Project CARS build 229 (Team Member+) - Software - DrivingItalia.NET simulatori di guida Jump to content

ACI Esport: simracing nazionale

ACI Esport eleva il simracing a livello federale nazionale.
Per annullare il divario tra motorsport reale e simracing! 🏆
ACI Esport DrivingItalia

Thermaltake Racing Wheel: novità che stupisce

Thermaltake è specializzata in prodotti per PC gaming, modding e cooling, ora si occupano anche di simracing, con una linea prodotti molto interessante...
Thermaltake Racing Wheel

DrivingItalia Discord: chat testo e voce

Social-app gratuita, via browser, tablet o smartphone. Oltre QUATTROMILACINQUECENTO utenti attivi, entra anche tu!
Discord DrivingItalia
  • VELOCIPEDE
    VELOCIPEDE

    Project CARS build 229 (Team Member+)

       (0 reviews)

    Puntuali come ogni venerdi, anche oggi il team SMS ci fornisce una nuova versione aggiornata del suo Project CARS: la build 229 porta con sè anche questa settimana svariate migliorie e novità. E' necessaria la versione completa della precedente build 226.

    Build 229 (8/6/12, Team Member+)

    OneSock threading fixes and improvements:

    - Added OneSock lock used to synchronize access to all data shared between OneSock and main threads

    - Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles

    - Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time

    - Fixed several issues in wip hybrid protocol implementation

    Ghost system:

    - Added GreenLight callback to ghost players.

    - Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line

    Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway

    Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time

    Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes

    Memphis - add new textures for stands

    Added additive technique to basic shader

    Removed duplicate entry from force feedback tweakers config file

    Derby - new dynamic xml file, added cones

    Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)

    HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes

    Sakitto:New textures for fairground assets

    Concord initial dynamic objects to make inner Circuit entry more visible

    Concord Oval: New compete AIW First pass. 36 pit and start spots

    DX11 fix for black silhoette around cars bug

    Remove Azure Circuit for now until loft improvements are more progressed

    Memphis - add new textures

    Stockcar90: livery fixes

    Caterham SP300: added new livery

    New Delaware Map added

    New Concord Map added

    Added new track map icons for Glencairn

    Updated to new map for Delaware

    Concord Circuit - updated name to remove underscores in Menu

    New Concord exports

    New Derby exports

    New Memphis export

    New Sakitto exports

    User Feedback

    There are no reviews to display.


  • Who's Online   1 Member, 0 Anonymous, 445 Guests (See full list)

    • FMalinconico
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.