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  • VELOCIPEDE
    VELOCIPEDE

    rFactor 2 "Max" Build 998 disponibile

       (0 reviews)

    Downloads:
    DEMO VERSION installer - http://www.mediafire.com/download/t9cjnb6fs64mknp/rFactor2_DemoBuild_998.exeDownload - 1.1 GB
    Lite installer - http://www.mediafire.com/download/76y8u7hjbw0obit/rFactor2_LiteBuild_998.exeDownload - 316 MB
    SDK/Dev Mode installer - http://rfactor.net/web/rf2/devscorner/Download in Dev Corner - 360 MB

     

    The demo version can be used to pre-install the content within it, as it will use an existing activation if you have one. The demo is content-locked to a demo series until purchase/activated.
    The lite installer contains no cars or tracks, and allows you to select what you want to install. Lite can also be used to update a recent build by installing over the top. If you are not using a recent build (last 2) it is often easier to uninstall rF2 via the Windows control panel, then install Lite.

     

    Demo Media:
    - http://rfactor.net/web/rf2/tracks/atlanta-motorsports-park/Atlanta Motorsports Park profile
    - http://rfactor.net/web/rf2/cars/shelby-ac-cobra-427/AC 427 profile
    - http://rfactor.net/web/rf2/cars/formula-renault-3-5-world-series-car/Formula Renault 3.5 profile
    - http://rfactor.net/web/rf2/cars/karts/Kart profile

     

    Update 33 (Build 998) Changelog:
    FEATURES:
    -------------
    - Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1.
    - Added the admin command /pitbyvehicle. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file.
    - Online map put player's icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of.
    - Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location.
    - Added results file tag <TrackData> which lists the layout MAS file.
    - Letting "virtual" cars override "Classes" & "Category" from the base vehicle file. (in a text editor, by hand.)
    - Made the key for triple-head configuration and the TGM display into a single configurable control.
    - Added onboard right track bar adjustment, which requires the HDV [sUSPENSION] setting OnboardRightTrackBarAdjustment=1.
    - Expanded multiview adjustments to allow separate side channel settings
    - Added multiview adjustment tool, toggle with ctrl-equal
    - Default pace car is Corvette
    - Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally).

     

    FIXES:
    -------------
    - Corrected albedo levels on several particle textures.
    - Fix for not checking mod versions when changing mods
    - Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
    - Fix for server not writing correct results when everybody leaves session.
    - An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. This still needs to be tested (using the admin command /forwardseconds should help).
    - Fix for locale errors in config.ini
    - Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well)
    - Fixed underbody scraping sound.
    - Small fix to prevent the upgrade tree list from updating the current track when not in realtime.
    - Fixed place readout and camera cycling by place in normal (i.e. non-instant) replay mode.
    - The wheels on other clients' vehicles should usually rotate at approximately the correct speed now.
    - Attempted fix for race rejoin where client still thinks vehicle is under AI control.

     

    MODDING / PUBLIC DEV:
    -------------
    - Added "none" to AIW editor text display options. Fixed step distance/speed not getting saved for track overrides in AIW editor

     

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