developed for the simulation, and in this Release Candidate, we encourage you to check how this behaves with our current content selection. Please note, the sound engine is a global update, so you should hear improvements immediately, however we will deploy specific updates to cars going forward, in order to fully benefit from the improvements this new engine has introduced. The first of those car specific changes will be included with the new content that forms part of the 2022 Q2 Update and Content Drop.
Shift Protection, Engine and Brake Cooling
As these are new physics features, we wanted to use the Release Candidate as an opportunity to ensure these work as designed for all our users. As such, you will find a new category within your car list called ‘TEST’. Under this heading, we have added the Dallara IR-18 (v0.93) and Formula Pro (V0.93) cars that have all these features included – these updates have only been applied to the content under TEST for the purposes of this Release Candidate, and the standard version of these cars will remain within your install.
Wet Weather Update
Here we have considerably reworked how wet weather behaves across the simulation, from how the rain falls and dries on the circuit, to how the AI choose their tyres and manage the wet conditions. We encourage you to have a look at these changes during the Release Candidate phase, and report any inconsistencies in the expected behaviour of both the weather itself, and the way the AI interact with their tyre choices. Worth noting here, users can now select the level of wetness on track before the session, allowing players to dictate the track surface conditions to their own preferences.